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trash-panda

A raccoon holding a circuit board in a trash can

Run models bigger than your GPU: stream weights layer by layer across GPU, RAM and disk.

Status: early (Phase 1). The API may change. The package name is temporary.

Why

Loading a big checkpoint the usual way needs two full copies in RAM, and a model that does not fit in VRAM simply fails. trash-panda builds the model without allocating weights (meta device), reads the checkpoint tensor by tensor, and keeps each block of the model wherever it fits best:

Tier Where the block waits Cost per forward pass
gpu on the GPU, in compact form (for example fp8) only the expansion to bf16
ram in system RAM, in compact form a transfer over PCIe
disk in the checkpoint file a file read

Only one block at a time is expanded to the compute dtype, so peak VRAM is roughly one block plus your activations, whatever the model size.

It works with any floating-point checkpoint: fp32, fp16 and bf16 are streamed as they are (no quantization needed), and fp8 (with or without scale tensors) is kept compact so more fits.

Install

Install PyTorch first (the build that matches your GPU, see https://pytorch.org), then:

pip install dumpsterpanda

The package is imported as trash_panda:

import trash_panda

To try the latest development version straight from GitHub instead:

pip install git+https://github.com/yla382/trashpanda.git

Why is it called dumpsterpanda on PyPI? 🦝😢

The project is called trash-panda, but the name trashpanda was already taken on PyPI, and PyPI wouldn't let trash-panda sit that close to it either. So the raccoon moved one dumpster over. The import is still trash_panda.

Use

import torch
from trash_panda import plan, stream_load, install_offload

with torch.device("meta"):                      # the structure only, no weights in memory
    model = MyModel(config).eval()

p = plan(model, "model.safetensors")            # what fits where, with warnings
print(p)
print(stream_load(model, "model.safetensors", plan=p))   # lazy load straight into the right tiers
install_offload(model)                          # hooks that stream blocks during forward

out = model(x)

Automatic or manual

plan() decides from the checkpoint's sizes and the free memory on your machine. Everything it decides can be overridden:

from trash_panda import Plan, Tier, plan

p = plan(model, path, resident_blocks=12, max_vram="9GB", min_free_ram="4GB", compute_dtype="bf16")
p.assign(Tier.DISK, indices=[27])               # edit it afterwards

p = Plan.manual(resident=["blocks.0.", "blocks.1."], streamed=["blocks.2.", "blocks.3."])   # or write it by hand

Or skip plans entirely and give prefixes directly (the low-level API):

stream_load(model, path, offload_prefixes=["blocks."], resident_prefixes=["blocks.0."], compute_dtype="bf16")
offload_blocks(model.blocks, device="cuda", compute_dtype=torch.bfloat16)

Fitting the GPU to your workload

How many blocks can stay on the GPU depends on how much memory your activations need, which grows with image size and cannot be known before the model runs. By default the planner keeps a fixed headroom_vram="1.5GB" free. To use a measured value instead, run your real call once and read the peak:

from trash_panda import install_offload, measure_activation_vram, plan, stream_load

p = plan(model, path)
stream_load(model, path, plan=p)
install_offload(model)

need = measure_activation_vram(lambda: run_my_generation(), p)   # include everything that runs, such as a VAE decode
print(f"activations need {need / 1e9:.2f} GB")

p = plan(model, path, activation_vram="2.6GB")                   # next time: fill the rest of the GPU

The value is per model and per input size, so measure again if you change the resolution.

Releasing a model

When a model is done, release() gives its memory back, so the next stage can be planned and loaded with it. Pass the handle that install_offload() (or offload_blocks()) returned:

from trash_panda import install_offload, plan, release, stream_load

p = plan(encoder, "encoder.safetensors")
stream_load(encoder, "encoder.safetensors", plan=p)
handle = install_offload(encoder)
embeddings = encoder(tokens)

release(encoder, handle)                         # its RAM and VRAM are free again

p = plan(unet, "unet.safetensors")               # this plan sees the memory the encoder gave back

release() removes the hooks, replaces every weight with an empty tensor on the meta device, and empties the GPU cache and PyTorch's cache of pinned memory. The model cannot be run afterwards. handle.remove() alone does not do this: it restores the blocks, but the weights stay in memory.

