euler-preprocess
Physics-based preprocessing for multi-modal RGB+depth datasets — synthetic fog, sky-depth normalisation, and planar-to-radial depth conversion.
Built on euler-loading and ds-crawler.
One input frame rendered at 100 m, 70 m, 40 m, 20 m and 10 m meteorological visibility
(configs/fog_stepped_config.json). Fog density follows the depth map, so the
attenuation is scene-consistent rather than a flat overlay.
The same frame through all six scenario_profiles in
configs/dense_gloomy_daylight_fog_camera.json. Each profile samples fog density,
airlight, exposure, sensor noise and compression together, so weather and camera
response stay correlated. The last two are deliberately extreme low-light stress
cases — their auto-exposure targets a mean luminance of ~0.1.
Both sets were rendered with tools/run_fog_qualitative_samples.py, which runs a
folder of RGB/depth/segmentation samples through the transform and writes images for
qualitative review.
| Command | Description |
|---|---|
euler-preprocess fog |
Synthetic fog via the Koschmieder atmospheric scattering model |
euler-preprocess sky-depth |
Override depth values in sky regions with a constant |
euler-preprocess radial |
Convert planar (z-buffer) depth to radial (Euclidean) depth |
Installation
uv pip install "euler-preprocess[gpu,progress]"
Usage
euler-preprocess fog -c configs/example_dataset_config.json
euler-preprocess sky-depth -c configs/sky_depth_dataset_config.json
euler-preprocess radial -c configs/radial_dataset_config.json
Dataset Config
Every subcommand takes a dataset config that points to the input data and to a
transform config. Each modality path must be a directory indexed by
ds-crawler with an euler_loading property
naming the loader and function, so euler-loading can auto-select the dataset-specific
loader.
{
"transform_config_path": "fog_config.json",
"output_path": "/path/to/output",
"modalities": {
"rgb": {"path": "/path/to/rgb", "split": "train"},
"depth": "/path/to/depth",
"semantic_segmentation": "/path/to/classSegmentation"
},
"hierarchical_modalities": {
"intrinsics": {"path": "/path/to/intrinsics"}
}
}
| Field | Description |
|---|---|
transform_config_path |
Path to the transform-specific config, relative to this file. fog_config_path is also accepted. |
output_path |
Output root used when no pipeline target overrides it. Optional if pipeline.output_root or pipeline.output_targets[].path supplies the destination. |
output_slot |
Optional slot selector when pipeline.output_targets has several entries. Defaults to rgb for fog and depth for sky-depth / radial. |
sample |
Optional 0-based dataset index. Only dataset[sample] is transformed — useful for small benchmark slices of large datasets. |
samples |
Optional multi-sample selector: a list of indices ([0, 10, 20]) or a slice object ({"start": 0, "stop": 1000, "step": 2, "count": 100}). stop is exclusive, count caps the result. Mutually exclusive with sample. |
modalities |
Modalities that participate in sample-ID intersection. Each value is a path string or an object with path and optional split. |
hierarchical_modalities |
Per-scene data (e.g. intrinsics), same format. Loaded once per scene and cached. |
pipeline |
Optional runtime routing block compatible with euler-inference. |
Required modalities per transform:
| Transform | modalities |
hierarchical_modalities |
|---|---|---|
fog |
rgb, depth, semantic_segmentation |
intrinsics when available; used for radial depth conversion and camera-profile optics |
sky-depth |
depth, semantic_segmentation |
— |
radial |
depth |
intrinsics |
When a modality directory contains ds-crawler split files
(.ds_crawler/split_<name>.json), set split on that modality to select a subset.
Sample IDs are intersected across modalities, so a split on one modality restricts the
whole dataset.
Pipeline Runtime Block
pipeline follows the same shape as euler-inference:
{
"pipeline": {
"output_root": "/pipeline/output",
"outputs_manifest_path": "/pipeline/output/.euler_pipeline/pipeline_outputs.json",
"output_targets": [
{
"slot": "depth",
"datasetType": "depth",
"relativePath": "radial_depth.zip",
"path": "/pipeline/output/radial_depth.zip",
"storage": "zip"
}
]
}
}
output_rootis only a fallback whenoutput_pathis omitted.- A matching
output_targets[].slotoverrides the write root for that run. output_targets[].modelModalityIdis optional and passed through when present.storageis"directory"or"zip";"file"parses but is rejected at runtime.- When
outputs_manifest_pathis set and a target matches, finalization writes.euler_pipeline/pipeline_outputs.jsonin theeuler-inferencemanifest shape.
