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fabricatio-novel

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AI-powered novel generation — outline to publication-ready EPUB.

Full dataflow and generation-logic walkthrough: docs/superpowers/specs/2026-08-21-novel-generation-dataflow.md

Installation

pip install fabricatio[novel]
# or
uv pip install fabricatio[novel]

For the CLI tool:

pip install fabricatio-novel[cli]

Pipeline

Generation runs a staged, template-driven pipeline over a context tree (NovelContext → ChapterContext → StoryContext → SceneContext), with every plan and character state proposed by the LLM in batched calls:

  1. Metadata — outline → NovelPlan (title, description, word count, global writing constraint, bible)
  2. Characters — bible roster → one CharacterSpan (start + end card) per character for the whole novel
  3. Chapters — chapter plans, then N-1 boundary cards per character so chapter 1 starts at the roster start and the last chapter ends at the roster end
  4. Stories — per chapter: story plans, then S-1 boundary cards per character anchored on the chapter's start/end
  5. Scenes — per story: scene plans; the story's spans are broadcast to every scene, which is where the prose is actually written
  6. Assembly — the composed context tree becomes a Novel; NovelBuilder (Rust/PyO3) produces the EPUB

Character state is two pure cards, never an interpolated chain: the LLM is only asked for the coarsest boundary states, and code stitches them so continuity is guaranteed. Single-child levels inherit their parent's spans with no LLM call.

The CLI runs the pipeline as a staged workflow (DebugNovelWorkflow), persisting a whole-tree JSON snapshot after every stage so any wrong result is traceable:

01_init → 02_metadata → 03_characters → 04_chapter_plans → 05_story_plans
       → 06_scene_plans → 07_scenes → 08_novel → 09_export

An optional RAG variant (RagDebugNovelWorkflow) retrieves WritingStyleDocument entries from LanceDB once per story and renders them raw into the scene prompts.

Data Flow & Prompt Assembly

The pipeline follows one principle: every LLM touchpoint is a template plus named context variables, and nothing else. Each stage renders a Handlebars template from the current context channel; planner calls parse the reply into validated pydantic models, while the single prose call captures raw paragraphs. Everything between calls — word-count allocation, character-arc stitching, prefix propagation, assembly — is deterministic code.

Staged pipeline with its LLM call inventory

LLM call inventory

Stage Template · prompted with Yields
Metadata novel_metadata_requirement ← outline, language, constraint NovelPlan (adopted onto the root)
Roster spans novel_character_span ← bible prompt block, title, description CharacterSpan[] — skipped without a roster
Chapter plans chapter_plan ← outline, novel fields, word count, styles, constraint, characters ChapterPlan[]
Chapter boundaries chapter_character_span ← roster spans, chapter titles/descriptions N−1 boundary cards per character
Story plans story_plan ← chapter fields, styles, constraint, characters, cast StoryPlan[]
Story boundaries story_character_span ← chapter spans, story titles/descriptions S−1 boundary cards per character
Scene plans scene_plan ← story fields, styles, constraint, characters, cast ScenePlan[]
Scene prose scene_requirement ← 11 variables, see below plain prose → Scene.content

Templates live in templates/built-in/ and are selectable through the Configuration keys below.

What flows down the tree

Plans materialize into child contexts via from_plan; each level then passes state down:

  • Running manuscript — an append-only ContextLog; every walk seeds each child with exactly the bytes that precede it in the final book (iter_prefixed_contexts)
  • Setting bible — rendered once at the root into a setting_bible prefix entry; every descendant inherits it through its own log
  • Word budget — each level splits its expected_word_count among children by plan weight
  • Writing constraint — accumulated verbatim down the chain
  • Character arcs — the roster fixes both endpoints; intermediate boundary cards are proposed per level and stitched in code; scenes receive the finished span list read-only

Composed prose flows back up: scene content enters the logs, and Novel.from_context aggregates the whole tree for export.

