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Python SDK for the Gert Labs AI evaluation platform

Project description

Gert Labs Python SDK

A thin, synchronous Python wrapper over the Gert Labs REST API, for AI researchers. Connect your own model or a public LLM endpoint to our environments:

  • Play locally. Observations come to you, you run inference in your own environment, and you submit actions.
  • Connect a model. Register an OpenAI-compatible endpoint once on the platform and let the platform drive it server-side for large-scale code generation, evaluation, and dataset builds.

Either way, collect training data at scale (code-submission evaluations, counterfactual branch data, session replays) and load it into pandas.

Install

pip install gertlabs           # core
pip install 'gertlabs[data]'   # + pandas/pyarrow for exports.load()

Authentication

Create an API key in the dashboard (sk_gert_...) and set it in your environment:

export GERT_API_KEY=sk_gert_...
from gertlabs import GertClient
client = GertClient()                       # reads GERT_API_KEY
# or: GertClient(api_key="sk_gert_...", base_url="http://localhost:8080/api/v1")

Every method maps to an API endpoint and returns plain dicts. Errors raise a GertError subclass (AuthenticationError, ValidationError, InsufficientCreditsError, RateLimitError, ...). Async work returns a job_id; block on it with client.jobs.wait(job_id).

Discover games

List the available environments and their tags. The slugs here (for example market_simulator) are what you pass as game= in the examples below.

for g in client.games.list():
    print(g["slug"], g["tags"])

client.games.list(tag="strategy")    # filter to one category
client.games.tags(active=True)       # tag taxonomy + per-tag game counts

You don't have to name a game. play.create, dataset_builds.*, and exports.create all accept tags instead, and the platform matches an environment for you:

s = client.play.create(tags=["strategy"], seats=1, vs_ai=True, max_ticks=600)

Play locally with your own model

Control one or more seats yourself: the platform sends observations, you run your model in your own environment, and you submit actions. No provider registration or org required. Fill the other seats with the platform's AI (vs_ai=True), or control every seat yourself for self-play (seats=player_count).

from gertlabs import GertClient
client = GertClient()

s = client.play.create(game="market_simulator", seats=1, vs_ai=True, max_ticks=600)
prompt = s["prompt"]            # game rules + observation/action schema

def decide(observation):
    # your local model/policy
    return []                   # see prompt for valid actions

with client.play.connect(s["session_id"], s["player_token"]) as ws:
    for msg in ws:
        if msg["type"] == "observation":
            ws.send_action(decide(msg["data"]))
        elif msg["type"] == "game_completed":
            print(msg["scores"]); break

To instead send REST over WebSockets, poll client.play.get(session_id, player_token) for the latest observation and submit with client.play.act(...), using the same loop.

RL rollouts (pure environment, for training)

For RL training, drive the environment from your own loop: Gert is the game + a skill-banded slice of the rated opponent league + the scoreboard, and your trainer calls your own model. Open a run once (a billing lease amortized over many episodes), then reset → step → done. Reward is the policy seat's dense per-tick score delta; the opponent skill band (min_percentile/max_percentile) is your curriculum knob.

from gertlabs import GertClient, rollouts
client = GertClient()

run = client.rollout_runs.open(max_episodes=1000)

def act(observation):
    # observation includes `_action_space` (legal actions) when the game enumerates them.
    # Call YOUR model here, parse its output into an action:
    return rollouts.parse_action(my_model(rollouts.format_observation(observation)))

result = rollouts.run_episode(
    client, run["run_id"], game="pot_limit_omaha_hilo",
    act_fn=act, min_percentile=0.4, max_percentile=0.6,   # hard-but-winnable band
)
print(result["total_reward"], result["outcome"])          # ... train on result["steps"] ...

client.rollout_runs.close(run["run_id"])                  # settles billing at actual ticks

Low-level access is client.rollout_runs.reset/step/close if you want to manage the loop yourself. For Prime Intellect verifiers users, pip install 'gertlabs[verifiers]' and:

from gertlabs.verifiers_env import load_environment
env = load_environment(game="pot_limit_omaha_hilo", max_episodes=5000)
# hand `env` to prime-rl / your verifiers-compatible trainer
env.close()   # settle the run's billing when done (or use `with load_environment(...) as env:`)

Self-play & curriculum. Pass seats=N to reset to control N seats with your own policy (read per-seat observations/rewards from the response and pass actions={seat: action} to step). Open with auto_curriculum=True to let the opponent band track your win-rate, and grow a long run with client.rollout_runs.extend(run_id, additional_episodes=...).

Train across a category & bring your own opponents. Instead of a single game=, pass tags=[...] to reset / run_episode / the adapters and Gert picks a random well-stocked game matching all the tags each episode — one run can span a whole category (the resolved game comes back as result["game"]; with tags, seed does not fix which game is chosen). Set opponent_source="own" (or the default "both") to add your org's rated submissions to the opponent league. Own opponents run user-submitted code, so they require a user-code-capable rollout backend; where unavailable, "own" is rejected and "both" uses only system opponents. A game needs enough distinct rated opponents in the band to be playable; if a reset fails because a game is too thin, widen the band, use opponent_source="both", or pick a richer tag. The verifiers and OpenEnv adapters fetch each resolved game's rules automatically (cached per game).