Fog Transform
Fog Config
{
"airlight": "from_sky",
"seed": 1337,
"depth_scale": 1.0,
"resize_depth": true,
"contrast_threshold": 0.05,
"render_input_space": "srgb",
"mode": "sample",
"device": "cpu",
"gpu_batch_size": 4,
"capture": { "preset": "camera" },
"camera_profile": "dashcam",
"selection": { },
"models": { }
}
| Field | Description |
|---|---|
airlight |
Required. "from_sky" (mean sky colour), "dcp" (dark channel prior), or "dcp_heuristic" (robust DCP with sky-guided colouring). |
seed |
Random seed for reproducibility; null for non-deterministic. |
depth_scale |
Multiplier applied to depth values after loading. |
resize_depth |
Bilinearly resize the depth map to the RGB resolution. |
contrast_threshold |
Threshold C_t in the visibility-to-attenuation conversion (default 0.05). |
render_input_space |
Colour space of the input RGB. "srgb" for display-encoded images (fog is mixed in scene-linear RGB); "linear" for already-linear radiance. |
mode |
"sample" (default) renders one sampled scenario per image; "progressive" renders every scenario step for every image. |
device |
"cpu", "cuda", "mps", or "gpu" (alias for cuda). |
gpu_batch_size |
Batch size on GPU. Uniform-model samples are batched; heterogeneous ones run individually. |
capture |
Post-fog camera artifact pipeline. Omit or use {"stages": []} for a no-op; true or {"preset": "camera"} enables the recommended stack. |
camera_profile |
Named or inline camera profile merged into the capture stack before per-stage overrides. Built-ins: "default", "generic", "dashcam", "low_light_fog". |
camera_profiles |
Map of project-specific named profiles for calibrated lens/sensor/ISP/transport settings. |
scenario_profiles |
Top-level correlated condition sampler (see below). |
selection |
Per-image fog model selection (see below). |
augmentations |
Stepped augmentation set. Every input produces every configured variant. |
Fog Model
The core equation is the Koschmieder model:
I_fog(x) = I(x) * t(x) + L_s * (1 - t(x))
- I(x) — original RGB colour at pixel x
- t(x) = exp(-k * d(x)) — transmittance, falling exponentially with depth d
- L_s — atmospheric light (airlight): the colour of light scattered toward the camera
- k — attenuation, derived from meteorological visibility V as
k = -ln(C_t) / V
Distant objects are attenuated more (t approaches 0) and replaced by airlight, just
as in real fog.
Rendering happens in two phases. First the ideal scene is rendered: physics-based fog
plus auxiliary scattering_coefficient and atmospheric_light maps. Then capture
artifacts are applied to the rendered RGB only. Physical fog maps therefore stay
stable while the RGB output can receive exposure shifts, lens blur, sensor noise, ISP
processing, and compression.
How Each Modality Is Used
RGB — the clean scene image, normalised to float32 in [0, 1]. This is I(x).
Depth — a per-pixel depth map in metres, providing d(x). Invalid values (NaN,
inf, negative) are clamped to zero, i.e. treated as infinitely close and receiving no
fog. Depth stays authoritative even where the semantic map says sky, unless
sky_fog_path is configured.
Semantic Segmentation — a per-pixel semantic map from which a boolean sky mask is
derived. Used for airlight estimation when airlight is "from_sky": the mean RGB of
all sky pixels becomes L_s.
Intrinsics (optional) — when present, planar (z-buffer) depth is converted to radial (Euclidean) depth before fog is applied.
For a bounded valley-fog treatment of sky, add sky_fog_path inside a model config:
"sky_fog_path": {
"mode": "layer",
"camera_height_m": 1.6,
"fog_valley_peak_m": 80.0,
"camera_pitch_deg": 0.0,
"camera_roll_deg": 0.0,
"density_profile": "linear_fade",
"transition_height_m": 10.0,
"max_path_m": 1000.0
}
Pixel rays are reconstructed from the intrinsics: near-horizon rays accumulate long
paths through the fog layer while upward rays exit it sooner. linear_fade keeps full
density below transition_height_m and decreases linearly to zero at
fog_valley_peak_m; uniform keeps full density up to the top. Positive
camera_pitch_deg points the optical axis upward, and max_path_m bounds horizon
rays. The original depth is retained for non-sky pixels and capture effects. Enabling
this without intrinsics raises an error rather than silently falling back.
