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FrontEngine

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About

FrontEngine is a lightweight and flexible framework designed to simplify automation and visualization tasks.
It provides an intuitive interface and supports multiple media formats for interactive demonstrations.

FrontEngine UI


Features

  • GIFs & Animations
    (GIFs may take time to load)
    GIF
    WEBP

  • Video
    Video

  • Website
    Website

  • YouTube Showcase
    Watch on YouTube


Desktop pet

Spawn an animated sprite that lives on your desktop, from the Pet tab.

  • Sprites — pick a single GIF/WebP/PNG, or a pet pack folder whose file names map to states: walk, idle, sleep, climb, fall, drag (missing states fall back to walk).
  • Behaviour — walk on the floor with gravity (throw it and it bounces), wander freely, or chase the cursor. Floor pets can climb screen edges and stand on the top edge of other windows.
  • Life — mood, fullness and an affection level that persist between runs; the pet grows as it levels up, chats in speech bubbles, naps while you are away, and warns you about a low battery.
  • Interaction — drag it around, right-click to clone/feed/set a reminder, and drop a file onto it: an image or pet pack becomes its new look, anything else is eaten. What it eats matters — an archive is a feast, music cheers it up more than it fills, a document is a modest meal, and a binary is too hard to chew.
  • Tag — with two or more pets on screen, tick Play tag with each other and one becomes "it": it walks toward its nearest neighbour while the others run the other way, and catching someone passes the tag on.
  • React to audio — the pet pulses to your speakers' output level. It reads only the Windows output meter (WASAPI IAudioMeterInformation); no audio is captured or recorded. Peaks are smoothed with an RMS window and a fast-attack/slow-decay envelope so the pulse breathes instead of flickering. On multi-monitor setups each pet follows the audio endpoint that matches its own screen, falling back to the default output device.

Audio features are Windows-only and degrade to "no pulse" elsewhere.


Focus

Two overlays for when the screen is competing with your work, both on the Focus tab:

  • Dim background windows — everything except the window you are working in is shaded, at an adjustable strength. Off Windows, where the active window cannot be identified without a native binding, it shades the whole screen.
  • Cover a distraction — mask a strip of the screen: the taskbar, a notification corner, an edge, or all of it.

Both pass clicks through, so what they cover still works — it just stops pulling your eye.


Wallpaper

Play a folder of images and animations beneath every window, from the Wallpaper tab:

  • A playlist per monitor — each screen points at its own folder, changes on its own timer, and can be shuffled or read recursively.
  • React to audio — the wallpaper can pulse with your speakers' output level, using the same meter-only reading as the pet (no audio is captured).

Widgets

Four desktop widgets on the Widgets tab:

  • Audio spectrum — bars or a ring, log-spaced bands, smoothed with a fast-attack/slow-decay follower and peak markers that drift down.

    Unlike the pet and the wallpaper, which read only the output meter, a spectrum needs the actual samples to compute frequencies — so this one captures the system output stream. The samples are analysed in memory, never written to disk or sent anywhere, and capture stops the moment you stop the spectrum. Windows only.

  • Now playing — the current track from Windows' media controls when the optional winsdk bindings are installed; otherwise the name of the app that is actually making sound.
  • System monitor — CPU, memory and disk as small sparklines. An average hides a stall; a line does not.
  • Sticky notes — editable cards that float above every window and keep their text, colour and position between sessions.

Tools

Measuring and capture tools on the Tools tab:

  • Colour picker / pixel ruler / protractor — click to sample or measure; the result is copied straight to the clipboard as #rrggbb, rgb(...), hsl(...) or a CSS custom property.
  • Region capture — drag out an area; it lands on the clipboard and can be saved to a file.
  • Read text — drag out an area to copy the text in it, translate it, or ask a question about it.

    This is the only feature here that sends screen content off the machine: the selection goes to Anthropic's API using your own ANTHROPIC_API_KEY. It asks once before the first send, remembers the answer, and the consent can be withdrawn from the result window at any time. Without consent or without a key, nothing is sent.

  • Record area — drag out an area and record it to an animated GIF, with the camera composited into the corner if you want the reaction-video look. Recording is capped by both length and frame count, because every frame is held in memory.
  • Pin a window — keep another program's window on top, or fade it, while you work against it. Only stacking and opacity are touched, never window content. Windows only.
  • Camera — your webcam in a circle, rounded box or rectangle, shown locally and never recorded.