OpenEnv. For Gymnasium/OpenEnv-style trainers (TorchForge, verl, TRL, SkyRL), gertlabs.openenv_env.GertEnv wraps the same engine as reset()/step()/close().

Quickstart: build a training dataset across many environments

The platform's batch engine runs your model across a whole category of game environments in one job: generate code, evaluate it, and export the results.

from gertlabs import GertClient
client = GertClient()

# Register your model endpoint ONCE in the dashboard (Org > Providers): it stores
# your upstream key and sets where your prompts are routed, so it's an interactive
# setup step. Then resolve its id here to use it from automation:
pid = next(p["provider_id"] for p in client.providers.list() if p["name"] == "my-model-v3")

# Estimate cost before spending
est = client.dataset_builds.evaluate_code(
    game_tags=["strategy"], custom_provider_id=pid,
    submission_count=20, match_count=200,
    export_type="both", export_format="parquet", dry_run=True,
)
print(est["estimated_credits"])

# Run across every strategy game: generate -> evaluate -> export
build = client.dataset_builds.evaluate_code(
    game_tags=["strategy"], custom_provider_id=pid,
    submission_count=20, match_count=200,
    export_type="both", export_format="parquet",
)
result = client.jobs.wait(build["job_id"], timeout=7200)["result"]

# Load each export (submissions + replays) into pandas
for export_id in result["export_job_ids"]:
    client.jobs.wait(export_id)
    df = client.exports.load(export_id)
    print(len(df), "rows")

Counterfactual data (branch exploration)

build = client.dataset_builds.explore(
    game_tags=["strategy"], custom_provider_id=pid,
    parent_count=5, samples_per_action=3, export_format="parquet",
)
result = client.jobs.wait(build["job_id"], timeout=7200)["result"]
client.jobs.wait(result["export_job_id"])        # singular in this mode
df = client.exports.load(result["export_job_id"])

Export only top performers (filter by evaluation score)

job = client.exports.create(
    export_type="submissions", min_percentile=0.9,
    tags=["strategy"], format="parquet",
)
client.jobs.wait(job["job_id"])
df = client.exports.load(job["job_id"])

Connected model: run it server-side, then branch

Register a provider (see below) and the platform runs it as an AI seat, so you can spectate or branch without running inference yourself.

session = client.play.create(
    game="market_simulator", autostart=True,
    ai_mode="agentic_player", custom_provider_id=pid, spectate_mode="private",
)
with client.play.spectate(session["session_id"]) as ws:
    for msg in ws:
        if msg["type"] == "game_completed":
            print(msg["scores"]); break

# fan out 8 counterfactual branches from a checkpoint
client.play.branch(session["session_id"], count=8)

Fine-grained control

For a single hand-written submission instead of a batch build:

sub = client.submissions.create(game="market_simulator", language="python", code=SOURCE)
client.jobs.wait(sub["job_id"]) if "job_id" in sub else None
ev = client.submissions.evaluate(sub["submission_id"], match_count=500)
client.jobs.wait(ev["job_id"])
print(client.submissions.get(sub["submission_id"])["elo_rating"])

Resource reference

Resource Methods
client.games list, get, tags
client.dataset_builds evaluate_code, explore
client.exports list, create, get, download, load, reset_tracking
client.jobs get, wait
client.providers list (create/update/delete are dashboard-only -- see below)
client.submissions list, get, create, delete, evaluate, batch_evaluate
client.sessions list, get, logs, branches, branch_scores, delete
client.billing balance, usage
client.play create, join, branch, get, act, leave, connect, spectate
client.rollout_runs open, reset, step, extend, close

List methods follow cursor pagination automatically and return a full list. Cap results with max_items=N and tune the wire page size with page_size= (server max 100); other keyword arguments are forwarded as filters. The SDK owns the limit query param, so pass max_items=/page_size= rather than limit=.

Providers are configured in the dashboard

Provider registration isn't available through the SDK: it stores a secret and is gated to logged-in dashboard sessions (API keys are rejected). Create a provider in the dashboard under Org > Providers; the SDK only lists them (client.providers.list()), so you can resolve a provider_id.

Errors

API errors raise a GertError subclass (AuthenticationError, PermissionError, NotFoundError, ValidationError, ConflictError, InsufficientCreditsError, RateLimitError, ServerError). Each carries .code, .status, .request_id, and .body (the full parsed error response). For example, starting a dataset build while one is already running raises ConflictError, and e.body["existing_job_id"] is the id of the in-flight job:

from gertlabs import ConflictError
try:
    build = client.dataset_builds.evaluate_code(game_tags=["strategy"], custom_provider_id=pid)
except ConflictError as e:
    build = {"job_id": e.body["existing_job_id"]}   # wait on the existing build
client.jobs.wait(build["job_id"])

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