Mutation testing for GDScript and Godot: find the bugs your green tests would miss.
A community tool, not affiliated with or endorsed by the Godot Foundation.
What it is
Coverage tells you a line ran. Mutations tell you if a bug there would be caught: a killed mutant means yes, a survivor means no. A standalone CLI, no AI required.
Same idea, other languages: mutmut for Python, Stryker for JS/TS, PIT for Java.
gdmutant mutates your GDScript (flips >↔>=, and↔or, bumps a number, deletes a statement),
reruns your tests once per change, and reports the survivors.
The --html report, open on turn_order.gd. A survivor in the source, and marked on line 27:
and its detail card: what it means, why it's risky, and how to close it.
Prerequisites
- Godot 4.3+ (see Compatibility for exact versions),
on your PATH so a plain
godot --versionworks, or pass--godot <full-path>on every gdmutant command instead. - GUT or gdUnit4,
already installed and enabled in your project, if you use either. A different test runner works
too, via
--runner command: any headless command that exits non-zero on failure. - Python 3.12+ (check with
python --version).
Quickstart
This mutates corpus/, a small real Godot project bundled in this repo just for this: a real
script and a real GUT/gdUnit4 suite to try gdmutant against before pointing it at your own.
git clone https://github.com/kphutt/gdmutant
cd gdmutant # corpus/ lives right here, at the repo root
pip install . # installs gdmutant and its own dependencies
python scripts/install_gdunit4.py # gdUnit4 is a Godot addon that isn't vendored in git; this fetches it
gdmutant run corpus/turn_order.gd --project corpus --runner gdunit4 --html
# mutates one file, reruns corpus/'s real GdUnit4 tests against each mutant
Output:
...
corpus\turn_order.gd:27 func can_act
27 | return alive and not stunned
| ^ changed and to or: every test still passed
gap Your tests pass whether this needs both sides (`and`) or just one
(`or`). No test covers the case that tells them apart: the
operands disagreeing (one true, one false).
risk Your tests can't tell 'needs both' from 'needs either.' A change
that loosens or tightens this guard would pass every test.
start Add a test where exactly one side is true and the other false,
and assert the outcome.
more https://github.com/kphutt/gdmutant/blob/main/docs/survivors/README.md#boolean
──────────────────────────────────────────────────────────────────────────
Results
Mutation score: 61.1%
killed: 11
timeout: 0 (counted as killed)
survived: 7
ignored: 0 (suppressed, excluded from score)
invalid: 0
error: 0
Wrote HTML report to gdmutant-report-turn_order-<timestamp>.html. Open it in a browser.
Point it at your own project
pip install 'gdmutant==0.1.*' # gdmutant is 0.x: pin the minor so a new one is a move you make on purpose
Pick your test runner with --runner (required). GUT or
gdUnit4 — Godot has no built-in test runner, so both
ship as addons: a plugin folder (addons/gut/ or addons/gdUnit4/) that lives inside a Godot
project. Whichever you pick needs to already be installed there, in the project you're pointing
gdmutant at. Godot itself needs to be on PATH, or point at it with --godot <path>.
gdUnit4's usual test layout matches gdmutant's default --tests res://test, so a gdUnit4 command
needs no --tests flag. GUT needs it spelled out: its stock layout puts suites in test/unit/
instead, and GUT's own -gdir doesn't search subdirectories.
# GUT
gdmutant run ../my-project/src/module.gd --project ../my-project --runner gut --tests res://test/unit --json
# gdUnit4
gdmutant run ../my-project/src/module.gd --project ../my-project --runner gdunit4 --json
--json follows the
mutation-testing-elements schema
See the survivor reference for what
ignored, invalid and error mean.
Killing Survivors
Kill each survivor with a real test, or mark a genuine equivalent with # gdmutant: ignore and a
reason (details). Re-run until nothing survives. A mutation score
isn't a target to hit, it's a direction to watch. There's no universal "good" number.
GitHub Actions
gdmutant also ships as a GitHub Action, so a pull request can report its own survivors. Save this as
.github/workflows/mutation.yml:
name: Mutation testing
on:
pull_request:
push:
branches: [main]
jobs:
gdmutant:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
fetch-depth: 0 # `since` below needs the base commit in the clone
- uses: kphutt/gdmutant@05728864a1c9330d632e2aab2348ff4442f3d61d # v0.1.0
with:
godot-version: "4.7.0" # the only required input
paths: src # what to mutate (default: the whole project)
runner: gdunit4 # or gut, or command
# A PR diffs against its base commit. A merge to main diffs against the commit
# it replaced. Either way, only the code that actually changed gets mutated.
since: ${{ github.event_name == 'pull_request' && github.event.pull_request.base.sha || github.event.before }}
It sets up Godot, installs gdmutant, runs it, and writes every survivor with its gap / risk /
start explanation into the job summary, where reviewers already look. Survivors are output, not
failure: the step fails only on a real error, such as a suite that was already red. Your project
brings its own GUT or gdUnit4 addon, the same one your existing test job uses.
Most iteration happens locally with gdmutant run above -- a GitHub Action is too slow a feedback
loop for that, since you already run your tests before committing. Its value here is as a CI check:
scoped to just what changed, it catches anything a local run missed, without paying to mutate the
whole project on every PR and push. Godot boots once per mutant, so that full-project cost is real,
which is what since avoids. Drop it (and fetch-depth) for an occasional full-project scan
instead.
Every input and output, and how to pin a version, is in the guide.
Compatibility
| Verified at every release | Expected to work | |
|---|---|---|
| Godot | 4.7.0 | 4.3+ |
| Runner | GUT 9.7.1, gdUnit4 6.1.3 | GUT 9.x, gdUnit4 6.x, any headless command |
Documentation
- Survivor reference: every operator explained, the score formula, how to kill or justify each.
- Design & architecture: the engine and the "Saboteur & the Jury" design.
- The gdmutant guide: the CLI, troubleshooting, and the GitHub Action, in one place.
- Contributing · Changelog · Credits
License
MIT, © 2026 kphutt.
Release files for gdmutant 0.1.1
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| File | Size | Uploaded | |
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|---|---|---|---|---|
| gdmutant-0.1.1-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 651.0 kB
Release files / gdmutant-0.1.1.tar.gz
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