Fantasy Premier League MCP
An MCP server that lets Claude manage your Fantasy Premier League team — read your squad and stats, rank players, work out differentials, and make changes to your team.
This project is packaged on PyPI as fantasy-premier-league-mcp, rather than
fpl-mcp, which is already owned by an unrelated project.
Install
Install it with uv (recommended):
uv tool install fantasy-premier-league-mcp
Or run it without installing:
uvx fantasy-premier-league-mcp
fpl_login also needs a local Chromium installation. Install it once with:
uvx --from playwright playwright install chromium
For development, create a virtual environment and install the project:
uv sync --group dev
uv run playwright install chromium
Releasing
Releases are published by GitHub Actions when a matching version tag is pushed.
The workflow tests and builds the package, publishes it to PyPI using Trusted
Publishing, then publishes the matching server.json to the official MCP
Registry. No PyPI API token is stored in GitHub.
Before the first release, configure a PyPI pending Trusted Publisher with:
- owner:
anubabajide - repository:
fpl-mcp - workflow:
release.yml - environment:
pypi - PyPI project:
fantasy-premier-league-mcp
Create a protected GitHub environment named pypi (for example, require manual
approval). Once that one-time setup is complete, publish a prepared version with:
git tag v0.2.0
git push origin v0.2.0
Playwright drives the one-off browser sign-in described under Authentication.
Connect it to Claude
Which surface you want decides the transport. Do not hand-edit
claude_desktop_config.json — the desktop app owns that file and rewrites it,
discarding anything you add.
Claude Desktop / Cowork — install the extension (easiest)
fpl.mcpb in this folder is an MCP Bundle: a zip containing the server, its
dependencies and a bundled Python interpreter, plus a manifest.json.
- Claude Desktop → Settings → Extensions → Advanced settings
- Install Extension… and pick
fpl.mcpb - Set your FPL Team ID (and optionally a default mini-league ID) when prompted
You run nothing; the app launches the server itself. Rebuild after code changes
with uv run python build_mcpb.py on Windows.
Updating an installed version — stop the server first
Installing over a running extension fails, with:
EPERM: operation not permitted, unlink '...\server\venv\Scripts\python.exe'
The bundle ships its own interpreter, and Windows will not let anything delete a
running .exe. The installer deletes the old files before writing new ones, so
it dies partway and leaves the extension broken — manifest gone, venv stranded.
Update in this order:
- Uninstall the extension in Settings → Extensions (this stops the server), or quit Claude Desktop entirely
- Confirm nothing is left running:
Get-CimInstance Win32_Process -Filter "Name='python.exe'"— no path should point insideClaude Extensions - Delete
%APPDATA%\Claude\Claude Extensions\local.mcpb.<author>.fplif it survived (<author>is the manifest author, overridable withMCPB_AUTHOR) - Install the new
fpl.mcpb
This is inherent to bundling a runtime with native modules; a running process
holds locks on its own interpreter and .pyd files.
The bundle carries Playwright but not its Chromium (~150 MB), which lives at
a machine-level path. Already present here; on a fresh machine run
playwright install chromium first, or browser sign-in will fail.
Local surfaces (Claude Code) — stdio
Already set up: see ../.mcp.json, which points Claude Code at this venv's
Python with -m fpl_mcp. Paths in that file are JSON, so backslashes are
doubled. Reload the session to pick up changes.
Nothing is exposed off the machine. This is the safest option.
claude.ai chat — streamable HTTP
claude.ai cannot reach a local stdio server at any price; it only talks to remote connectors over HTTPS. Run the server in HTTP mode and expose it:
export FPL_MCP_SHARED_SECRET="$(python -c 'import secrets; print(secrets.token_urlsafe(32))')"
python -m fpl_mcp --http
Then put an HTTPS tunnel in front of it (for example
cloudflared tunnel --url http://localhost:8000) and add the resulting
https://…/mcp URL as a custom connector in claude.ai.
HTTP mode refuses to start without FPL_MCP_SHARED_SECRET (16+ characters).
These tools can transfer players and rewrite your lineup, so an open endpoint
would let anyone who found the URL edit your team. Every request must carry
Authorization: Bearer <secret>; anything else gets a 401. Your machine has to
be running for the connector to work.
Authentication
Everything read-only works with no login at all. Only the three write tools
(fpl_set_lineup, fpl_set_captain, fpl_make_transfers) need a session.
