GBC Scene Forge
Version 0.1.1 is a local browser editor with an explicitly supplied Python game connector. It has no runtime Python dependencies. The package contains its HTTP service, browser UI, document storage, task runner and durable transaction store. Atlas decoding, rendering, source translation and game builds belong to the host connector. No connector is discovered or executed automatically.
Installation
python -m pip install gbc-scene-forge==0.1.1
The PyPI package includes the browser UI and service. A host game supplies the connector and launcher described below.
Development
make setup PYTHON=python3.12
make lint test build
The build creates dist/gbc_scene_forge-0.1.1-py3-none-any.whl and a source
archive, and tests the wheel in a clean environment. See
building and releasing for tooling and manual PyPI publication.
For local development, hosts can install this checkout with
python -m pip install -e ../gbc-scene-forge or use their dependency manager's
editable path support.
Launching
Install the package through the host project's locked dependencies. A host launcher constructs its connector and calls:
from gbc_scene_forge.server import serve
serve(connector, port=8765)
The connector supplies an explicit Workspace(root, drafts, history, reviews).
The service binds to loopback and uses a per-session mutation token. Connectors
are trusted local Python code, not a sandboxed plugin system. The host must recover
existing transactions before importing game modules that require approved sources.
Connector contract version 1
gbc_scene_forge.contract.Connector specifies the interface. Its implementation
supplies:
| Method | Responsibility |
|---|---|
catalog() |
Project identity, capabilities, target profiles, image families and asset entries |
load(target, template=False) |
Working scene, fixed cells, constraints, marker annotations and draft revision |
normalize(scene) / check_shape(scene) |
Legacy document interpretation and structural game validity |
source_revision(target) |
Opaque revision of relevant source dependencies |
preview(scene, light, state, frame) |
PNG data URL, collision grid and authoritative comparison result |
validate(scene) |
Validity, errors/warnings and structured issues |
compare(scene) |
Whether game-relevant content differs; not restricted to the cell grid |
asset(name) / export(scene) |
Encoded image bytes and the connector's portable handoff |
input_files(root) / output_files(root) |
Explicit workspace file inventories |
prepare(scene, stage, review_id) |
Staged candidate and a BuildPlan |
approve(plan, stage, review_id) |
Bind project-specific approval metadata after explicit review confirmation |
activity(text, fallback) / refresh() |
Project-specific activity descriptions and cache invalidation |
Catalog profiles declare cell_size, erase_cell, lighting, states, optional
guide dimensions and animation_frames/animation_interval_ms/animation_label. Asset entries declare
opaque id, display label, family, compatible profiles, and either an explicit
image rect or a stamp's cells. Sprite references set reference: true; their
rectangles may declare an origin. The browser never decodes IDs or map characters.
Capabilities control Apply, export, templates and composition references. Every project supplies at least one profile and preview mode. Required contract methods remain available even when an operation reports unsupported capabilities.
The working grid schema retains profile as the opaque target key and
source_digest as an opaque revision for compatibility. Fixed coordinates are
returned as locked; constraints supplies reasons. Conditional game rules stay
authoritative in connector validation. Issue objects contain code, message
and, when available, a cell or region location.
Documents
New saves and JSON downloads use envelope version 2:
{
"version": 2,
"connector": "example-game",
"id": "draft-name",
"name": "Draft name",
"target": "room",
"source_revision": "opaque-revision",
"content": {
"width": 7,
"height": 5,
"cells": [],
"references": []
}
}
The illustrative cells must contain the declared number of rows and columns in
a real document. Connector extensions live inside content and survive saves.
Version-1 flat documents pass through connector normalization. Loading leaves
their original bytes untouched; saving migrates that file with its existing ID
and raw-byte revision guard. Unsupported versions, connector identities and
unrecognized envelope fields are rejected without rewriting files. Existing
source-staleness checks still apply to migrated drafts.
Original scene snapshots
The first successful draft save for each scene preserves the connector's current
game document in Workspace.drafts/.originals/. It captures the live scene before
draft edits, including when the first saved draft came from a template or import.
The key includes connector identity and target, without interpreting target IDs.
Later saves, Apply, Undo and draft deletion never overwrite or remove that file.
Open original appears for the selected scene when its snapshot exists. It loads the preserved content into the editor with an ORIGINAL tag. The button is disabled while that original is open without edits; editing re-enables it, and loaded drafts always allow opening the original even when their content matches. Restoration uses the current source revision for normal validation and reviewed Apply. Loading changes no game files. Open current version continues to load today's game sources; Revert changes still restores the last opened/saved canvas. Unsupported historical content or changed fixed cells still fail connector validation rather than bypass it. Original snapshot bytes remain unchanged when loaded.
Snapshots start with the game state at the first save after this feature is
installed; earlier game changes cannot be reconstructed from existing drafts.
Keep the .originals/ files with the workspace for long-term restoration.
