DTree for Python
Python implementation of DTree, the incremental encoding of directed trees by two projections Q1 and Q2 (see the API reference and the paper). No dependencies; Python 3.8+.
pip install dtree-encoding
The package is imported as dtree.
from dtree import DTree
t = DTree("P1")
t.insert("A", "B")
t.insert("B", "C")
t.can_reach("A", "C") # True
t.path_to_root("C") # ['C', 'B', 'A']
t.q1, t.q2 # (['A', 'B', 'C'], ['A', 'B', 'C'])
t.insert("A", "D")
t.cut_n_paste("C", "D") # move subtree C under D
t.delete("B") # B's children (none left) move up to A
t.delete_subtree("D") # removes D and C
Load one of the example files (parent: child1; child2 per line):
t = DTree.from_file("Test.csx") # e.g. examples/Test.csx from the repository
API (C# name → Python name)
| C# (docs) | Python |
|---|---|
DTree(id) |
DTree(tree_id="P1") |
Insert(parent, child) |
insert(parent, child) |
Contains(node) |
contains(node) / node in t |
GetParent(node) |
get_parent(node) (None for the root) |
CutNPaste(u, p) |
cut_n_paste(subtree_root, new_parent) |
Delete(node) |
delete(node)—children move up to the parent |
| — | delete_subtree(node)—removes the node and all descendants |
Q1, Q2 |
Q1, Q2 (the DList projections, for list-level checks); q1, q2 (plain lists, without the [ ] markers) |
Source, Sink |
source, sink |
CanReach, CanNotReach |
can_reach, can_not_reach |
IsRoot, IsLeaf |
is_root, is_leaf |
IsAncestor, IsDescendant |
is_ancestor, is_descendant |
SameSubtree, SubtreeSize |
same_subtree, subtree_size (plus subtree) |
Depth |
depth (root = 0) |
PathToRoot, RootToPath |
path_to_root, root_to_path (plus path(u, v)) |
VMin, VMax, UMin, UMax (of nodes) |
vmin, vmax, umin, umax |
ReachesAll, MayReachSome, ReachesSome |
reaches_all, may_reach_some, reaches_some |
ReachedByAll, MayBeReachedBySome, ReachedBySome |
reached_by_all, may_be_reached_by_some, reached_by_some |
Semantics
can_reach(u, v)is irreflexive: no node reaches itself, socan_reach(u, u)isFalse. (The C# prototype is reflexive.)is_ancestor(u, v)equalscan_reach(u, v)and is likewise proper.delete(v)re-attaches v's children to v's parent, in v's place among its siblings.delete_subtree(v)removes v with all its descendants and returns them in Q1 order.cut_n_paste(u, p)moves the subtree rooted at u under p as p's last child; p must not lie inside u's subtree.- The constructed nodes
vmin(S),vmax(S)(S as target) andumin(S),umax(S)(S as source) take the minimum or maximum of each index over S, separately in Q1 and Q2.reaches_allandreached_by_allare exact O(1) tests;may_reach_someandmay_be_reached_by_someare only filters, andreaches_someandreached_by_someare exact in O(log k). A constructed node stays valid under insertions and is recomputed automatically afterdelete,delete_subtreeorcut_n_paste. See set queries. - Projection positions are fractions: a new node gets the mediant (a+c)/(b+d) of its neighbors, so normally no other node moves. Only rare alternating insertion patterns trigger a local renumbering. Tree depth and width are unbounded.
t.Q1.index(v)returns a position as aFraction.
Tests
python -m unittest discover -s tests
Every operation is checked against a brute-force parent/children model on random trees, including random sequences of deletes and moves.
Benchmarks
python benchmarks/bench.py # trees of 10,000 and 100,000 nodes
python benchmarks/bench.py --quick # a few seconds
python benchmarks/bench.py --dynamic # only insertions and queries alternating
python benchmarks/bench.py 1000000 # custom sizes
The script prints Markdown tables: build time and renumbering counts per tree shape (random, chain, star at the root, star at an inner node, alternating worst case), list growth at either end, and timings for can_reach, depth, delete, cut_n_paste and delete_subtree, and comparisons with a classical parent walk: reachability by tree depth, set queries with constructed nodes, and dynamic updates (insertions and queries alternating). Each DList keeps the counters renumber_count and renumber_moved, so the same figures are available in your own code via t.Q1 and t.Q2.
Provenance
Design and API: Enis Olgac. This Python port was written with Claude (Anthropic) from the C# original and the API reference.
Metadata
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