Airlight Estimation
| Method | Description |
|---|---|
from_sky |
Mean RGB of sky pixels. Falls back to white [1, 1, 1] when no sky pixels exist. |
dcp |
Dark Channel Prior — brightest pixel (by channel sum) among the top 0.1% darkest-channel pixels. |
dcp_heuristic |
Robust DCP — pools the brighter half of the top 0.1% darkest-channel pixels; when sky pixels exist their brightest colours act as a chromaticity prior while DCP-derived luminance is preserved. |
GPU-native implementations are selected automatically when running on GPU. With
dcp_heuristic you can add:
"dcp_heuristic": {
"patch_size": 15,
"top_percent": 0.001,
"white_bias": 0.1,
"cool_bias": 0.15,
"cool_target": [0.93, 0.97, 1.0]
}
white_bias mixes the result toward neutral white and cool_bias toward a
sky-relative cool target derived from cool_target; their sum must be <= 1. The tint
bias preserves luminance, so it shifts colour without changing fog density.
Intensity dampening
Estimated airlight is dampened by default as fog density increases, keeping strong fog closer to the low grey lighting seen in real in-car footage instead of washing toward white. Each model can override the curve:
"airlight_dampening": {
"enabled": true,
"apply_to": "estimated",
"reference_visibility_m": 80.0,
"min_factor": 0.45,
"max_factor": 1.0,
"strength": 1.0
}
The factor is
min_factor + (max_factor - min_factor) / (1 + strength * beta / reference_beta), where
reference_beta comes from reference_scattering_coefficient / reference_beta or is
derived from reference_visibility_m. Values above 1.0 are allowed when you want to
brighten estimated airlight; the final RGB is still clamped. The default applies only
to estimated airlight methods — literal RGB atmospheric_light values stay exact
unless apply_to is "all". Set "enabled": false or apply_to: "none" to disable.
For heterogeneous_ls and heterogeneous_k_ls, the Perlin atmospheric-light field is
sampled around the dampened base airlight.
Model Selection
"selection": {
"mode": "weighted",
"weights": {
"uniform": 0.25,
"heterogeneous_k": 0.35,
"heterogeneous_ls": 0.25,
"heterogeneous_k_ls": 0.15
}
}
fixed mode always uses a single named model; weighted picks one per image according
to normalised weights.
| Model | Description |
|---|---|
uniform |
Constant k and L_s. Standard homogeneous fog. |
heterogeneous_k |
Spatially-varying k, constant L_s. Patchy fog / fog banks. |
heterogeneous_ls |
Constant k, spatially-varying L_s. Scattered-light colour variation. |
heterogeneous_k_ls |
Both vary spatially. Most expressive model. |
Each model samples a visibility_m distribution per image:
dist |
Parameters |
|---|---|
constant |
value |
uniform |
min, max |
normal |
mean, std, optional min/max |
lognormal |
mean, sigma, optional min/max |
choice |
values, optional weights |
The sampled visibility V becomes k = -ln(C_t) / V, once per output image. For the
heterogeneous-k models that value is the base coefficient, which the noise field then
modulates spatially.
Heterogeneous Noise Fields
k_hetero and ls_hetero use Perlin FBM to generate spatially-varying factor fields.
For realistic fog, prefer the smooth mode: Perlin wavelengths stay tied to the image
size, noise contrast is reduced, and an optional blur is applied before mapping noise
to physical factors.
"k_hetero": {
"scales": "smooth_auto",
"correlation_length_fraction": 0.25,
"octaves": 3,
"max_scale": null,
"min_factor": 0.65,
"max_factor": 1.45,
"contrast": 0.65,
"smooth_sigma_fraction": 0.0,
"normalize_to_mean": true
}
| Parameter | Effect |
|---|---|
min_factor / max_factor |
Range of the multiplicative factor. |
normalize_to_mean |
Rescale factors so the image-wide mean equals the base value. Recommended for k_hetero. |
scales: "smooth_auto" |
Build low-frequency Perlin scales from the image size. |
correlation_length_fraction |
Smallest fog feature size as a fraction of the shorter image side. Larger is smoother. |
octaves / lacunarity / max_scale |
How many increasingly broad Perlin components are mixed. |
contrast |
Compress or expand the Perlin range before mapping to factors. Below 1 recommended. |
smooth_sigma / smooth_sigma_fraction |
Optional final Gaussian blur, in pixels or as a fraction of the shorter side. |
ls_gradient |
Optional L_s top-to-bottom or left-to-right factor field. Keep it weak and probabilistic so it does not become an image-position shortcut. |
The noise field (in [0, 1]) maps to
factor(x) = min_factor + (max_factor - min_factor) * noise(x), and with heterogeneous
k the result is k(x) = k_sampled * factor(x). With normalize_to_mean: true the
arithmetic mean of the per-pixel k map equals k_sampled (the median is not forced to
match); with false, the map mean shifts by the mean of the factor field.