Running a stage

stage() does the whole life of one model for you: it builds the model, plans, loads it, installs the hooks, and releases it when the with block ends, also if the block raises:

import torch
from trash_panda import stage

def build_unet():
    with torch.device("meta"):
        return MyUNet(config)

with stage(build_unet, "unet.safetensors", resident_blocks=12) as (unet, p, _):
    print(p)
    latents = denoise(unet, ...)
                                                 # here the UNet's RAM and VRAM are free again

The block gets the model, its plan and the handle that install_offload() returns. The keyword arguments go to plan(), except key_map and skip_prefixes, which go to both plan() and stream_load(). Use them when the checkpoint's names differ from the model's, or when part of the model should not be loaded (for example the vision tower of a text encoder). The peak GPU memory of the block is remembered under key (by default the checkpoint path) and used as activation_vram the next time the same key is planned in the same process. The model cannot be used after the block, and adapters are not applied.

Storage dtype

By default weights are kept exactly as stored in the file. Optionally, storage_dtype="bf16" casts waiting weights down, and storage_dtype="fp8" quantizes large 2-D weights to fp8 on load (lossy; small tensors such as norms are left alone).

Benchmarks

Measurements on one machine, and a script to reproduce them with SDXL, are in BENCHMARK.md and examples/. They are single runs on a Windows desktop whose free memory changes from run to run, so they are indicative only, and they do not show that trash-panda is faster than the other tools.

What it does not do (yet)

  • coordinating memory between several models that are loaded at the same time (for example a text encoder and a diffusion model). Each model is planned on its own from the memory that is free when you plan it, so plan them one after the other, or free the first model before loading the next
  • a helper that runs the stages of a pipeline in order and reports memory before and after each one. stage() handles one model at a time, so call it once per model (see "Running a stage")
  • full overlap of reading and computing for disk blocks: blocks waiting in RAM and on disk are prefetched through pinned buffers by a background thread, two blocks ahead by default, but the drive's speed sets a floor that no amount of prefetching removes (see "Known issues")
  • Macs and other non-NVIDIA GPUs: the prefetching (a second CUDA stream, events and pinned buffers) is CUDA-only. On a Mac the library should fall back to the CPU, with plain copies and no prefetching, but this has not been tested on a Mac yet, and the Apple GPU (mps) has not been tried at all. A Mac's CPU and GPU also share one memory pool, so splitting a model between "GPU" and "RAM" does not free anything there
  • int8 / 4-bit formats (fp8 and ordinary float dtypes only)
  • LoRA/LoKr adapters, multi-GPU, model definitions

Known issues

  • Automatic plans change from run to run. plan() uses the RAM that is free at the moment you call it, and free RAM varies. On a 16 GB machine the same script gave a RAM budget of 6.2 GB in one run and 8.0 GB in another, which moved several blocks between RAM and disk
  • Load other models before you plan. If a second model (a text encoder, a VAE) is loaded after plan(), the memory the plan counted on is taken. In RAM, Windows pages the weights out and the first step is very slow. On the GPU, too many blocks stay resident and the overflow spills into shared memory, which can make every step several times slower. Create the other models first so the plan sees the memory that is really left
  • The default RAM reserve is a rule of thumb. min_free_ram="auto" keeps 8% of the machine's RAM free (between 1 and 4 GB, so about 1.3 GB on a 16 GB machine). If your other programs use a lot of memory, or very little, set min_free_ram yourself, for example "500MB" or 0
  • The default VRAM headroom is a fixed guess. headroom_vram="1.5GB" does not know how much memory your activations need (it grows with image size), and measuring it is a manual step for now (see "Fitting the GPU to your workload"). If too many blocks are resident, Windows silently spills GPU memory into shared system memory and every step becomes several times slower, with no error. Pass a measured activation_vram, lower resident_blocks, or set "CUDA - Sysmem Fallback Policy" to "Prefer No Sysmem Fallback" in the NVIDIA Control Panel so it fails loudly
  • Disk blocks are limited by the speed of the drive. Blocks on disk are read ahead of time (two blocks ahead by default, lookahead=), which hid about a third of the read time in testing, but a read takes much longer than one block's compute on a slow drive. On the test machine's SATA SSD (about 400 MB/s measured, with 1, 2, 4 or 8 reader threads alike) a plan with 11 blocks (4.1 GB) on disk took about 16 s per step, against about 9.3 s with every streamed block in RAM. A deeper look-ahead (4) was no better and uses more VRAM. These are single runs
  • The first use of a RAM-tier block may be slow. The RAM tier is mapped from the checkpoint file, so Windows may read a block from disk the first time it is used. In one profiled run a few blocks made the main thread wait 1 to 3 s each, and a text encoder that runs once copied its blocks at about disk speed. The cause is not confirmed yet (see the roadmap)
  • Tested on one setup so far: a 12B diffusion model (fp8 with scales) on Windows with an RTX 3060 (12 GB) and 16 GB of RAM. Other models, GPUs and operating systems are not covered yet. The unit tests run on the CPU, and examples/sdxl_benchmark.py has a path for machines without CUDA (the Apple GPU or the CPU) that is untested

