Hacker-first, scriptable GBA emulator with HTTP API
Project description
gbax — Game Boy Advance you can drive.
Bring a keyboard, bring an LLM, bring both.
gbax is an emulator you can talk to. It plays Game Boy Advance games in a window with sound and a keyboard — and in the same session, it exposes the framebuffer, memory bus, and input as an HTTP API any coding agent can reach. Use it to speedrun Pokémon Emerald with Claude Code looking over your shoulder, or to test a neurosymbolic policy against 3,500+ hand-crafted GBA environments where the level designers were genre masters. Same emulator, same session, same API. Whether you're the player or the algorithm, you're in the loop together.
Three commands
$ pip install gbax
$ gbax download "pokemon emerald"
$ gbax play emerald
Pokémon Emerald, in a window, with sound. The wheel ships a prebuilt
mgba_libretro.so; no cmake, no apt-get, no $GBAX_CORE_PATH.
The cooperative loop
Launch gbax with both the keyboard surface and the HTTP API:
$ gbax play emerald --listen --plugin gbax.plugins.emerald_party
gbax HTTP API listening on http://127.0.0.1:8420
plugin route: GET /plugins/emerald_party/party
plugin route: GET /plugins/emerald_party/slot/{idx}
Open another terminal — yours, or your coding agent's:
$ curl -s localhost:8420/plugins/emerald_party/party | jq '.slots[0]'
{ "species": 280, "level": 11, "hp": 33, "max_hp": 33,
"exp": 853, "friendship": 113 }
The plugin decoded Torchic's encrypted party slot for you. Want to know which menu the player is in right now? Take a screenshot in one atomic round trip:
$ curl -s -X POST localhost:8420/action \
-H 'content-type: application/json' \
-d '{"steps":[{"screenshot": true}]}' \
| jq -r '.screenshots[0]' | base64 -d > /tmp/now.png
Now you, or the agent, can look at /tmp/now.png and decide what to
do. The agent presses a button by sending the next action. The human
can keep playing — both inputs combine via set-union, neither blocks
the other.
That's the loop. The agent watches, thinks, sometimes nudges. You keep your hand on the keyboard. Together you write the next plugin, discover the next memory address, build the next algorithm.
What you get
- 3,555 ROMs in a fuzzy-searchable bundled No-Intro index.
gbax downloadpulls from the public archive.org mirror. - One HTTP API exposing the framebuffer, full memory bus, input,
cheat codes, save states, and an atomic
/actionfor multi-step agent plans. - Plugins that publish their own endpoints under
/plugins/<name>/.... The agent can write plugins for itself. - State tracker — supervised memory inference. Learn game memory by labeling, not by reading per-game wikis.
- Macros, save states, cheat codes for the player who just wants to play. ~6,700 cheat codes vendored from libretro-database; no network at runtime.
- GPU shaders (
crt-lottes, custom WGSL) when you want pretty. - One
pip install, one MPL-2.0 license, Linux x86_64 today.
Discovery toolkit
The AI-research / collaboration surface. Each entry links to its own docs/ page.
- HTTP API —
/frame,/buttons,/memory,/step,/action(atomic multi-step),/capture_state(record labeled snapshots),/plugins/<name>/...(per-plugin namespaces),/plugins(active plugin listing). - Plugins — Python files that hook the play
loop AND publish HTTP routes. The bundled
gbax.plugins.emerald_partyis the canonical example: a cookbook page walks through how it was built. - State tracker — capture / compile /
refine flow. Label what's true (
hp=22, scene=overworld); gbax intersects labels across captures and infers where each value lives. - In-process Controller (automation.md) — the headless-script counterpart to plugins. Same scripting power without an HTTP round-trip.
The play surface
For the human-first reader. Each entry links to its details.
- Play window — SDL with sound, keyboard, save states. Hotkeys
are documented in docs/cli.md. Headlines:
Ctrl+1..9saves a slot,Shift+1..9loads,Left-Shiftis 8× fast-forward,F12screenshots. - Cheats —
gbax cheats <rom>lists;gbax pin <rom> F1 max-moneybinds;F1-F9toggle in-game. Pins persist per ROM. - Macros — record a button sequence with
Ctrl+R, bind to any letter / digit / F-key, replay anywhere in-game. - Shaders —
gbax play <rom> --renderer=wgpu --shader=crt-lottesvia the optional[gpu]extra. Full guide in docs/shaders.md. - Save state slots survive restarts. Per-ROM, in
~/.gbax/saves/<rom-sha1>/.
Architecture
flowchart TB
subgraph clients[" "]
direction LR
kbd([Keyboard])
http([HTTP client<br/>script · LLM · shell])
end
subgraph cli["gbax CLI (Typer)"]
play["gbax play"]
serve["gbax serve"]
other["search · download · state · macro · pin · …"]
end
sdl["SDL renderer<br/>window + audio + input"]
api["FastAPI server<br/>/frame /buttons /memory /step<br/>/action /capture_state /plugins/…"]
rt["EmulatorRuntime<br/>step · framebuffer · memory · save slots<br/>thread-safe via RLock"]
plugins["Plugins<br/>Python @on_* handlers + @p.route()"]
lr["LibretroCore<br/>~300 LOC cffi shim"]
so["mgba_libretro.so"]
kbd --> sdl
http --> api
play --> sdl
play -.--> api
serve --> api
sdl --> rt
api --> rt
plugins --> rt
plugins --> api
rt --> lr
lr --> so
classDef ext fill:#eef,stroke:#33a,stroke-width:1px;
classDef core fill:#fef9c3,stroke:#a16207,stroke-width:1px;
class kbd,http ext;
class so core;
EmulatorRuntimeis thread-safe via anRLock./actionand/capture_statehold the lock for their full duration; the SDL play loop blocks for the few ms each action takes, then resumes.- The SDL window, the FastAPI server, and plugin HTTP routes are independent clients of the runtime. They don't know about each other beyond the lock.
