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Python package for automated eRepublik playing

Project description

eRepublik script

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Python package for automated eRepublik playing

Features

  • TODO

Credits

This package was created with Cookiecutter and the audreyr/cookiecutter-pypackage project template.

History

0.23.4 (2021-01-05)

  • Added expiration data to inventory items

  • Inventory is now based on classes.Inventory

  • Requirement update to make them more flexible regarding versions required

  • Restructured inventory

0.23.3 (2020-12-17)

  • Fixed carpet bombing

  • Fixed hits done amount when fighting on ground

  • Minor requirement updates

  • Minor tweaks to method signatures

  • Fixed buy food if unable to work or train because not enough energy and not enough food

  • Fixed applications for party presidency and congress if not a party member

  • Removed tox

  • Updates to github.io config generator

  • Fixed Citizen.concurrency_available stuck in unset state if exception is being raised while doing concurrency task

0.23.2 (2020-12-01)

  • Added concurrency checks to guard against simultaneous fighting/wam’ing/traveling

  • For concurrency checking use utils.wait_for_lock decorator

0.23.1 (2020-12-01)

  • Separated battle finding logic from CitizenMilitary.find_battle_and_fight method

  • Base dmg calculations

  • Get max hit value for divisions on current side

  • Added method to get division stats

  • Wheel of fortune updates

0.23.0 (2020-11-26)

  • *0.23 - last officially supported version for Python 3.7.*

  • Added Config.maverick switch, to allow/deny automated fighting in non native divisions if the player has MaverickPack

  • Added CitizenMedia.get_article(article_id:int) method to get article data

  • Added CitizenMedia.delete_article(article_id:int) method to delete article

  • Fixed CitizenTravel.travel_to_region(region_id:int) method

  • Added CitizenAnniversary.collect_map_quest_node(node_id:int, extra:bool=False) to collect also extra rewards

  • Fixed CitizenTasks.work() when employer out of money - resign and find a new job

  • Fixed CitizenEconomy.post_market_offer()

0.22.3 (2020-11-16)

  • Fixed round to even bug when doing wam and not enough raw.

  • Added meta industry airplaneRaw

  • Added method Citizen.buy_market_offer(OfferItem, amount=None) to directly buy market offer with included travel to country and back.

0.22.2 (2020-11-09)

  • Allow querying market offers for q2-q5 aircrafts

  • Added “Ticket” industry

0.22.1 (2020-11-04)

  • Requirement update

  • Unified product naming in inventory and other places based on erepublik.constants.INDUSTRIES values

  • erepublik.Citizen parameter auto_login now defaults to False

  • Continued work on more verbose action and result logging

0.22.0 (2020-10-22)

  • Ability to dump session and restore from file

  • Proxy support

  • Inventory updates

  • Remove market offers

  • Memory and network optimizations

  • Python 3.6 supported

0.20.0 (2020-06-15)

  • Massive restructuring

  • Restricted IP check

  • Bomb deploy improvements

  • More verbose action logging

  • Division switching for maverick scripts

  • New medal endpoint is correctly parsed

  • WAM/Employ modularized

0.19.0 (2020-01-13)

  • Created method for current products on sale.

  • Updated inventory to also include products on sale

  • set_default_weapon() - eRepublik should return list with all available weapon qualities, but when a battle is just launched, they return only dict with barehands

  • fight() - no longer calls self.set_default_weapon()

  • find_battle_and_fight() - now calls self.set_default_weapon() just before fighting

  • update_war_info() - returns previous battle list if responses ‘last_updated’ isn’t more than 30s old

  • get_battle_for_war(war_id) - returns Battle instance for specific war, if battle is active for given war

  • Citizen.get_raw_surplus() fixed and moved to Citizen.my_companies.get_wam_raw_usage()

  • Implemented division switching

  • improved multi bomb deploy with auto traveling,

  • Citizen.fight() simplified battle data gathering logic -> Citizen.shoot logic improved

0.17.0 (2019-11-21)

  • 12th anniversary’s endpoints added

  • Telegram message queue optimisation

  • WC end fighting energy bugfix

  • More strict fighting limiting before week change

  • Improved and fixed ground damage booster usage

0.16.0 (2019-09-29)

  • Telegram notification integration

  • Improved serialization to JSON

  • When failing to do WAM because of not enough food - buy food

  • Buy food buys 48h worth instead of 24h energy

0.15.3 (2019-08-24)

  • Update after eRepublik changed campaign apis

0.15.0 (2019-07-30)

  • CitizenAPI class methods renamed to “private”, they are intended to be used internally.

  • TODO: None of the Citizen class’s methods should return Response object - CitizenAPI is meant for that.

0.14.4 (2019-07-23)

  • Wall post comment endpoints updated with comment create endpoints.

0.1.0 (2019-07-19)

  • First release on PyPI.

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