Out of scope for now

The current direction is sequential model chaining: each model of a pipeline is loaded, run and released before the next one is planned (for example text encoder, then diffusion model, then VAE). The following are not part of that direction, or come after it, and are not planned for now:

  • ControlNet: an extra network that steers a diffusion model with a guide image (edges, pose, depth). It runs alongside the diffusion model at every denoising step, so both models must be loaded at the same time
  • Speculative decoding: a small draft model proposes several tokens and the large language model verifies them in one pass. Both models run throughout the generation, so both must be loaded at the same time
  • GGUF models, possibly through llama-cpp-python as a separate backend
  • Computing the RAM tier on the CPU instead of copying it to the GPU, as llama.cpp does, for token-by-token generation
  • Batching for language models, so one weight copy serves many sequences
  • Multi-GPU support
  • A KV-cache budget for language models, from the context length you intend to use
  • 4-bit and 8-bit storage (for example NF4 with bitsandbytes, or our own implementation), to fit more of the model in RAM and on the GPU and halve the traffic
  • fp8 checkpoints with block-wise scales (the weight_scale_inv layout used on the Hugging Face Hub), with one scale per 128 x 128 block of weights. It touches the scale lookup, the expansion and the staging of the scales
  • LoRA and other adapters on offloaded blocks
  • A from_pretrained-style helper for transformers models (find the weight files, build on the meta device with real buffers, plan, load and install the hooks in one call), ignoring buffers that are not in the checkpoint (rotary tables, position ids) instead of failing, and making model.dtype, model.device and model.to(...) behave on offloaded models so generate() and pipeline() work
  • A ComfyUI custom node that loads and runs a model through trash-panda inside a ComfyUI workflow
  • A memory-mapped disk tier as an experiment: map the checkpoint once and let the operating system keep recently used blocks cached, instead of an explicit split between RAM and disk. To be measured against explicit read-ahead, because a least-recently-used cache can thrash when the model is read in a cycle
  • Cheaper expansion: reuse preallocated buffers and fuse the fp8 to bf16 conversion and scaling, instead of creating new tensors for every weight on every pass
  • A cost model that chooses between GPU, RAM and disk from measured disk and PCIe speed
  • A command-line interface, for example trash-panda plan model.safetensors to print a plan without writing a script, and a hardware report for bug reports
  • Visualizing the data flow: a static report or trace file, built from the profile data, that shows each block moving between tiers, the overlap of copying and compute, and the stalls. A live interface would be a later step
  • Logging: an optional log through Python's logging module, and an optional structured file (for example TRASH_PANDA_LOG=run.jsonl) with the plan, memory and timings of a run. The visualization and a comparison of two runs could read it

These may be considered in the future. They are not part of the immediate plan.

Roadmap

The current focus is model chaining: running the models of a pipeline one after another while the memory moves from one to the next as it frees up. The memory a stage no longer needs is released while the computation continues, and the next model is loaded into that space as it appears, instead of waiting for a stage to finish and release everything before the next one starts loading. release() does the whole-model version by hand today. The items below serve that focus, roughly in the order they are planned. Nothing here is promised or scheduled.

Speed

  • read the RAM tier into memory ahead of use. In the profile of an all-RAM plan, 21 of the 140 streamed blocks were late by about 1 s each, which is roughly the time to read one block from the drive, and each of the slowest was late in only 1 of 7 passes. That suggests nearly all the waiting is in the first pass, when the file-backed RAM tier is read from disk on first use. If so, steady steps may be much faster than the average the progress bar shows (about 6 s against 9.3 s) and the first step much slower. This is an inference, not a measurement: the profile now lists the time and the waiting of every pass (TRASH_PANDA_PROFILE=1), which will confirm or reject it. If it holds, a background thread would touch the RAM-tier pages once when the hooks are installed, keeping the tier file-backed
  • prefetch models that run a single pass (a text encoder, a VAE) from their first block: the prefetcher learns the block order during the first pass, so a one-pass model is not prefetched at all. Hand it the order of the blocks when the hooks are installed, and let the order seen at run time correct it
  • the number of pinned buffers as a tested option (TRASH_PANDA_PINNED_BUFFERS, 3 or 4 instead of 2), if the profile's "worker waited for a free pinned buffer" line shows the worker is held up by them

