Python bindings for geompp — a C++ 2D/3D geometry library
Project description
geompp
Python bindings for geompp — a C++ 2D/3D geometry library.
Changelog — full release notes for every version.
Install
pip install geompp
Pre-built wheels are available for:
| Platform | Python versions |
|---|---|
| Linux x86_64 | 3.8 · 3.9 · 3.10 · 3.11 · 3.12 |
| Windows x64 | 3.8 · 3.9 · 3.10 · 3.11 · 3.12 |
If your platform or Python version is not in the table above, pip will compile from source — you will need CMake ≥ 3.15 and a C++20-capable compiler.
Quick start
import geompp as g
# Points & vectors
p = g.Point2D(1.0, 2.0)
v = g.Vector2D(3.0, 0.0)
q = p + v # Point2D(4, 2)
diff = q - p # Vector2D(3, 0)
# Lines and intersection
l1 = g.Line2D.make(g.Point2D(0,0), g.Point2D(1,0))
l2 = g.Line2D.make(g.Point2D(0.5,-1), g.Point2D(0.5,1))
hit = l1.intersection(l2) # Point2D(0.5, 0) or None
# 3D
p3 = g.Point3D(1, 2, 3)
plane = g.Plane.xy()
proj = plane.project_onto(p3) # Point3D(1, 2, 0)
# Plane intersections (Line / Ray / Segment / Plane / Triangle)
ray = g.Ray3D.make(g.Point3D(5, 3, 4), g.Vector3D(0, 0, -1))
hit = plane.intersection(ray) # Point3D(5, 3, 0)
axis_y = plane.intersection(g.Plane.yz()) # Line3D along the Y-axis
# Parallel / coplanar tests
plane.is_parallel(ray) # False (ray crosses the plane)
plane.is_coplanar(g.Line3D.make(g.Point3D(0,0,0), g.Vector3D(1, 1, 0))) # True
# Implicit Vector → Point construction
p_from_v = g.Point3D(g.Vector3D(1, 2, 3)) # = Point3D(1, 2, 3)
# Triangle3D intersection with Line / Ray / Segment / Plane / Triangle
tri = g.Triangle3D.make(g.Point3D(0,0,0), g.Point3D(4,0,0), g.Point3D(0,4,0))
hit_line = tri.intersection(
g.Line3D.make(g.Point3D(1, 1, -1), g.Point3D(1, 1, 1))) # Point3D(1, 1, 0)
hit_ray = tri.intersection(
g.Ray3D.make(g.Point3D(1, 1, 4), g.Vector3D(0, 0, -1))) # Point3D(1, 1, 0)
hit_seg = tri.intersection(
g.LineSegment3D.make(g.Point3D(1, 1, -2), g.Point3D(1, 1, 3))) # Point3D(1, 1, 0)
y1 = g.Plane.from_origin_and_normal(g.Point3D(0,1,0), g.Vector3D(0,1,0))
hit_plane = tri.intersection(y1) # LineSegment3D (0,1,0)→(3,1,0)
other = g.Triangle3D.make(g.Point3D(1,1,-1), g.Point3D(1,1,1), g.Point3D(3,1,0))
hit_tri = tri.intersection(other) # LineSegment3D (1,1,0)→(3,1,0)
# Precision
g.set_decimal_precision(g.DP_SIX)
# File parser
parser = g.WktParser.open("geometry.lsv")
while parser.has_next():
item = parser.next()
if item is not None:
print(g.WktParser.to_wkt(item))
Checking coplanarity, orientation, and closest world plane
import geompp as g
pts_flat = [g.Point3D(0,0,0), g.Point3D(1,0,0), g.Point3D(0,1,0), g.Point3D(1,1,0)]
pts_3d = [g.Point3D(0,0,0), g.Point3D(1,0,0), g.Point3D(0,1,0), g.Point3D(0,0,1)]
print(g.are_coplanar(pts_flat)) # True — all on the XY plane
print(g.are_coplanar(pts_3d)) # False — spans 3D space
# Find which world axis plane is closest to the point cloud
plane = g.closest_world_plane_to(pts_flat)
print(plane.normal) # Vector3D(0, 0, 1) → XY plane
# Check / require CCW winding
ring = [g.Point3D(0,0,0), g.Point3D(1,0,0), g.Point3D(1,1,0), g.Point3D(0,1,0)]
print(g.are_ccw(ring)) # True
print(g.are_cw(ring)) # False
# Polygon3D requires CCW outer ring and CW holes
outer = [g.Point3D(0,0,0), g.Point3D(4,0,0), g.Point3D(4,4,0), g.Point3D(0,4,0)]
