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Gamesutil

[!NOTE] Installation is supported only for the following:

  • Windows
  • Linux

[!NOTE] Development requires a fully configured Dotfiles dev environment

Table of Contents

Installation

Pip

python3 -m pip install gamesutil

Manifest

Create the Save-Manifest.json

[!NOTE] Any instances of {STEAM_ID} are automatically replaced by the program with your Steam ID
If multiple Steam Ids are present in the Steam installation, the program will prompt the user for clarification

The Manifest should contain:

  • coldLocation: The folder where the cold saves are stored
  • saves:
    • save:
      • coldName: The folder name that will be stored in the cold save location
      • hotLocation: The location of the hot save
{
  "coldLocation":"F:\\misc\\src\\gamesutil\\saves",
  "saves": [
    {
      "coldName":"My Game Save",
      "hotLocation": "%USERPROFILE%\\AppData\\Local\\Game Company\\The Game"
    },
    {
      "coldName":"My Other Game Save",
      "hotLocation": "C:\\Program Files (x86)\\Steam\\userdata\\{STEAM_ID}\\976730"
    }
  ]
}

In the above sample:

  • cold location: F:\misc\src\gamesutil\saves\My Game Save

  • hot location: "%USERPROFILE%\AppData\Local\Game Company\The Game"

  • hot location: "C:\Program Files (x86)\Steam\userdata\{STEAM_ID}\976730"

[!NOTE] Hot location: should point to the directory where the game saves
Cold location: your backup {STEAM_ID} is replaced by the program with the actual Steam Id, if multiple exist in your system it will prompt the user for clarification

Usage

Collect

-sm The location of the Save Manifest

gamesutil collect -sm C:\PATH\TO\SAVE-MANIFEST.JSON

This will copy all hot saves listed in the manifest into the cold save location

Inject

-sm The location of the Save Manifest

gamesutil inject -sm C:\PATH\TO\SAVE-MANIFEST.JSON

This will copy all the cold saves listed in the manifest into the hot save location

Old

An "old" folder will be created inside the cold location, this folder maintains
a copy from the previous collection and its useful in the event the most recent game save is corrupted

Development

[!NOTE] Development requires a fully configured Dotfiles dev environment

source init.sh

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