Rules

Things that decide for themselves, from the Settings menu:

  • Smart pause — stand the overlays down while a fullscreen app is running, while the machine is on battery, or while a named app has focus.
  • App profiles — apply a saved preset when you switch to a given app.
  • Reminders — every N minutes, or once a day at a set time, shown as a toast that closes itself.

The control center also carries a quality tier (high / balanced / saver) that caps every overlay's refresh rate and drops its render resolution.


Screen time, clipboard and layouts

Three things that remember, all of them off until you switch them on and all of them local — nothing here is ever sent anywhere:

  • Screen time (Settings → Screen time) — which apps had focus and for how long, with a daily breakdown and a seven-day summary. It pauses while you are away from the keyboard, keeps 60 days at most, and clearing deletes the file itself. While it is off, no file is created at all.
  • Clipboard history (Settings → Clipboard history) — search what you copied and pin the phrases you reuse. Clipboards routinely hold passwords, so this is kept in memory only unless you separately tick "keep between sessions".
  • Window layouts (Tools tab) — save where every window sits and put them back later. Windows are matched by title, and one that is not on screen is skipped rather than guessed at. Windows only.

The Screen care tab also gains colour-vision simulation — protanopia, deuteranopia, tritanopia and achromatopsia at an adjustable severity, using the Machado et al. (2009) model. Unlike the other overlays it is opaque, because showing what someone else sees means repainting the screen rather than tinting it.


Community content

  • Steam Workshop — subscribed items are picked up from Steam's own steamapps/workshop/content folder: presets are imported and pet packs are listed with their paths, from Presets → Import Workshop content. Publishing to the Workshop needs the Steamworks SDK and is not built in.

  • Plugins — a plugins/ folder can add its own tabs, either through a FRONTENGINE_TABS mapping or a register(registry) hook.

    A plugin is Python and runs with the same privileges as FrontEngine — it cannot be sandboxed. Loading is off by default (Settings → Load plugins), every load is logged, and one broken plugin is skipped rather than stopping the app. Only install plugins you trust.


Install

  • System Requirements

    • Python 3.10+
    • Windows 10/11 is the primary target; macOS and Linux are supported but may need extra OS dependencies.
  • From PyPI

    pip install frontengine
    
  • Pre-built binaries


Development

  • Requires Python 3.10+.
  • Install the dev toolchain:
    pip install -r dev_requirements.txt
    pip install -e .
    
  • Run the unit smoke tests:
    python ./tests/unit_test/start/start_front_engine.py
    python ./tests/unit_test/start/extend_front_engine.py
    
  • Contributions and pull requests are welcome!

Continuous Integration & Release

This repository ships two GitHub Actions workflows:

Workflow Trigger Purpose
CI (.github/workflows/ci.yml) Push / PR to main or dev, daily cron Matrix smoke test across Python 3.10 / 3.11 / 3.12 on Windows
Release (.github/workflows/release.yml) A pull request is merged into main (or manual dispatch) Auto-bumps the version in stable.toml/pyproject.toml, commits the bump back to main, swaps stable.tomlpyproject.toml, builds sdist + wheel, uploads to PyPI as frontengine via twine, creates a GitHub release tagged v<version>

Publishing only happens on merge to main — pushing to dev runs CI but never publishes. On merge, the workflow automatically bumps the patch segment of the version (configurable via manual dispatch: patch / minor / major), commits the bump back to main with [skip ci], then builds, uploads, and releases under the new version. Both the PyPI upload and the GitHub release see the bumped version, not the previous one.

Cutting a new release

  1. Merge a pull request into main — the patch version bumps automatically.
  2. That's it. PyPI publish and GitHub release happen in one workflow run.

For a minor or major bump, trigger the workflow manually via Actions → Release → Run workflow and pick the bump segment. That path also works when you need to re-run a failed publish without a new merge.

Required repository secrets

Secret Used by Contents
PYPI_API_TOKEN release.yml A PyPI API token scoped to the frontengine project

The workflow uses __token__ as the twine username, so only the token itself needs to be stored.

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