ls_hetero can add a weak view-direction illumination prior that modulates the
atmospheric-light field itself, so the rendered effect is still gated by transmittance:
"ls_hetero": {
"ls_gradient": {
"enabled": true,
"probability": 0.65,
"axis": "vertical",
"top_factor": {"dist": "uniform", "min": 1.03, "max": 1.14},
"bottom_factor": {"dist": "uniform", "min": 0.88, "max": 0.99},
"gamma": {"dist": "uniform", "min": 0.85, "max": 1.6},
"normalize_to_mean": true,
"fog_opacity_weight": 0.65
}
}
Scene Illumination
For gloomy conditions, add scene_illumination inside a fog model config. It darkens
pre-fog scene radiance I(x) before the scattering equation, so near objects become
plausibly overcast or storm-lit instead of passing through unchanged. global_ev
applies to the whole non-sky scene, near_ev adds near-field darkening with
near_decay_depth_m, fog_coupled_ev adds a term proportional to local fog opacity,
and sky_weight: 0.0 preserves sky pixels when a sky mask is available.
Capture Artifact Stack
Enable the recommended camera stack with "capture": {"preset": "camera"} (or
"capture": true). For tighter control, list explicit stages in camera order:
"capture": {
"stages": [
{
"type": "optics",
"blur_sigma": {"dist": "uniform", "min": 0.2, "max": 0.8},
"vignetting_strength": 0.15,
"windshield_haze": {"enabled": true, "probability": 0.4}
},
{
"type": "sensor",
"input_space": "srgb",
"exposure_gain": {"dist": "uniform", "min": 0.85, "max": 1.2},
"row_noise_sigma": 0.003
},
{"type": "isp", "tone_map": "reinhard", "gamma": "srgb", "sharpen_amount": 0.2},
{
"type": "transport",
"jpeg": {"enabled": true, "quality": {"dist": "uniform", "min": 65, "max": 92}},
"bit_depth": 8
}
]
}
| Stage | Main effects |
|---|---|
optics |
Defocus/MTF blur, motion blur, bloom, veiling glare, vignetting, chromatic aberration, lens distortion, windshield haze, optional droplets. |
sensor |
Image-driven or sampled exposure, white balance, camera matrix, Bayer mosaic, shot/read noise, fixed-pattern noise, row/column banding, shadow-local recovery noise, hot/dead pixels, bilinear demosaic. |
isp |
Denoising, colour correction, tone mapping, sRGB/gamma, local contrast, sharpening halos, saturation shifts. |
transport |
Crop/resize, bit-depth quantization, JPEG round-trip compression. |
exposure |
Lightweight standalone exposure and white-balance stage for simple custom chains. |
camera_profiles holds reusable named versions of the same settings; see
configs/dense_gloomy_daylight_fog_camera.json for a fully specified dashcam profile.
Four opt-in sensor blocks cover most of the realism tuning:
| Block | Purpose | Key settings |
|---|---|---|
auto_exposure |
Meters the rendered image before raw sensor sampling. exposure_gain still applies on top as scenario compensation. |
target_luminance, metering, highlight_*, gain bounds, resolve_iso (raises ISO from metering pressure, dark pixel fraction, and fog opacity) |
sensor_identity |
Persistent sensor structure across frames, deterministic per sensor_id / seed / shape / Bayer pattern. |
prnu_sigma (pixel-response non-uniformity before shot noise), dsnu_sigma, persistent_row_sigma, persistent_column_sigma, persistent hot/dead pixel probabilities |
shadow_recovery_noise |
Corrupts luma and chroma only where pre-exposure luminance was low — less global grain, visibly noisy lifted shadows. | luma_sigma, chroma_sigma, chroma_mode, red_chroma_gain, blue_chroma_gain, chroma_axis_correlation, black_noise_floor, black_suppression_* |
noise_adjustment |
Scales the selected profile's noise relatively. | level (1.0 = unchanged), static_chroma_bias from -1.0 (fixed-pattern, banding, bad pixels) to 1.0 (chromatic high-ISO shadow noise) |
The fog-aware metering modes ("fog_aware_center_weighted",
"sky_aware_center_weighted") additionally read CaptureContext.depth_m, k_map, fog
opacity, and attributes.sky_mask. Tune sky_suppression, fog_meter_suppression,
depth_meter_decay_m, and min_meter_weight to keep bright sky or dense far-field
airlight from dominating the meter; legacy metering modes are unchanged unless these
keys are present.