Context-tree data flow: what flows down, what flows up

How a scene prompt is assembled

The scene write is the only content-producing call, so its prompt is engineered for provider prefix caching: every row above ## Scene is byte-identical across the scenes of a story, and divergence starts exactly at the per-scene tail.

Scene prompt assembly: sources, template sections, response

Key Classes

Context channels

Class Role
NovelContext Root channel: outline, language, roster charactor_span, chapter_context
ChapterContext Chapter channel: charactor_span, story_context, heading block
StoryContext Story channel: charactor_span, scene_context, accumulated writing_styles, optional rag retrieval settings
SceneContext Leaf channel: broadcast charactor_span, content (the only composed prose)
CharacterSpan Start + end CharacterCard; derive_child_spans stitches boundary cards
ContextLog / ContextEntry Append-only manuscript log per channel: append, branch (fork history), clear (fresh fork); renders the prefixed-content prompt streams
SeriesBible characters name list + background_settings fact list; rendered once into a setting_bible prefix entry at the root

Every channel carries its running manuscript as an append-only ContextLog: composed blocks enter as frozen ContextEntry records, parents seed children with pure log snapshots, and prompts render them exactly like the former prefixed-content strings. Logs support with_entry/with_entries appends, branch() to fork alternative continuations from any point (copy-on-write), and clear() which returns a fresh empty log while the original history stays intact.

Plans & models

Class Description
NovelPlan Novel metadata: title, description, word count, global constraint, bible
ChapterPlan / StoryPlan / ScenePlan Weighted per-element plans (title, description, weight, style, constraint, cast)
Scene / Story / Chapter / Novel Materialized output tree with word-count satisfaction
WritingStyleDocument / EnrichedDocument LanceDB-backed writing-style references

Capabilities (mixins)

Class Description
SceneCompose Scene requirement rendering + prose generation
StoryCompose Scene planning, scene write preparation, serial scene composition
ChapterCompose Story planning, draft_story_spans (S-1 boundary cards), story composition
NovelCompose Metadata, prepare_character_span (roster), chapter planning, draft_chapter_spans (N-1 boundary cards)
RAGCompose Retrieves style docs once per story; extends scene prompts
BibleCompose Creates/updates the setting bible from an outline

Actions (staged workflow)

Action Stage
InitNovelContext 01_init — build context from outline/language/constraint/bible
MetadataStage 02_metadata — propose novel plan
CharactersStage 03_characters — propose roster spans
ChapterPlanStage 04_chapter_plans — plan chapters + draft boundaries
StoryPlanStage 05_story_plans — plan stories + draft boundaries
ScenePlanStage / RagScenePlanStage 06_scene_plans — plan scenes (with RAG)
SceneWriteStage / RagSceneWriteStage 07_scenes — broadcast spans + write scene prose
AssembleStage 08_novel — materialize Novel
DumpNovelStage export — JSON always; EPUB and/or per-chapter chapters/NN.txt per format

Workflows

Workflow Description
DebugNovelWorkflow Outline → exported novel (--format epub|txt|both), one stage per action with per-stage snapshots
RagDebugNovelWorkflow Same, with writing-style RAG per story

Rust / PyO3

Symbol Description
NovelBuilder Builder for EPUB 3.0 novels: title/description/authors, chapters (auto-XHTML), cover, fonts, CSS, TOC
text_to_xhtml_paragraphs Plain text → <p>-wrapped XHTML paragraphs

Configuration

All options below are read through the fabricatio configuration chain (see the Configuration Guide). Set them under the [ext.novel] table in fabricatio.toml, equivalently under [tool.fabricatio.ext.novel] in pyproject.toml, or via FABRICATIO_EXT__NOVEL__<FIELD_UPPER> environment variables.