Sign in once: ask Claude to run fpl_login. It is deliberately a two-step
tool, because a sign-in takes longer than an MCP client will wait for a tool call:
- The first call opens a browser window on the machine running the server and
returns straight away with
status: "waiting". - You sign in there.
- Claude calls
fpl_loginagain, which collects the session and stores it.
The sign-in runs as an independent background task, so it keeps going even if the
client gives up on the first call — your progress in the window is never thrown
away. You sign in yourself. The session is saved to a local
browser profile at ~/.fpl-mcp/browser-profile, and from then on the server
replays it headlessly to mint fresh bearer tokens on demand. You should not need
to think about tokens again until the session itself lapses, at which point any
write tool will tell you to run fpl_login again.
fpl_logout forgets the session. fpl_auth_status reports the current state.
Why not just store an email and password?
Because FPL's identity provider refuses that exchange. The site's OAuth client
(bfcbaf69-aade-4c1b-8f00-c1cb8a193030, read from the FPL app bundle) is
configured without the password grant:
POST https://account.premierleague.com/as/token
grant_type=password
-> 400 unsupported_grant_type: "Invalid grant type: password"
The supported flow is authorization-code + PKCE in a browser, and
account.premierleague.com rejects non-browser HTTP clients outright. So a real
browser has to be involved somewhere. Doing it this way means the login is
performed by you, in a genuine browser window, and no FPL credentials are ever
stored, read, or handled by this server — it only ever sees the resulting
session cookie in the browser profile, and the bearer token the FPL web app
attaches to its own API calls.
If the login ever presents two-factor or a bot check, you complete it in that window like any other sign-in. Nothing is bypassed.
Fallback
fpl_set_token still accepts a bearer token pasted by hand from DevTools, for
machines where launching a browser is not an option. Such a token lasts about an
hour and cannot renew itself.
Tools
Setup
| Tool | What it does |
|---|---|
fpl_setup |
Store your team id and a default mini-league id |
fpl_login |
Sign in once in a browser window; the session is remembered |
fpl_logout |
Forget the saved session |
fpl_auth_status |
Check the session, renewing the token if needed |
fpl_set_token |
Paste a token by hand (fallback) |
Your team
| Tool | What it does |
|---|---|
fpl_my_squad |
Starting XI, bench, captain, formation, bank, free transfers |
fpl_season_summary |
Points, overall rank, rank by gameweek, chips, hits, past seasons |
fpl_gameweek_report |
Per-player scoring for a gameweek, incl. bench and auto-subs |
fpl_best_performers |
Rank your own squad to see who is carrying and who is dead weight |
Player research
| Tool | What it does |
|---|---|
fpl_top_players |
Best players in the game, filtered by position, club and price |
fpl_player |
One player in depth: stats, fixtures, set pieces, injury news |
fpl_compare_players |
Two or more players side by side |
fpl_search_players |
Name lookup |
fpl_fixture_ticker |
Clubs ranked by upcoming fixture difficulty |
Bulk export (for your own modelling)
| Tool | What it does |
|---|---|
fpl_export_players |
Every player, many columns, as CSV — the full pool, unranked |
fpl_export_fixtures |
Every fixture over a horizon, one row per team per match |
fpl_export_gameweek_history |
Per-player, per-gameweek stats across finished gameweeks |
These return whole datasets rather than a ranked top-N, so a client can run its own optimiser. CSV is the default: the same data as JSON costs roughly five times the tokens.
The default player export is 599 players x 62 columns, about 32k tokens.
fields="all" gives 112 columns and about 89k tokens, and warns you. Narrow it
with fields, position, team or max_price.
Join fpl_export_fixtures to the player export on team_id to build
per-player, per-gameweek projections. Blanks and doubles fall out of the shape:
no row for a gameweek means a blank, two rows mean a double.
Team news and lineups
| Tool | What it does |
|---|---|
fpl_team_news |
Manager, new signings, departures and injury flags, per club |
fpl_predicted_lineups |
Confirmed XI if published, otherwise a derived prediction |
Managers come from the Premier League's own Pulse backend, joined to FPL on
the pulse_id field FPL already ships. It is undocumented and unversioned, so
when it does not answer the manager reads unknown rather than failing the call.
Managers are not an FPL asset this season, so a change matters indirectly —
rotation, set-piece duty, formation — not as points.