hole = [g.Point3D(1,3,0), g.Point3D(3,3,0), g.Point3D(3,1,0), g.Point3D(1,1,0)]
poly = g.Polygon3D.make(outer, [hole])
print(poly.size()) # 4
Classes
| 2D | 3D |
|---|---|
| Point2D | Point3D |
| Vector2D | Vector3D |
| Line2D | Line3D |
| Ray2D | Ray3D |
| LineSegment2D | LineSegment3D |
| Polyline2D | Polyline3D |
| Triangle2D | Triangle3D |
| Polygon2D | Polygon3D |
| BBox2D | BBox3D |
| GeometryCollection2D | GeometryCollection3D |
| Plane |
Free functions
| Function | Description |
|---|---|
are_collinear(p1, p2, p3) |
Three points on the same line |
are_coplanar(points) |
List of Point3D on the same plane |
closest_world_plane_to(points) |
XY / YZ / ZX plane nearest to the point cloud |
are_ccw(points[, ref_plane]) |
Counter-clockwise winding (2D or 3D) |
are_cw(points[, ref_plane]) |
Clockwise winding (2D or 3D) |
remove_collinear(points) |
Drop collinear intermediate points |
remove_duplicates(points) |
Drop duplicate points |
average(points) |
Arithmetic mean |
linear_combination(points, weights) |
Weighted sum |
has_intersections(segments) |
Shamos–Hoey: True if any two segments in list[LineSegment2D] cross |
find_intersections(segments) |
Bentley–Ottmann: returns list[Point2D] — every crossing point, sorted left-to-right |
convex_hull(points) |
Andrew's monotone chain: convex hull of a list[Point2D], returned in CCW order |
convex_hull(points, normal=None) |
Convex hull of a coplanar list[Point3D]; optional Vector3D normal (auto-detected if omitted) |
Convex hull
import geompp as g
g.set_decimal_precision(g.DP_THREE)
# An asymmetric 5-pointed star: 5 outer tips + 5 inner concave vertices.
# The convex hull should be exactly the 5 outer tips.
star = [
# outer tips
g.Point2D( 0, 5), g.Point2D( 4, 2),
g.Point2D( 3, -3), g.Point2D(-2, -4), g.Point2D(-3, 1),
# inner concave vertices (will be excluded from the hull)
g.Point2D( 2, 1), g.Point2D( 2, -1),
g.Point2D( 0, -1), g.Point2D(-1, -1), g.Point2D(-1, 2),
]
hull = g.convex_hull(star)
print(f"hull has {len(hull)} vertices:")
for p in hull:
print(" ", p.to_wkt())
# hull has 5 vertices:
# POINT (3 -3)
# POINT (4 2)
# POINT (0 5)
# POINT (-3 1)
# POINT (-2 -4)
Convex hull of a polygon
Polygon2D and Polygon3D expose a convex_hull() method:
import geompp as g
# 3D star polygon (10 vertices, coplanar, CCW)
star = g.Polygon3D.make([
g.Point3D( 0, 5, 0), g.Point3D( 2, 1, 0),
g.Point3D( 4, 2, 0), g.Point3D( 2, -1, 0),
g.Point3D( 3, -3, 0), g.Point3D( 0, -1, 0),
g.Point3D(-2, -4, 0), g.Point3D(-1, -1, 0),
g.Point3D(-3, 1, 0), g.Point3D(-1, 2, 0),
])
hull = star.convex_hull() # Polygon3D with 5 vertices
print(f"hull has {hull.size()} vertices")
# hull has 5 vertices
Convex hull of a simple polyline
Polyline2D.convex_hull() uses Melkman's O(n) algorithm. The polyline must be simple — call is_simple() first.
import geompp as g
# Simple concave path: outer corners with an inner dip at (2,1)
path = g.Polyline2D.make([
g.Point2D(0, 0), g.Point2D(4, 0), g.Point2D(4, 4),
g.Point2D(2, 1), g.Point2D(0, 4),
])
if path.is_simple():
hull = path.convex_hull() # Polygon2D with 4 vertices
print(f"hull has {hull.size()} vertices")
# hull has 4 vertices
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