fuzzy search for SIDC
Project description
Fuzzy SIDC
Description
Use rapidfuzz to generate NATO Symbol identification coding (SIDC) using prepared MIL-STD-2525D or STANAG-APP6D data.
I am using Måns Beckman repos (links below) as data source and as SIDC to SVG converter (embedding JS via PyMiniRacer).
Links
- Click selection of SIDC: https://spatialillusions.com/unitgenerator/
- SIDC to description: https://sidc.milsymb.net/
- STANAG-APP6 data: https://github.com/spatialillusions/stanag-app6
- MIL-STD-2525 data: https://github.com/spatialillusions/mil-std-2525
- SIDC to SVG: https://github.com/spatialillusions/milsymbol
- SVG to PNG: https://cairosvg.org/
- Official MIL-STD-2525D manual
Installation and Building
Install
pip install fuzzy_sidc
Build
git clone https://github.com/banderlog/fuzzy_sidc
cd fuzzy_sidc
python3 -m venv venv
./venv/bin/pip install -r requirements.txt
./venv/bin/pip install build
./venv/bin/python -m build -s
Examples
As Python class
Load/create class object
To use with external json/js:
from fuzzy_sidc import SIDCFuzzySearcher
# assuming you downloaded all those files and they are in same dir
path_to_set_a = 'set_a.json'
path_to_set_b = 'set_b_2525d.json' # or 'set_b_app6d.json'
path_to_milsymboljs = 'milsymbol.js'
x = SIDCFuzzySearcher(path_to_set_a, path_to_set_b, path_to_milsymboljs)
or use supplied by package:
from fuzzy_sidc import get_preloaded_SIDCFuzzySearcher
x = get_preloaded_SIDCFuzzySearcher() # 2525d
x = get_preloaded_SIDCFuzzySearcher('app6d')
Get SIDC from description
# search in set A
query_a = "Hostile Realty Land Present Platoon TaskForce"
# search in set B
query_b = "mortar armore"
# mod1 and mod2 are modifiers
x.get_sidc(query_a=query_a, query_b=query_b, mod1='sniper', mod2='airborn')
'10061004141308016101'
Get SVG from SIDC
x.get_svg('10061004141308016101')
'<svg xmlns="http://www.w3.org/2000/svg" version="1.2" baseProfile="tiny" width="53.2" height="67.2" viewBox="24 -16 152 192"><path d="M 100,28 L172,100 100,172 28,100 100,28 Z" stroke-width="4" stroke="black" fill="rgb(255,128,128)" fill-opacity="1" ></path><circle cx="100" cy="115" r="5" stroke-width="4" stroke="black" fill="none" ></circle><path d="M100,111 l0,-30 M90,90 l10,-10 10,10" stroke-width="4" stroke="black" fill="none" ></path><path d="M 70,120 l 60,0 c10,0 10,10 0,10 l -60,0 c-10,0 -10,-10 0,-10" stroke-width="4" stroke="black" fill="none" ></path><path d="m 120,65 -11,0 m 11,10 -14,0 m 4,-14 -30,0 0,18 25,0 z m 10,2 0,14" stroke-width="4" stroke="black" fill="none" ></path><path d="M55,28 L55,-12 145,-12 145,28" stroke-width="4" stroke="black" fill="none" ></path><g transform="translate(0,0)" stroke-width="4" stroke="black" fill="none" ><circle cx="100" cy="8" r="7.5" fill="black" ></circle><circle cx="70" cy="8" r="7.5" fill="black" ></circle><circle cx="130" cy="8" r="7.5" fill="black" ></circle></g></svg>'
Get SIDC from description, but show its meaning
x.get_sidc(query_a=query_a, query_b=query_b, mod1='sniper', mod2='airborn', show_results=True)
Hostile:
('4.Hostile/Faker', 100.0, 11)
Realty:
('3.Reality', 83.33333333333334, 2)
Land:
('56.Land Unit', 100.0, 17)
Present:
('7.Present', 100.0, 35)
Platoon:
('910.Platoon/detachment', 100.0, 53)
TaskForce:
('8.Task Force', 88.88888888888889, 45)
mortar armore:
('Land unit.Fires.Mortar.Armored/Mechanized/Tracked', 76.92307692307692, 1566)
sniper:
('Land unit.modifier_1.Sniper', 90.9090909090909, 59)
airborn:
('Land unit.modifier_2.Airborne', 85.71428571428572, 1)
'10061004141308016101'
Just search data fot TOP n matches
# change threshold
x.score_cutoff = 77
# show TOP 10
x.show_top_n('airborne'. n=10)
IN SET A -- airborne:
NOTHING
IN SET B -- airborne:
('Land unit.modifier_2.Airborne', 93.33333333333333, 1791)
('Control Measures.Maneuver Areas.Axis of Advance.Friendly Airborne/Aviation', 87.5, 79)
('Control Measures.Airspace Control Points.Airborne Early Warning (AEW) Station', 87.5, 130)
('Signals intelligence.modifier_1.Airborne Search and Bombing', 87.5, 1363)
('Signals intelligence.modifier_1.Airborne Intercept', 87.5, 1364)
('Signals intelligence.modifier_1.Airborne Reconnaissance and Mapping', 87.5, 1366)
('Air.Military.Fixed Wing.Airborne Command Post (ACP)', 87.5, 2168)
