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Headless stateless 3D clay modeller. Text-first. No GUI. No viewport. No mouse required.

Project description

DwarvenModeller

Headless, stateless 3D clay modeller. Part of the DwarvenSuite.

Text-first. No GUI. No viewport. No mouse required. The blind human artist and the Claude AI instance use the same interface. Accessibility is not a feature -- it is the architecture.

Philosophy

  • Digital clay, not CAD -- think in shapes and relationships, not vertices and edge loops
  • Stateless -- every operation is a single command; no persistent process, no session state
  • Text-first -- all feedback is readable by screen readers, AI instances, and humans equally
  • Headless -- runs anywhere: terminal, cron, AI tool calls, CI pipelines

What it does

Model in 3D using plain text operations. Each --op transforms the scene and saves. --feedback tells you where everything is in human spatial language. Export to POV-Ray, PNG, SVG, OBJ, STL, glTF, and more.

Installation

pip install dwarvenmodeller

Or from source:

git clone https://github.com/gitdwarf/DwarvenModeller.git
cd DwarvenModeller
pip install -e .

Requires Python 3.10+. POV-Ray is optional (for photorealistic renders).

Quick start

# Create a new scene
dwarvenmodeller --new mysculpt

# Add shapes
dwarvenmodeller --file mysculpt.dms --op "add type=sphere id=head radius=10"
dwarvenmodeller --file mysculpt.dms --op "add type=cube id=body width=6 height=8 depth=5 fill=coral"

# Check what you have
dwarvenmodeller --file mysculpt.dms --feedback

# Move things
dwarvenmodeller --file mysculpt.dms --op "move target=body down=5"

# Export
dwarvenmodeller --file mysculpt.dms --export "format=png out=mysculpt.png"

# Load a sample scene
dwarvenmodeller --file aldric --feedback

Sample scenes

Installed to ~/.dwarvenmodeller/samples/ on first run:

  • aldric.dms -- 30-object face sculpture, all primitive types demonstrated
  • bench.dms -- calibration scene, all 6 cardinal directions labelled
  • box3.dms -- DwarvenArchive icon: open box with documents
  • benchmark.dms -- export regression testing scene

Operations

dwarvenmodeller --help-ops

Shapes

sphere  cube  cylinder  cone  capsule  torus  plane
icosahedron  tetrahedron  octahedron  dodecahedron  text  null

Exports

png  png_native  povray  svg  obj  stl  glb  gltf  x3d  braille  spatial  txt

Python API

import dwarvenmodeller as dm

scene = dm.Scene.load('mysculpt.dms')
dm.op_add(scene, {'type': 'sphere', 'id': 'head', 'radius': '10'})
print(dm.generate_feedback(scene, tty=False))
dm.export_png_native(scene, 'preview.png', size=512)
scene.save('mysculpt.dms')

Part of DwarvenSuite

All tools follow the same philosophy: small, fast, correct, as few dependencies as possible.

Author

thedwarf -- gitdwarf

Support / Tip Jar

If you find DwarvenModeller useful, you can support the project:

Donate via PayPal

Licence

Individual use: free. Use it, sell what you make with it, no payment needed.

Business/entity use: USD $1,000 one-time fee. Any company, LLC, sole trader, or other legal entity must purchase a commercial licence. Pay via PayPal: https://www.paypal.com/paypalme/gitdwarf

Questions: https://github.com/gitdwarf/DwarvenModeller/issues

Run dwarvenmodeller --license for full terms.

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