A pygame engine for common game operations like vector math and maintaining events in the game loop
Project description
Game Utils
0.2.5
game-utils is a pygame engine. The engine includes modules to facilitate boilerplate game operations.
Requirements
Dependences:
- pygame
- numpy
Example usage
from game_utils.game import Game
from game_utils.screen import ScreenSettings
import pygame
class MyAwesomeGame(Game):
def __init__(self, player_speed: int, screen_settings: ScreenSettings):
super().__init__(screen_settings)
# Where, and how big, to draw the player.
# I like to scale things by the screen size.
self.player_radius = self.screen_settings.height / 4
self.player_rect = pygame.Rect(
self.screen_settings.height / 2 - self.player_radius,
self.screen_settings.width / 2 - self.player_radius,
self.player_radius * 2,
self.player_radisu * 2,
)
self.player_speed = player_speed
def _update_screen(self):
self.screen_settings.screen.fill(
self.screen_settings.bg_color or "dodgerblue2"
)
pygame.draw.circle(
self.screen_settings.screen,
"lightseagreen",
self.player_rect.center,
self.player_radius
)
def _update(self):
# any other game logic...
# This came from a tutorial I found on custom events...
pressed_keys = pygame.key.get_pressed()
up, down, left, right = map(
lambda key: key * self.player_speed,
[pressed_keys[key] for key in [pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT, pygame.K_RIGHT]]
)
self.player_rect.move_ip((-left + right, -up + down))
def _events(self, event: pygame.events.Event):
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.ESCAPE]:
self.running = False
if __name__ == "__main__":
# these could also come from a config file
game = MyAwesomeGame(
player_speed=10,
screen_settings=Game.ScreenSettings(
bg_color="coral2",
width=600,
height=400
)
)
print("Starting game...")
game.run()
print("Thanks for playing!")
Toolkit
Manual library installation
Run this command in your pygame project to install the game-utils package manually into your code base
python -m game-utils.toolkit
This will download the whole library into your project. Some platforms don't allow you to add Python packages, so it might be prudent to pull this library directly into your code. Batocera is an example, as well as other Raspberry Pi systems that come packaged without the ability to install new software.
Demo Game Run:
python -m game-utils.demo
See Also...
My ongoing game projects
- Madmadam Games gitlab
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