For dark high-ISO scenes, keep shadow_recovery_noise.luma_sigma well below
chroma_sigma, use chroma_mode: "balanced", and leave
chroma_luminance_preservation near 1.0 so the corruption reads as colour noise
rather than black speckle. Keep chroma_spatial_sigma near 0 for fine-grained rather
than blocky noise.
Condition profiles. Any stage can define condition_profiles to sample coherent
per-image settings before it runs — useful when ISO, exposure gain, read noise, banding,
and dark/fog modulation should move together:
{
"type": "sensor",
"condition_profiles": [
{"name": "clean_daylight", "weight": 0.25, "exposure_gain": 1.0, "iso": 100},
{"name": "underexposed_noisy", "weight": 0.25, "exposure_gain": 0.65, "iso": 1600}
]
}
Tone mapping. isp.tone_map supports "reinhard", "aces", "clip", and
"lut". The LUT mode interpolates a cheap 1D camera-response curve given by
tone_map_lut and interpreted in tone_map_lut_domain.
For "lut" and "aces", tone_map_strength is an exponent on the curve's
response, not a linear blend: 0 leaves the image unchanged, 1 applies the
curve exactly, and values above 1 apply it more strongly. Because the blend is
geometric, output radiance stays strictly non-negative at any strength. For
"reinhard" the strength is a curve parameter (x / (1 + strength * x)) as
before.
Scenario Profiles
Top-level scenario_profiles sample one latent scene/camera condition before rendering.
The selected scenario is merged over the root config, so it can drive fog density,
atmospheric light, camera profile, capture overrides, ISP, and compression together:
"scenario_profiles": [
{
"name": "underexposed_dense_gloom",
"weight": 0.25,
"model": "heterogeneous_k_ls",
"airlight_method": "dcp_heuristic",
"models": {
"heterogeneous_k_ls": {
"visibility_m": {"dist": "uniform", "min": 18.0, "max": 55.0},
"scene_illumination": {
"enabled": true,
"global_ev": {"dist": "uniform", "min": 0.25, "max": 0.85},
"near_ev": {"dist": "uniform", "min": 0.35, "max": 1.20},
"near_decay_depth_m": {"dist": "uniform", "min": 10.0, "max": 22.0},
"fog_coupled_ev": {"dist": "uniform", "min": 0.10, "max": 0.45},
"sky_weight": 0.0
}
}
},
"capture_overrides": {
"sensor": {
"condition_profile": "underexposed_noisy",
"auto_exposure": {
"enabled": true,
"metering": "fog_aware_center_weighted",
"target_luminance": {"dist": "uniform", "min": 0.13, "max": 0.20},
"sky_suppression": 0.85,
"fog_meter_suppression": 0.65
}
},
"transport": {"jpeg": {"quality": {"dist": "uniform", "min": 54, "max": 78}}}
}
}
]
capture_overrides is merged after camera-profile and stage settings. Use
condition_profile to force one named profile from a stage's condition_profiles; if
omitted, the stage keeps sampling its own weights locally.
configs/dense_gloomy_daylight_fog_camera.json contains a complete six-profile set
covering clear weather through severe sensor stress — the profiles shown in the header
images.
Progressive Mode
Set "mode": "progressive" to emit every configured scenario for every input image
instead of sampling one. Each scenario accepts "steps" and "progressive_weight"
(aliases: "max_weight", "weight"); the transform writes steps from weight 0
through the scenario's configured weight, where weight 1 matches the original
scenario. Fog density progresses in scattering-coefficient space while numeric
camera/config values blend from the base config toward the scenario config. Blends
clamp probability-like values and non-negative physical factors back into valid domains,
so extrapolated weights above 1 cannot produce invalid render parameters.
Source-backed outputs are written as fog_progression variants under each source file
id.
