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A Python library for fetching player data from the Enka Network API, Performing daily sign-in rewards collection and fetching current game statistics for a player.

Project description

Endfield

A Python library for fetching and parsing player data from the Enka Network API for Endfield.

PyPI version License

Overview

Endfield is an async Python library that provides easy access to player game data from the Enka Network API. It allows developers to retrieve comprehensive information about players, their characters, weapons, equipment, and computed statistics.

Features

  • Async Support: Built with asyncio for efficient concurrent requests
  • Complete Data Models: Pydantic-based models for type-safe data handling
  • Player Showcase Data: Fetch player profiles and their character showcases
  • Character Information: Get detailed character data including skills, talents, and stats
  • Equipment & Weapons: Access equipment and weapon information
  • Stat Computation: Calculate final character statistics with modifiers
  • Asset Resolution: Built-in asset resolution with local JSON data
  • Update Checking: Check for and download library updates
  • Session Management: Flexible session handling with context managers

Installation

From PyPI

pip install endfield-py

From GitHub

pip install git+https://github.com/MR-LORD-REX/endfield.git

Manual Installation

git clone https://github.com/MR-LORD-REX/endfield.git
cd endfield
pip install -e .

Requirements

  • Python 3.8+
  • aiohttp >= 3.8.0
  • pydantic >= 2.0.0

Quick Start

Basic Usage

import asyncio
from endfield import Endfield

async def main():
    async with Endfield() as client:
        await client.update_assets()
        showcase = await client.get_showcase(uid=4225399080)
        print(showcase)

asyncio.run(main())

Enable Debug Logging

async with Endfield(debug=True) as client:
    showcase = await client.get_showcase(uid=4225399080)

API Reference

Endfield Client

Constructor

Endfield(
    session: Optional[aiohttp.ClientSession] = None,
    debug: bool = False
)

Parameters:

  • session: Optional external aiohttp session
  • debug: Enable debug logging (default: False)

Methods

get_showcase(uid: int | str)

Fetch complete player showcase data including all characters, equipment, and weapons.

showcase = await client.get_showcase(uid=4225399080)

Returns: ShowcaseData - Complete player showcase information with all characters

get_character_showcase(uid: int | str, index: int = 0)

Fetch detailed data for a specific character in the player's showcase.

char_data = await client.get_character_showcase(uid=4225399080, index=0)

Parameters:

  • uid: Player UID
  • index: Character index (0-based, default: 0)

Returns: CharacterData - Detailed character data including skills, talents, and computed statistics

get_profile(uid: int | str)

Fetch player profile information only.

profile = await client.get_profile(uid=4225399080)

Returns: PlayerProfile - Player account and character list information

check_for_updates()

Check for library updates.

await client.check_for_updates()
close()

Close the client session.

await client.close()

Data Models

The library provides comprehensive Pydantic models for type-safe data handling:

  • ShowcaseData: Complete player showcase information
  • PlayerProfile: Player account information
  • ProfileCharacter: Character showcase data
  • CharacterData: Detailed character information including skills and talents
  • WeaponData: Weapon information and skills
  • EquipData: Equipment data with stat modifiers
  • ComputedStats: Final calculated character statistics

Examples

Fetch Player Profile

async with Endfield() as client:
    showcase = await client.get_showcase(uid="your_uid_here")
    profile = showcase.player_info
    print(f"Player: {profile.player_name}")
    print(f"Level: {profile.level}")

Get Character Information

async with Endfield() as client:
    showcase = await client.get_showcase(uid="your_uid_here")
    for char in showcase.characters:
        print(f"Character: {char.name}")
        print(f"Level: {char.level}")
        print(f"Stats: {char.stats}")

Check Weapon Information

async with Endfield() as client:
    showcase = await client.get_showcase(uid="your_uid_here")
    for char in showcase.characters:
        if char.weapon:
            print(f"{char.name}'s Weapon: {char.weapon.name}")
            print(f"Level: {char.weapon.level}")

get live in game stats

async with Endfield() as ef:
    stats = await ef.get_game_stats(token="your_token_here")
    if stats:
        print(stats.sanity_point.model_dump_json(indent=2))
        print(stats.battle_pass.model_dump_json(indent=2))
        print(stats.daily_points.model_dump_json(indent=2))
        print(stats.weekly_points.model_dump_json(indent=2))
    else:
        print("Failed to fetch game stats.")

Perform daily sign-in rewards collection

async with Endfield() as ef:
    msg = await ef.perform_daily_sign(token="your_token_here")
    print(msg)

Fetch factory blueprints

async with Endfield() as ef:
    blueprints = await ef.get_factory_blueprints(
        region='Asia',
        item='xiranite',
        start=0,
        end=10
    )
    print(blueprints.model_dump_json(indent=2))

How to get the token?

  • Open the skport website (official endfield website) and log in with game account
  • Then go to THIS API endpoint (official internal API) to get the token

Contributing

Contributions are welcome! Please feel free to submit pull requests or open issues on the GitHub repository.

Development Setup

git clone https://github.com/MR-LORD-REX/endfield.git
cd endfield
pip install -e .

License

This project is licensed under the MIT License - see the LICENSE.txt file for details.

Disclaimer

This is an unofficial library. Endfield is a trademark of their respective owners. This library is not affiliated with or endorsed by the game developers. Use this library responsibly and in accordance with the Enka Network API terms of service.

Support

For issues, questions, or suggestions, please open an issue on the GitHub repository.

Credits

Changelog

Version 1.1.3

  • game V1.3 asset update
  • Fixed issue where stats were not being computed correctly
  • folder structure changed
  • older versions " before v1.1.1 " will not support auto update anymore, you will have to manually update the library to get the latest assets or just update the library to the latest version
  • added proxies

NOTE

  • Computation of final character stats are done by the currently known formulas, some of them might be inaccurate , feel free to contribute if you encounter any discrepancies or have suggestions for improvement.

Happy Endfielding

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