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Runtime data assets for EnvPool.

Project description

envpool-assets

Runtime data assets for EnvPool.

This package intentionally contains only platform-independent data files. The resulting wheel should be a single py3-none-any artifact, so it does not need a Python-version or platform build matrix. Platform-specific executables and native libraries stay in the main envpool wheels.

envpool-assets has its own compatibility version. It is not derived from the main envpool package version; for example, an envpool release can depend on an asset compatibility range such as envpool-assets>=0.1.0,<0.2.0.

Build locally

From a checked-out EnvPool repository:

python scripts/collect_envpool_assets.py \
  --envpool-root /path/to/envpool \
  --output-root .asset-root

python scripts/build_wheel.py \
  --asset-root .asset-root \
  --version 0.1.0 \
  --dist-dir dist

python scripts/optimize_wheel.py dist/envpool_assets-*.whl

If you already have an asset root with the EnvPool asset subtree layout, skip collection and run only scripts/build_wheel.py.

Expected asset root layout

The asset root must contain these paths:

atari/roms
gfootball/assets
mujoco/assets_dmc
mujoco/assets_gym
mujoco/metaworld/assets
mujoco/myosuite/assets
mujoco/robotics/assets
procgen/assets
vizdoom/bin/freedoom2.wad
vizdoom/maps

vizdoom/bin/vizdoom and vizdoom/bin/vizdoom.pk3 are deliberately excluded because they are platform-specific runtime files shipped by the main EnvPool wheel.

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envpool_assets-0.2.0-py3-none-any.whl (100.5 MB view details)

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