Apply and recovery
BuildPlan declares candidate source paths, allowed outputs, required artifacts,
ordered CheckStep commands, environment, review views and approval data. Commands
are argument arrays, run in an isolated candidate directory. Preparation and
approval operate on that directory; connectors must not mutate live sources.
The runner checks source, candidate and installed editor-package fingerprints, rejects escaping paths, requires declared artifacts, excludes only declared outputs from the frozen-source comparison, and promotes only declared sources/outputs. It preserves process-group cleanup, bounded output, worker health, reconnectable status, conflict-aware rollback and interrupted-transaction recovery. Existing transaction/job formats are retained; history paths come from the workspace.
Independent acceptance fixture
tests/fixture_connector.py provides a different 7 × 5 scene with four-pixel cells,
opaque asset IDs, non-grid game content, JSON sources and a small Python compiler.
It imports no host game, atlas library or imaging library. Run:
.venv/bin/python -m unittest discover -s tests -p 'test_*.py'
.venv/bin/python tests/serve_fixture.py --root /tmp/forge-fixture --port 8777
node tests/browser.mjs http://127.0.0.1:8777/
The browser check requires a local Chrome installation; its third argument can override the default macOS executable. The fixture proves this contract is independent of one game. Additional real games may require explicit future capabilities rather than game-specific branches in the editor.
License
MIT. Copyright (c) 2026 Michael Clifford.
Metadata
Release files for gbc-scene-forge 0.1.1
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | Provenance | Actions |
|---|---|---|---|---|
| gbc_scene_forge-0.1.1.tar.gz | 82.2 kB | With provenance | Details for gbc_scene_forge-0.1.1.tar.gz |
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Actions Reset |
|---|---|---|---|---|
| gbc_scene_forge-0.1.1-py3-none-any.whl | Python 3 | none | any | Details for gbc_scene_forge-0.1.1-py3-none-any.whl |
Total release size: 123.3 kB
Release files / gbc_scene_forge-0.1.1.tar.gz
| Download URL | gbc_scene_forge-0.1.1.tar.gz |
|---|---|
| Size | 82.2 kB |
| Tags | Source |
|
SHA-256 checksum How to use checksums |
d6edf11d6c6632846aad13ef6d46d51d944bd50c2075998269e85f8c68045358
|
|
BLAKE2b-256 checksum How to use checksums |
262669f78703777f3f86b7c80b7e04389318d1b87ca88d1c90f8a724c09d77ce
|
| Upload date | |
|
Uploaded using Trusted Publishing? What is trusted publishing? |
Yes |
| Uploaded via |
twine/7.0.0 CPython/3.13.16
|
Provenance
Provenance describes where a file came from. On PyPI, provenance is shared via attestations, which provide a verifiable record of the build or publishing details. View details, limitations and caveats.
PyPI Publish Attestation
PyPI verified that this artifact, at this checksum, originated from the publisher listed below.
Signed by GitHub Actions, verified by PyPI on Oct 24, 2026.
Transparency logRelease files / gbc_scene_forge-0.1.1-py3-none-any.whl
| Download URL | gbc_scene_forge-0.1.1-py3-none-any.whl |
|---|---|
| Size | 41.1 kB |
| Tags | Python 3 |
|
SHA-256 checksum How to use checksums |
a58716cf0d9c59cdcdd4940697fceb60c7b626dced3d6ae58fd24f62a05d3e15
|
|
BLAKE2b-256 checksum How to use checksums |
2a0ce1402c0bdb284d6c8c592736c443e255fd74a120b344f64ab165aa4ecff5
|
| Upload date | |
|
Uploaded using Trusted Publishing? What is trusted publishing? |
Yes |
| Uploaded via |
twine/7.0.0 CPython/3.13.16
|
Provenance
Provenance describes where a file came from. On PyPI, provenance is shared via attestations, which provide a verifiable record of the build or publishing details. View details, limitations and caveats.
PyPI Publish Attestation
PyPI verified that this artifact, at this checksum, originated from the publisher listed below.
Signed by GitHub Actions, verified by PyPI on Oct 24, 2026.
Transparency logSecurity for gbc-scene-forge 0.1.1
Provenance
Provenance describes where a file came from. On PyPI, provenance is shared via attestations, which provide a verifiable record of the build or publishing details. View details, limitations and caveats.
Full provenance
All 2 files in this release have been uploaded with provenance metadata.
Attestation for gbc_scene_forge-0.1.1.tar.gz
PyPI Publish Attestation
PyPI verified that this artifact, at this checksum, originated from the publisher listed below.
Signed by GitHub Actions, verified by PyPI on Oct 24, 2026.
Transparency logA note on package security
PyPI is a repository for distributing packages, not a service for auditing them. While third-party security researchers and our staff do their best to detect and remove malicious packages, PyPI cannot guarantee the quality, security or suitability of any given package.
To learn more about protecting yourself from malicious actors, visit our package security documentation.