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A static library of Genshin item/char info. (WIP)

Project description

GI Static Data Library

• If contact is needed urgently, please send me a friend request in Discord, @sys_delta. I'm much more active on discord than gmail.

License
This project is licensed under the MIT License.

This is my personal project of making a library containing information on items, characters and weapons from a game I play, named Genshin Impact. I made this library to serve as a static, usable offline library. For some this may be useful. For me it's just a hobby.

Current Details:

README UNDER UPDATE - THIS IS A DEV BUILD!

REQUIRED DEPENDENCY (Installing GISDL also installs the dependencies): Packaging The newly added level 95 and level 100's ascension stats, and the moonsign stuff have not been added yet. I have to create the logic for it to prevent errors.

Characters Added:

  • Aino, Albedo (IGNORE THE KAZUHA, IT'S A PLACEHOLDER)

🚀 genshin-impact Data Library Integration Guide

The genshin-impact library provides static character and material data. This guide covers installation, core retrieval, and Discord implementation using slash commands and autocompletion. The core package for all data functions is genshin_impact.

1. Installation and Safe Core Retrieval

Begin by installing the library and setting up a safe import pattern to prevent your application from crashing if the dependency is missing. And also optionally an update check.

💾 Installation

pip install genshin-impact

🐍 Safe Data Retrieval Pattern (Recommended)

import discord
from discord import app_commands

try:
    # Import the main data lookup function
    from genshin_impact import get_character_data
except ImportError:
    # Handle the missing dependency gracefully
    print("❌ FATAL ERROR: genshin_impact not installed or accessible.")
    # In a Discord bot context, you would log this error or notify the user.
    
# Primary retrieval
character_data = get_character_data("albedo") 
if not character_data:
    # Handle Character Not Found (e.g., return None)
    return

🔎 Checking for Updates

The check_for_updates() function allows you to programmatically check the PyPI repository to see if a newer version of the genshin-impact package is available. Using Python 3.10+ Structural Pattern Matching, you can handle specific build statuses like development modes or outdated dev versions.

from genshin_impact import check_for_updates

def check_for_new_version():
    update_status = check_for_updates()
    message = update_status.get("message", "Unknown status")
    
    # Structural Pattern Matching (Python 3.10+)
    match update_status.get("status"):
        case "update":
            print(f"✨ UPDATE AVAILABLE! {message}")
        case "outdated_dev":
            print(f"⚠️ DEV BUILD OUTDATED: {message}")
        case "dev":
            print(f"🛠️ DEVELOPMENT MODE: {message}")
        case "ok":
            print(f"✅ Status: {message}")
        case _: # This is the wildcard/fallback
            print(f"⚠️ Update Check Failed: {message}")

check_for_new_version()

2. 🤖 Discord Bot Implementation (Cogs)

It is recommended to use a commands.Cog as it's standard (I think). This example (I just used my own genshin cog for this) includes autocompletion and dynamic embed colors based on the character's element.

import discord
from discord import app_commands
from discord.ext import commands
from genshin_impact import get_character_data, get_all_characters_data 

class GenshinCog(commands.Cog):
    def __init__(self, bot):
        self.bot = bot
        # Hex color mapping for Genshin Elements
        self.element_colors = {
            "pyro": 0xef797d,
            "hydro": 0x4cc3f1,
            "anemo": 0x75f3d9,
            "electro": 0xaf8ef3,
            "dendro": 0xa5c83b,
            "cryo": 0x98def4,
            "geo": 0xffae00
        }

    @app_commands.command(name="character", description="Get stats for a Genshin Impact character")
    @app_commands.describe(name="Start typing a character name...")
    async def character(self, interaction: discord.Interaction, name: str):
        # name will be the lowercase 'key' from our autocomplete value
        data = get_character_data(name)
        
        if not data:
            return await interaction.response.send_message("Character not found!", ephemeral=True)
        
        # Determine embed color based on element
        element = data.get('element', '').lower()
        color_hex = self.element_colors.get(element, 0x808080) 

        embed = discord.Embed(
            title=data.get('name'),
            description=f"**Element:** {data.get('element')} | **Weapon:** {data.get('weapon_type')}",
            color=discord.Color(color_hex)
        )
        embed.set_footer(text=f"{data.get('role')}")
        
        await interaction.response.send_message(embed=embed)

    @character.autocomplete('name')
    async def char_autocomplete(self, interaction: discord.Interaction, current: str):
        all_chars = get_all_characters_data()
        
        # Return the internal key as 'value' for perfect lookup accuracy in the command
        return [
            app_commands.Choice(name=char['name'], value=key)
            for key, char in all_chars.items() 
            if current.lower() in char['name'].lower()
        ][:25] # Discord suggestion limit

async def setup(bot):
    await bot.add_cog(GenshinCog(bot))

3. Accessing Detailed Levels and Tiers

The dictionary returned by get_character_data(name) contains structured information. To display all levels (e.g., C1-C6, or all Ascension Levels), you must iterate through the respective lists or dictionaries.

