This release is a pre-release and may not be stable for production use.
FF9 Map Kit (ff9mapkit)
Author custom Final Fantasy IX content (Steam/GOG, via the Memoria engine) from declarative TOML projects, compiled into drop-in Memoria mods. Part of the Dream World IX project.
Capabilities: author any field camera from scratch (single / scrolling / multi-camera) with a
pixel-accurate paint guide · fork any of ~674 real fields — camera, walkmesh, art, exits,
encounters, music, and (verbatim mode) the real script and dialogue · NPCs, dialogue choices,
gateways, events, story branching, cutscenes, shops, save points from one field.toml · custom
3D battle backgrounds + battle tuning · multi-field campaigns and journeys ·
custom 3D character models (Blender round-trip) and playable characters · overworld
island/terrain/coast/entrance authoring · custom music/SFX · experimental two-player
co-op · save and story-state editing.
Authoring surfaces: TOML by hand, the form editor (ff9mapkit edit), the
Blender add-on, and the one-window
PySide6 Workspace.
What it does
Given a field.toml describing one field — camera, painted background layers, walkmesh, NPCs,
dialogue, gateways, encounter, music — ff9mapkit build emits everything a custom field needs:
- the background scene (
.bgx/.bgs+ overlay PNGs or atlas) and walkmesh (.bgi), - the field event script (
.eb) for all seven languages, - dialogue text (
.mes), - the
DictionaryPatch/BattlePatchregistration +ModDescription.xml.
Battle maps (battle.toml), campaigns (campaign.toml), and journeys (journeys.toml) compile
the same way at their own scopes.
Two steps stay manual, matching how the original pre-rendered backgrounds were made: painting the background art (over the kit's projected paint guide) and judging final in-game alignment. The pipeline rationale is in docs/PIPELINE.md.
Quickstart
pip install "ff9mapkit[assets]" # or from this dir: pip install -e ".[assets]"
ff9mapkit setup # find the FF9 install, extract base assets
ff9mapkit import <field> --out myroom --verbatim # fork a real field — or `new` for original art
Full setup (extras, game-path resolution, the engine bundle) → SETUP.md.
First-time walkthroughs → docs/tutorials/.
Commands
119 subcommands — ff9mapkit -h lists them; the grouped reference with flags is in
SETUP.md §7. The families:
- Setup —
setup·doctor·extract-templates - Author —
new·guide/paint-template·walkmesh·edit·camera·disasm - Build & ship —
build·deploy·lint·pack·export-art·repaint-native - Fork real fields —
import(--editable/--native/--verbatim) ·import-all·import-chain·fork-report·list-fields/find-field/find-rooms·logic-map/lint-eb·chocobo-export - Campaigns & journeys —
new-campaign/add-field/build-all/lint-campaign·gen-hub/lint-journey/assemble-journey/reference-arcs·deploy-campaign/deploy-journey/newgame - Battle —
battle-import/battle-build·battle-list/battle-scene/battle-ai/battle-seq·battle-patch/battle-telemetry/characters/ability-gems/ability-features - 3D models —
model-gltf/model-import/model-mint/model-anim/model-anim-new/model-preview/model-reskin/model-deployed/model-export/playable-anims·image-field· summon transplants (experimental):summon-export/summon-rig-ref/summon-import/summon-deploy· recolour/reframe a stock summon in place:summon-reskin/summon-rescore(scaffold/plan/build/verify/deploy/revert) - Overworld —
world-terrain/world-reclaim/world-coast/world-transplant/world-water/world-island/world-forest/world-hill/world-mountain/world-entrance/world-encountersand the rest of theworld-*suite - Multiplayer —
coop(host / join / show; experimental) - Audio —
audio-import·music-list/sfx-list - Catalogs & dialogue —
catalog/models/animations/archetypes/items/scenes/encounters/flags/sps·dialogue/dialogue-import - Saves —
flags-inspect/flags-diff/save-edit·items-inspect/items-set-*
Docs
SETUP.md— install, configure, the CLI reference.docs/tutorials/— single-goal walkthroughs (start with 01 — First fork).docs/FEATURES.md— the full capability list.docs/FORMAT.md— thefield.toml/battle.tomlschema reference.docs/PIPELINE.md— the from-scratch authoring workflow.docs/ENGINE.md— stock vs. patched Memoria; the engine bundle.docs/FORK_FIDELITY.md— what forks do and don't reproduce.docs/PROVENANCE.md— the kit ships no game data; how base assets are regenerated from the local install.docs/TECHNICAL.md— the reverse-engineered foundations (camera math,.ebformat, import frame).docs/GLOSSARY.md— terms used across the docs.docs/TROUBLESHOOTING.md·docs/KNOWN_ISSUES.mddocs/gallery/— screenshots/GIFs.examples/vivi-hut/— a complete worked example.blender/— the Blender add-on (camera, walkmesh, markers, model round-trip; Blender 4.2+/5.x).
Validation
The package is organized by domain: eb (event-script codec + content injectors), scene
(camera math, .bgx/.bgs, .bgi walkmesh, paint guides), build (the field.toml compiler),
plus battle/, world/, models/, content/, deploy/journey orchestration, and the
editor/+workspace/ front-ends.
Correctness is proven offline by a golden-master test suite (~4,400 tests): every codec
round-trips real install assets byte-for-byte (regenerated locally via extract-templates — the
repo ships none), and compiling the bundled examples reproduces in-game-verified output exactly.
pip install -e ".[dev]"
py -m pytest -n 6
Metadata
Release files for ff9mapkit 1.0.0b19
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| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| ff9mapkit-1.0.0b19-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 9.7 MB
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