Signings and departures need no extra source: FPL's team_join_date is a
real transfer feed, and its news text carries departures and loans verbatim.
Predicted lineups do not exist as data anywhere — they are editorial
judgement. fpl_predicted_lineups therefore returns one of two things:
source: "confirmed"— the real team list, once the league publishes it about an hour before kickoff;source: "predicted"— a heuristic derived here, ranked on recent starts, minutes per appearance, availability, set-piece duty and price. Every pick carries itsscore_breakdownso you can disagree with the weighting.
The season prior is split into rate and volume, because total minutes alone conflates "was injured" with "is not a starter". Odegaard started only 16 games last season but averaged 85 minutes in them — nearly identical to Rice's 88 — so scoring on totals alone dropped a nailed-on captain out of the XI. Minutes-per-start now carries more weight than starts, since fitness returns and a squad role does not.
Recent signings are scored on fee instead, since a July arrival has no club
minutes and one from abroad has none recorded anywhere. Those rows are flagged
new_signing. Because they score on absent evidence rather than on merit, any
who miss the XI are listed separately under new_signings_not_predicted — left
to the ranking alone they would fall off the bottom and read as "not
considered", when the truth is "cannot be judged".
Nothing here can see a new manager's preferences, pre-season friendlies, or a press conference.
Differentials
| Tool | What it does |
|---|---|
fpl_differentials |
Both directions — see below |
fpl_league_standings |
A mini-league table and your position in it |
Changing your team (all preview first)
| Tool | What it does |
|---|---|
fpl_set_captain |
Move the armband, keeping the XI as-is |
fpl_set_lineup |
Set the full XI, bench order, captain and vice |
fpl_make_transfers |
Transfer players in and out, optionally on a chip |
How differentials work
fpl_differentials answers the question in both directions, which is what you
asked for:
my_differentials— high performers you own that few rivals do. When these return points, you gain ground on everyone else.differentials_against_me— high performers you don't own that many rivals do. Every haul from these costs you rank, so this doubles as a transfer shortlist.
Two comparison sets are available:
scope="global" # vs ownership across all ~7m FPL managers
scope="league", league_id=123456 # vs the top N teams in one mini-league
League scope is the more meaningful one, because your mini-league rank is decided by those specific rivals and not by the global template. It fetches each rival's actual squad and also reports effective ownership, which counts a captaincy twice — a player captained by every rival sits at 200%, and that is the real damage rate.
Tune the thresholds with low_ownership_max (default 10%) and high_ownership_min
(default 20%), and the metric with metric= (total_points, form, value,
xgi, points_per_game, ict_index, …).
Safety
Every write tool runs with dry_run=true by default. That validates the change and
returns a full preview — the resulting squad, the points hit, the bank afterwards,
and any rule breaches — without submitting anything. Only a second call with
dry_run=false actually sends it to FPL.
Before submitting, the server checks the change against FPL's own rules:
- squad shape (2 GKP / 5 DEF / 5 MID / 3 FWD) and no duplicates
- maximum 3 players from any one club
- enough money in the bank, using your real selling prices, not current market price
- legal formation, exactly one captain and one vice, both of them starting
- like-for-like positions on every transfer
- the substitute goalkeeper in the right bench slot
If any check fails, nothing is submitted and the problems are listed instead. The points cost of extra transfers is calculated from your actual free-transfer count, and set to zero when you play a wildcard or free hit.
A note on pre-season
Until gameweek 1 is scored, the FPL API keeps serving last season's totals for
every player — points, minutes, goals and value all describe the previous campaign,
and form reads 0.00 for everyone. The tools flag this in a caveat field so the
numbers don't get read as current-season form. Newly promoted clubs and new signings
have no history at all.
FPL also doesn't publish anyone's squad until the first deadline passes, so before
then fpl_my_squad and fpl_differentials need a stored token to read your draft
team, and mini-league tables are empty.
Metadata
Release files for fantasy-premier-league-mcp 0.2.0
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Built distribution (wheel)
| File | Interpreter | ABI | Platform | Actions Reset |
|---|---|---|---|---|
| fantasy_premier_league_mcp-0.2.0-py3-none-any.whl | Python 3 | none | any | Details for fantasy_premier_league_mcp-0.2.0-py3-none-any.whl |
Total release size: 178.8 kB
Release files / fantasy_premier_league_mcp-0.2.0.tar.gz
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