[ext.novel]
novel_metadata_requirement_template = "built-in/novel_metadata_requirement"
Option Type Default Description
novel_metadata_requirement_template str "built-in/novel_metadata_requirement" template used to extract the novel metadata (title, synopsis, word count) from the outline.
chapter_plan_template str "built-in/chapter_plan" template used to plan the chapters of the novel from the outline and metadata.
story_plan_template str "built-in/story_plan" template used to plan the stories of a chapter.
scene_plan_template str "built-in/scene_plan" template used to plan the scenes of a story.
scene_requirement_template str "built-in/scene_requirement" template used to write a single scene in full prose.
render_chapter_xhtml_template str "built-in/render_chapter_xhtml" template used to render a chapter as a full XHTML document.
setting_bible_characters_template str "built-in/setting_bible_characters" template used to propose the bible's character roster as a list of plain strings, one character per item.
setting_bible_background_template str "built-in/setting_bible_background" template used to propose the bible's background settings as a list of strings.
setting_bible_context_template str "built-in/setting_bible_context" template that renders the bible into the block seeded into the running manuscript prefix.
setting_bible_export_template str "built-in/setting_bible_export" template used to render the bible as a human-readable markdown document.
writing_style_as_prompt_template str "built-in/writing_style_as_prompt" template used to render writing style documents as prompts.
enriched_as_prompt_template str "built-in/enriched_as_prompt" template used to render enriched reference documents as prompts.
novel_character_span_template str "built-in/novel_character_span" template used to propose the novel roster as one CharacterSpan per character.
chapter_character_span_template str "built-in/chapter_character_span" template used to draft the N-1 chapter-boundary cards from the novel roster spans.
story_character_span_template str "built-in/story_character_span" template used to draft the S-1 story-boundary cards from the chapter's spans.

Access at runtime: from fabricatio_novel.config import novel_config.

Usage

CLI

# Generate a novel from an outline
fanvl w -o "In a world where dreams are currency..."

# Generate with writing style RAG (LanceDB)
fanvl wr -o "In a world where dreams are currency..." -rq "Hemingway terse prose style"

# Constrain generation with a setting bible + global writing constraint
fanvl w -o "..." -b settings/bible.json -c "first person view throughout"

# Export as plain text instead of (or besides) EPUB: chapters/01.txt, 02.txt, …
fanvl w -o "..." --format both
fanvl w -o "..." --format txt

# Create / update / show the setting bible
fanvl bible create -o "In a world where dreams are currency..." --out settings/bible.json
fanvl bible update settings/bible.json -o "..." --sections characters
fanvl bible show settings/bible.json

# Store reference texts as writing style documents in LanceDB
fanvl store-refs ./corpus/*.txt
fanvl enrich-refs ./corpus/*.txt -eg "Extract world-building facts"

Programmatic

from fabricatio_novel.workflows.novel import DebugNovelWorkflow
from fabricatio_core import Event

event = Event.instantiate("write")
event.payload["novel_outline"] = "In a world where dreams are currency..."
role = Role.with_bio(name="writer").subscribe(event, DebugNovelWorkflow).dispatch()

EPUB Builder (Rust)

from fabricatio_novel.rust import NovelBuilder, text_to_xhtml_paragraphs

xhtml = text_to_xhtml_paragraphs(raw_chapter_text)

builder = (
    NovelBuilder()
    .new_novel()
    .set_title("My Novel")
    .add_author("Author Name")
    .add_chapter("Chapter 1", xhtml)
    .add_inline_toc()
)

builder.export("output.epub")

Dependencies

  • fabricatio-core — Core interfaces, template management, LLM capabilities
  • fabricatio-character — Character card models
  • pydantic — Data validation via models
  • Optional: fabricatio-lancedb — writing style RAG, typer — CLI

License

MIT — see LICENSE

Metadata

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0.3.0

12 release files

0.1.8

12 release files

0.1.7

12 release files

0.1.6

12 release files

0.1.5

12 release files

0.1.4

12 release files

0.1.3

8 release files

0.1.2

8 release files

0.1.1

8 release files

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