Planner stage() and release() run the models of a pipeline one at a time today (see "Running a stage"), and stage() runs the text encoder, the diffusion model and the VAE of the Krea2 pipeline. In single runs, releasing the text encoder before the diffusion model was planned gave the planner several GB more RAM, and releasing the diffusion model before the VAE was built stopped the decode of a 2048 x 1024 image from spilling into shared GPU memory (watched by eye, not logged). What is left is to let memory move between stages while they run. The steps below are small, each can be tested on its own, and they are listed in the order they depend on one another:

  • announce each release as an event on a queue: which block, how many bytes, in which tier, and a CUDA event that marks when the memory can be reused (a tensor freed in Python may still be read by queued GPU work). The hook only puts the event on the queue, so the compute thread never waits for whoever reacts to it. Whether the allocator reuses memory freed on one stream for copies on another needs a test
  • find out whether a RAM-tier block can be given back before the model is released. The RAM tier is the checkpoint file mapped into memory, and it is not known whether part of the mapping can be dropped, or whether the blocks would have to be separate tensors. A small script that maps a checkpoint, touches the blocks, drops them one at a time and watches the free RAM would settle it
  • load the next model's blocks into the VRAM that a final pass has freed. A block would move in its stored form (fp8, for example) and be expanded in the stream buffer only when it runs. Compare the next stage's time with its time when it is loaded after the release. A background thread would take the events from the queue and load the next planned blocks, waiting for each event's CUDA event first. Loading early would compete with the running stage for the drive when that stage reads from disk
  • plan a stage with the memory that is expected to be free when it starts. plan() uses the memory that is free when it runs, so it needs a way to be given the memory that the running stage will release. The stage would be planned once for that end state, with the activation headroom from an earlier measurement, and the loading above would only fill the plan in as memory frees up; if the free memory at the start differs from the prediction, it is planned once more then. Planning again on every event is the alternative if this proves too coarse
  • let the depth of the staging follow the profile: a look-ahead above 2 only where the main thread waits for blocks, and the spare VRAM to the next model where it does not
  • one pinned pool for the whole pipeline, sized for the largest block of any stage and kept until the pipeline ends, instead of one pool per model
  • release_gpu() / restore_gpu() on the handle, which move the resident blocks off the GPU and back while keeping the hooks. The cost of putting them back for each image, and the RAM they need meanwhile, have not been measured
  • something that holds these together: it runs the stages of a pipeline in order and owns the memory budgets that move between them. Its interface is not decided; it is better settled after the steps above have measurements

Compatibility

  • diffusers pipelines: build the large components with stream_load and hand them to the pipeline class, so from_pretrained does not load everything into RAM first

Reliability and project

  • investigate sudden exits: rarely, and only when RAM is already high (about 12 GB in use on a 16 GB machine) before a large model is loaded, the process ends with no Python error, usually while the weights are being loaded. It is probably the operating system ending the process or a crash in native code, but this has not been confirmed. Next time, record the exit code and run with PYTHONFAULTHANDLER=1, and check whether it also happens from a clean memory state
  • find out where a sudden exit goes wrong: when a run ends without a Python error, check the exit code right afterwards ($LASTEXITCODE in PowerShell) and run with PYTHONFAULTHANDLER=1. A large negative code such as -1073741819 is a crash in native code, while a normal code points to the process being ended by the system. Also print the memory in use and the available commit (RAM plus page file) before loading, so a failed run shows what the machine had left
  • an option to keep chosen blocks or weights when final_pass() frees a model, if a model turns out to need it. By default every block is freed after it runs and the weights outside the blocks are left alone. A block that runs more than once in a pass (weight sharing as in ALBERT, or a caller that runs the model twice in one step) would be freed after its first run, and a weight tied between a block and an outside layer would be shared with a layer that still needs it. A list of name prefixes, like skip_prefixes, would leave those alone. It may not be needed
  • tests on tiny transformers and diffusers models on the CPU, in CI
  • tests on more models, GPUs and operating systems (Linux in particular), with benchmarks published here. A first test on a Mac is planned: the unit tests and examples/sdxl_benchmark.py --size 512 --steps 10 in the baseline and trash-panda modes, to see whether it installs and runs on the CPU or the Apple GPU. Real Mac support, if there is demand, would be a separate piece of work (mps, unified memory, fp8 on the Apple GPU)
  • a documentation site (GitHub Pages) with guides and an API reference
  • a final project name, and a contributor agreement before outside code is accepted

Development

pip install pytest psutil
pytest

Tests run on the CPU with a tiny fake model.

License

AGPL-3.0-only. See LICENSE.

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