('Air.Military.Fixed Wing.Airborne Early Warning (AEW)', 87.5, 2169)
('Air.modifier_1.Airborne Command Post (ACP)', 87.5, 2215)
('Air.modifier_1.Airborne Early Warning (AEW)', 87.5, 2216)
Change default set A values
# refer to manual or set_a.json for meaning
# set standard identity to 'Hostile/Faker' and symbol set to 'Land Unit'
x.defaults_set_a.update({'4': '6', '56': '10'})
As command-line program
Usual stuff
Get SIDC:
./venv/bin/python -m fuzzy_sidc -a "Hostile Realty Land Present Platoon TaskForce" -b "mortar armore" -m1 sniper -m2 airborn
10061004141308016101
Get SVG:
./venv/bin/python -m fuzzy_sidc -a "Hostile Realty Land Present Platoon TaskForce" -b "mortar armore" -m1 sniper -m2 airborn --svg
<svg xmlns="http://www.w3.org/2000/svg" version="1.2" baseProfile="tiny" width="53.2" height="67.2" viewBox="24 -16 152 192"><path d="M 100,28 L172,100 100,172 28,100 100,28 Z" stroke-width="4" stroke="black" fill="rgb(255,128,128)" fill-opacity="1" ></path><circle cx="100" cy="115" r="5" stroke-width="3" stroke="black" fill="none" ></circle><path d="M100,111 l0,-30 M90,90 l10,-10 10,10" stroke-width="3" stroke="black" fill="none" ></path><path d="m 90,125 h 20 c 10,0 10,15 0,15 H 90 c -10,0 -10,-15 0,-15" stroke-width="3" stroke="black" fill="none" ></path><path d="m 120,65 -11,0 m 11,10 -14,0 m 4,-14 -30,0 0,18 25,0 z m 10,2 0,14" stroke-width="3" stroke="black" fill="none" ></path><path d="M55,28 L55,-12 145,-12 145,28" stroke-width="4" stroke="black" fill="none" ></path><g transform="translate(0,0)" stroke-width="4" stroke="black" fill="none" ><circle cx="100" cy="8" r="7.5" fill="black" ></circle><circle cx="70" cy="8" r="7.5" fill="black" ></circle><circle cx="130" cy="8" r="7.5" fill="black" ></circle></g></svg>
Search and show what it found
./venv/bin/python -m fuzzy_sidc -a "Hostile Realty Land Present Platoon TaskForce" -b "mortar armore" -m1 sniper -m2 airborn --show
Hostile:
('4.Hostile/Faker', 100.0, 11)
Realty:
('3.Reality', 83.33333333333334, 2)
Land:
('56.Land Unit', 100.0, 17)
Present:
('7.Present', 100.0, 35)
Platoon:
('910.Platoon/detachment', 100.0, 53)
TaskForce:
('8.Task Force', 88.88888888888889, 45)
mortar armore:
('Land unit.Fires.Mortar.Armored/Mechanized/Tracked', 76.92307692307692, 1566)
sniper:
('Land unit.modifier_1.Sniper', 90.9090909090909, 59)
airborn:
('Land unit.modifier_2.Airborne', 85.71428571428572, 1)
10061004141308016101
Resolve difficult situations
Try to get usual Tank SIDC:
./venv/bin/python -m fuzzy_sidc --std app6d -b Tank --show
Tank:
('Control Measures.Airspace Control Points.Tanking', 100.0, 157)
10010000001812000000
Oh, it is not what we are looking for, lets see TOP 10 results for 'Tank':
./venv/bin/python -m fuzzy_sidc --std app6d -s Tank -n 10
IN SET A -- Tank:
('8.Task Force', 75.0, 45)
('8.Feint/Dummy Task Force', 75.0, 46)
('8.Task Force Headquarters', 75.0, 47)
('8.Feint/Dummy Task Force Headquarters', 75.0, 48)
IN SET B -- Tank:
('Control Measures.Airspace Control Points.Tanking', 100.0, 157)
('Sea surface.Civilian.Merchant Ship, General.Merchant Ship, Tanker', 100.0, 689)
('Sea surface.modifier_2.Tank', 100.0, 718)
('Land equipment.Vehicles.Tank.', 100.0, 870)
('Land equipment.Vehicles.Tank.Light', 100.0, 871)
('Land equipment.Vehicles.Tank.Medium', 100.0, 872)
('Land equipment.Vehicles.Tank.Heavy', 100.0, 873)
('Land equipment.Vehicles.Tank Recovery Vehicle.', 100.0, 874)
('Land equipment.Vehicles.Tank Recovery Vehicle.Light', 100.0, 875)
('Land equipment.Vehicles.Tank Recovery Vehicle.Medium', 100.0, 876)
Aha, so we need 'Vehicle.Tank'. Also, let's change defaults in set A by passing JSON string:
./venv/bin/python -m fuzzy_sidc --std app6d -b Vehicle.Tank.Heavy --defaults_set_a '{"4": "6", "56": "10"}' --show
Vehicle.Tank.Heavy:
('Land equipment.Vehicles.Tank.Heavy', 94.44444444444444, 873)
10090000001202030000
Same result with query for set A:
./venv/bin/python -m fuzzy_sidc --std app6d -b Vehicle.Tank.Heavy -a "Land Hpstile" --show
Land:
('56.Land Unit', 100.0, 17)
Hpstile:
('4.Hostile/Faker', 85.71428571428572, 11)
Vehicle.Tank.Heavy:
('Land equipment.Vehicles.Tank.Heavy', 94.44444444444444, 873)
10061000001202030000
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