LibretroCoreis a ~300-line cffi wrapper around the libretro ABI. Swapping in another libretro core (vba-next, gpsp) is mostly a one-line config change.
Install
pip install gbax # default install
pip install gbax[gpu] # adds wgpu renderer + CRT-Lottes
One command on Linux x86_64. Other platforms fall back to the sdist
and need $GBAX_CORE_PATH set. Full coverage in
docs/installing.md.
Status
- Alpha. v0.10.0. Works on Linux x86_64. macOS / Windows / ARM are PR-welcome.
- MPL-2.0. Same license as the underlying mGBA core.
- No ROMs bundled.
gbax downloadpulls from the public No-Intro mirror at archive.org. Use it for games you own; respect your local laws.
Roadmap
| Status | Slice |
|---|---|
| ⏳ | Predicate filters (@on_state_change("hp", below=20)) + ctx.wait sync API |
| ⏳ | HTTP /state — computed read of every tag in the compiled state map |
| ⏳ | GET/POST /savestate/<slot> over HTTP |
| ⏳ | xBRZ + multi-pass CRT shaders, shader hot-reload, parameter UI |
| ⏳ | macOS / Windows / aarch64 wheels |
| ⏳ | YAML user scripts — Ctrl+H runs a sequence |
Past releases: see GitHub Releases.
Credits
- mGBA by endrift — the emulator core doing the actual heavy lifting. MPL-2.0.
- No-Intro — the canonical ROM-naming and SHA-1 reference.
- archive.org — hosts the No-Intro snapshot we point at by default.
- libretro-database — the cheat-code corpus we vendor.
Project details
Release history Release notifications | RSS feed
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
Source Distribution
Built Distribution
Filter files by name, interpreter, ABI, and platform.
If you're not sure about the file name format, learn more about wheel file names.
Copy a direct link to the current filters
File details
Details for the file gbax-0.12.3.tar.gz.
File metadata
- Download URL: gbax-0.12.3.tar.gz
- Upload date:
- Size: 1.1 MB
- Tags: Source
- Uploaded using Trusted Publishing? Yes
- Uploaded via: twine/6.1.0 CPython/3.13.12
File hashes
| Algorithm | Hash digest | |
|---|---|---|
| SHA256 |
d18c0f3b548e22ea9b296f7b622fc195749fc899ad2201702b6fc99284f8ee54
|
|
| MD5 |
dbf54c8119a369ea185a031254a0fedf
|
|
| BLAKE2b-256 |
5795773fc4ebe50ff6f4d679daee114a35b6ea3099a7ba58e70ada1fb359d3fc
|
Provenance
The following attestation bundles were made for gbax-0.12.3.tar.gz:
Publisher:
release.yml on apiad/gbax
-
Statement:
-
Statement type:
https://in-toto.io/Statement/v1 -
Predicate type:
https://docs.pypi.org/attestations/publish/v1 -
Subject name:
gbax-0.12.3.tar.gz -
Subject digest:
d18c0f3b548e22ea9b296f7b622fc195749fc899ad2201702b6fc99284f8ee54 - Sigstore transparency entry: 1782624417
- Sigstore integration time:
-
Permalink:
apiad/gbax@13b962865e147e073af01dbb083a76b19cbb1c74 -
Branch / Tag:
refs/tags/v0.12.3 - Owner: https://github.com/apiad
-
Access:
public
-
Token Issuer:
https://token.actions.githubusercontent.com -
Runner Environment:
github-hosted -
Publication workflow:
release.yml@13b962865e147e073af01dbb083a76b19cbb1c74 -
Trigger Event:
release
-
Statement type:
File details
Details for the file gbax-0.12.3-py3-none-manylinux_2_28_x86_64.whl.
File metadata
- Download URL: gbax-0.12.3-py3-none-manylinux_2_28_x86_64.whl
- Upload date:
- Size: 982.8 kB
- Tags: Python 3, manylinux: glibc 2.28+ x86-64
- Uploaded using Trusted Publishing? Yes
- Uploaded via: twine/6.1.0 CPython/3.13.12
File hashes
| Algorithm | Hash digest | |
|---|---|---|
| SHA256 |
697c366cf61455871203ee1e161612a3149aa922477e1ca08ac3c3e92024d8b6
|
|
| MD5 |
857107dcb4e385f13941deddb68ae05f
|
|
| BLAKE2b-256 |
cdd72576954df9854305bf865bbf7a24ec302c0302af0251782b70d2fc6a2ae9
|
Provenance
The following attestation bundles were made for gbax-0.12.3-py3-none-manylinux_2_28_x86_64.whl:
Publisher:
release.yml on apiad/gbax
-
Statement:
-
Statement type:
https://in-toto.io/Statement/v1 -
Predicate type:
https://docs.pypi.org/attestations/publish/v1 -
Subject name:
gbax-0.12.3-py3-none-manylinux_2_28_x86_64.whl -
Subject digest:
697c366cf61455871203ee1e161612a3149aa922477e1ca08ac3c3e92024d8b6 - Sigstore transparency entry: 1782624608
- Sigstore integration time:
-
Permalink:
apiad/gbax@13b962865e147e073af01dbb083a76b19cbb1c74 -
Branch / Tag:
refs/tags/v0.12.3 - Owner: https://github.com/apiad
-
Access:
public
-
Token Issuer:
https://token.actions.githubusercontent.com -
Runner Environment:
github-hosted -
Publication workflow:
release.yml@13b962865e147e073af01dbb083a76b19cbb1c74 -
Trigger Event:
release
-
Statement type: