A lightweight and extensible 2D collision detection library for Pygame.
Project description
Extended Hitboxes A lightweight and extensible 2D collision detection library for Pygame applications, designed to provide accurate and flexible collision handling beyond basic rectangles.
Features Diverse Shape Support: Includes collision detection for:
Circles: Defined by a center point and a radius.
Triangles: Defined by a center point and local vertices.
Rotated Rectangles: Defined by a center point, width, height, and rotation angle.
Efficient Collision Pipeline:
Broad-Phase AABB Check: Utilises Axis-Aligned Bounding Boxes (AABBs) for a fast initial check, powered by Pygame's Rect objects. If AABBs don't overlap, no further complex calculations are performed.
Narrow-Phase Dispatch System: Automatically selects and executes the correct, highly accurate collision algorithm for any given pair of hitbox types.
Accurate Algorithms:
Circle-Circle Collision: Uses efficient squared distance checks.
Circle-Triangle Collision: Combines closest-point-on-segment checks with a robust point-in-triangle test.
(Planned: Separating Axis Theorem (SAT) for Polygon-Polygon collisions, including Triangle-Triangle, RotatedRect-RotatedRect, and Triangle-RotatedRect.)
Easy Integration: Designed with a Pygame-like API for drawing and collision checking.
Debugging Visuals: Each hitbox type includes a draw() method for visual debugging on a Pygame surface.
Installation Currently, "Extended Hitboxes" can be installed directly from the source code.
Clone the repository:
git clone https://github.com/KeyoneiV/extended-hitboxes.git cd extended-hitboxes
Install locally using pip:
pip install .
(Ensure you have pygame installed in your environment: pip install pygame)
Usage Once installed, you can import and use Extended Hitboxes in your Pygame project.
- Creating Hitboxes import pygame from collision_lib import CircleHitbox, TriangleHitbox, RotatedRectHitbox
Example: Create a CircleHitbox
my_circle_hitbox = CircleHitbox(position=[100, 100], radius=50, owner="Player")
Example: Create a TriangleHitbox
Vertices are relative to the triangle's center (0,0)
import math triangle_size = 80 triangle_height = triangle_size * (math.sqrt(3) / 2) triangle_vertices = [(0, -triangle_height / 2),(-triangle_size / 2, triangle_height / 2),(triangle_size / 2, triangle_height / 2)] my_triangle_hitbox = TriangleHitbox(position=[200, 200], vertices_local=triangle_vertices, owner="Wall")
Example: Create a RotatedRectHitbox
Angle is in radians
my_rotated_rect_hitbox = RotatedRectHitbox(position=[300, 300], width=100, height=50, angle=math.radians(45), owner="Door")
- Checking for Collisions Use the check_collision function for general collision detection between any two hitbox types.
from collision_lib import check_collision
Assuming my_circle_hitbox and my_triangle_hitbox are already created
if check_collision(my_circle_hitbox, my_triangle_hitbox): print("Circle is colliding with Triangle!") else: print("No collision")
You can check any combination:
if check_collision(my_circle_hitbox, my_rotated_rect_hitbox):
print("Circle-Rotated Rect collision!")
if check_collision(my_triangle_hitbox, my_rotated_rect_hitbox):
print("Triangle-Rotated Rect collision!")
- Drawing Hitboxes (for Debugging) Each hitbox class has a draw() method that takes a Pygame surface, color, and optional line width.
In your Pygame game loop:
screen = pygame.display.set_mode((WIDTH, HEIGHT))
Draw the hitboxes
my_circle_hitbox.draw(screen, (255, 0, 0), 2) # Red circle outline my_triangle_hitbox.draw(screen, (0, 255, 0), 2) # Green triangle outline my_rotated_rect_hitbox.draw(screen, (0, 0, 255), 2) # Blue rectangle outline
Optionally draw AABBs for broad-phase debugging:
pygame.draw.rect(screen, (255, 255, 0), my_circle_hitbox.get_aabb(), 1)
Contributing Contributions are welcome! If you have suggestions or want to improve the algorithms, feel free to open an issue or submit a pull request.
License This project is licensed under the MIT License - see the LICENSE file for details.
Author Keyonei Victory
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