Stepped Augmentations
For benchmark generation, set augmentations. The fog transform then produces one
output per configured variant instead of one sampled output per input:
{
"airlight": "from_sky",
"seed": 1337,
"contrast_threshold": 0.05,
"augmentations": {
"file_id_hierarchy_name": "file_id",
"attribute_key": "fog_augmentation",
"models": ["uniform"],
"visibility_m": [10, 20, 40, 70, 100],
"airlight_methods": ["from_sky"]
}
}
The matrix form expands as the Cartesian product of models, visibility_m (MOR in
metres), optional scattering_coefficients / beta, and airlight choices.
file_id_hierarchy_name names the inserted hierarchy level when the ds-crawler writer
has a hierarchy separator; the directory name is the source file id either way. For
tighter control, use explicit variants instead:
"augmentations": {
"variants": [
{
"id": "mor_010m_sky",
"model": "uniform",
"visibility_m": 10,
"airlight_method": "from_sky"
},
{
"id": "beta_0.15_white",
"model": "heterogeneous_k",
"scattering_coefficient": 0.15,
"atmospheric_light": [1.0, 1.0, 1.0],
"k_hetero": {"scales": "smooth_auto", "min_factor": 0.65, "max_factor": 1.45}
}
]
}
Each output receives per-file ds-crawler attributes under fog_augmentation — the
augmentation id, source id and full id, model, actual scattering coefficient, actual
atmospheric light, and configured MOR/beta descriptors. euler-loading exposes these as
sample["attributes"]["rgb"]["fog_augmentation"].
Output
CLI runs write a source-backed RGB dataset that keeps the source dataset's relative paths, basenames, extensions, and ds-crawler metadata, so the result stays loadable by euler-loading:
<output_path>/
.ds_crawler/dataset-head.json
.ds_crawler/ds-crawler.json
.ds_crawler/index.json
Scene01/Camera_0/00000.png
With augmentations enabled, outputs are written one level below the source file id:
<output_path>/
Scene01/Camera_0/00000/
mor_10m_airlight_from_sky.png
mor_20m_airlight_from_sky.png
Auxiliary scattering_coefficient and atmospheric_light pipeline targets use the same
file-id hierarchy and write matching .npy files.
When a pipeline target is present, pipeline.output_targets[].path replaces
output_path entirely. Standalone FogTransform(...) usage without the CLI keeps the
legacy per-model layout with config.json sidecars.
Sky-Depth Transform
Overrides depth values in sky regions with a configurable constant. Useful for datasets where sky depth is encoded as zero or infinity and needs a large finite value.
{
"sky_depth_value": 1000.0
}
sky_depth_value defaults to 1000.0.
CLI runs write a source-backed depth dataset mirroring the input depth modality's paths,
filenames, extensions, and metadata. Standalone SkyDepthTransform(...) usage keeps the
legacy .npy output behaviour.
Radial Transform
Converts planar (z-buffer) depth to radial (Euclidean) depth using camera intrinsics. For each pixel (u, v):
d_radial(u, v) = d_planar(u, v) * sqrt(((u - cx)/fx)^2 + ((v - cy)/fy)^2 + 1)
The transform config takes no parameters ({}); intrinsics are read from the
intrinsics hierarchical modality.
CLI runs write a source-backed depth dataset mirroring the input depth modality's layout
and writer metadata, with meta.radial_depth set to true in the emitted index.json.
Standalone RadialTransform(...) usage keeps the legacy .npy output behaviour.
License
MIT © Daniel Rothenpieler
Metadata
Release files for euler-preprocess 3.13.0
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uv/0.12.1 {"installer":{"name":"uv","version":"0.12.1","subcommand":["publish"]},"python":null,"implementation":{"name":null,"version":null},"distro":{"name":"Ubuntu","version":"24.04","id":"noble","libc":null},"system":{"name":null,"release":null},"cpu":null,"openssl_version":null,"setuptools_version":null,"rustc_version":null,"ci":true}
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Release files / euler_preprocess-3.13.0-py3-none-any.whl
| Download URL | euler_preprocess-3.13.0-py3-none-any.whl |
|---|---|
| Size | 117.2 kB |
| Tags | Python 3 |
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uv/0.12.1 {"installer":{"name":"uv","version":"0.12.1","subcommand":["publish"]},"python":null,"implementation":{"name":null,"version":null},"distro":{"name":"Ubuntu","version":"24.04","id":"noble","libc":null},"system":{"name":null,"release":null},"cpu":null,"openssl_version":null,"setuptools_version":null,"rustc_version":null,"ci":true}
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