Various game programming patterns.
Project description
Game Programming Patterns (gpp)
Overview
The gpp package provides a collection of design patterns and best practices for game programming. It aims to help developers implement common patterns in their games, improving code organization, maintainability, and performance.
This collection is from Game Programming Patterns by Robert Nystrom.
The code however may vary from the authors' original implementation. The book is a very good read, highly recommended.
Installation
To install the gpp package, you can use pip:
pip install gpp
Usage
Here are some examples of how to use the gpp package in your game development projects:
from gpp import SomeClass
# Example usage of SomeClass
instance = SomeClass()
instance.do_something()
Contributing
Contributions are welcome! Please feel free to submit a pull request or open an issue for any suggestions or improvements.
License
This project is licensed under the MIT License. See the LICENSE file for more details.
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