Requested Detail Access Key Data Structure Display Logic
Talent Info / Levels data['talents'] list of dict Iterate to display the name and description of each of the three main talents.
Constellation Info / Levels data['constellations'] list of dict Iterate (indices 0-5) to display the name and description for each Constellation (C1 to C6).
Character Level data['ascension_levels'] dict (keys are level brackets) Iterate over keys (.items()) to display all level milestones and their associated stat changes.

4. 🧩 Talent Material Retrieval (get_talent_materials)

This method handles internal mapping for talent levels (Index 0 = Level 1->2, Index 8 = Level 9->10). It automatically includes Weekly Boss materials and the Crown of Insight at the correct levels. Options:

  • "all": Formatted string with bold headers and Markdown hyperlinks (Ideal for Discord Embeds).
  • "alltext": Plain text string with headers but no links/bolding (Uses \n instead of #).
  • "allraw": Returns the raw material list as a list of dictionaries.
  • 0-8 (Integer/String): Returns the formatted requirements for a specific level progression index. ⚙️ Internal Logic: Index Mapping The library internally handles the positional offsets for materials so the user can use a simple 0-8 index system:
Internal Index Level-Up Step Included Items
0 1 -> 2 Books & Common Mats
5 6 -> 7 Weekly Boss Mats start here
8 9 -> 10 Includes Crown of Insight

🤖 Discord Implementation Example

@app_commands.command(name="talents", description="Get talent requirements")
async def talents(self, interaction: discord.Interaction, name: str, index: int = None):
    # Fetch formatted data using the library's internal indexing
    if index is not None:
        # Returns specific index 0-8
        res = get_talent_materials(name, str(index))
    else:
        # Returns full formatted list
        res = get_talent_materials(name, "all")
    
    await interaction.response.send_message(res)

4.1 🧩 Talent Material Retrieval: Handling Positional Data (RAW - Legacy) [You do the formatting yourself]

The amount string for talent materials is a compressed, positionally indexed list of quantities, where zeros (0) are used as crucial placeholders to maintain alignment across all level-up steps.

A. Understanding the Positional Indexing

The code parses the raw string (e.g., "0-0-0-0-0-4-6-9-12") into an amounts list. The index of an item in this list directly corresponds to a specific level-up step:

List Index (i) Level-Up Step Resulting Code Index
0 1 \to 2 materials_by_level[1]
... ... ...
5 6 \to 7 materials_by_level[6]
8 9 \to 10 materials_by_level[9]

B. The Logic for Dealing with Zero Placeholders

The core implementation uses a conditional check if amount > 0: to ignore placeholders while respecting the positional alignment.

  • Case 1: Standard Progression (Talent Books & Common Drops) For materials covering a wide range (often including placeholders, like T3 books), the standard index mapping works by using the check to skip initial zeros:

    1. The if amount > 0: check skips the zero placeholders (e.g., the first five '0's)
    2. Py Code:
    i+1 correctly maps index 5 to level 6 (6->7 step)
    if amount > 0:
    materials_by_level[i + 1].append(...)
    
  • Case 2: Weekly Boss Drops (Hardcoded Exception) Weekly Boss materials often omit the leading zero placeholders, resulting in a short list (e.g., only 4 items for levels 7 through 10). The code must identify this list size and apply a hardcoded offset.

    1. Identify a short list (e.g., len 4) and apply a starting offset
    elif len(amounts) == 4:
    start_level = 6 # Set the start of the   level range
    
    start_level + i maps index 0 to level 6 (6->7 step)
    materials_by_level[start_level + i].append(...)
    

- Update LOGS -

-Update 0.1.3dev1 to dev2-

  • Changed setup.py and setup.cfg to pyproject.toml
  • Tetsing out new update check system.
  • Please dont use dev versions unless you want to contribute.
  • Added a talent method for those who don't want to use the manual method of doing the formatting themselves.

-Update 0.0.9 to 0.1.2-

  • Added Aino
  • Added character list
  • Added pending list
  • Added personal description.
  • Fixed A DAM "CLOSING" ISSUE
  • Added a dependency: Packaging
  • Experimental Test on lvl 90-100 data.

-Update 0.0.2 to 0.0.8-

  • Removed the json load print.
  • Added a guide for retrieving data.
  • Fixed thr guide formatting.
  • Fixed a major file error.
  • Added an update check.
  • Upgraded the guide.
  • Fixed some misc spelling errors
  • Fixed ImportError

-Update-

  • Renamed the repo to genshin impact.
  • Version reset to 0.0.1

-Update 0.1.0 to 0.1.5-

  • Trying to fix the talent retrieve function.
  • Added a print system temporarily to help me debug

-Update 0.0.9-

  • Fixing the lib issues

-Update 0.0.8-

  • Trying a new json retreval system using lib

-Update 0.0.7-

  • Trying to fix the same error that I tried to fix on 0.0.6.

-Update 0.0.6-

  • Fixed an issue with retrieving character list by mats/element/weapon.

-Update 0.0.3 to 0.0.5-

  • Fixed a json error.
  • Fixed multiple json errors. :<
  • I FORGOT TO SAVE THE ERROR FIXES

-Update 0.0.2-

  • Added Albedo
  • Changed the gisl.py lookup system

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