GK3HD
This project's goal is to modernize Gabriel Knight 3 while faithfully preserving its original look and feel, using its highest supported resolution of 1024×768 as the visual reference.
Features
Features and fixes
- 🖥️ Select modern resolutions from the in-game menu
- 🗺️ Restored SIDNEY and driving map functionality at modern resolutions
- ⌨️ Fixed keyboard camera speed to match the 1024×768 reference
- 📐 UI scaled to match the 1024×768 reference
- 💿 Removed the game's disc drive requirement
Graphics improvements
- ⚙️ Highest-quality graphics settings by default
- 🔍 Added support for and enabled anisotropic filtering by default
- 🖼️ 99.63% of textures (>1024 pixels) upscaled at 4× resolution with SeedVR2 3B
- 🔤 90% of font atlases reconstructed at 4× resolution for sharper text
- 📍 Corrected location alignment with background on the driving map
- 👁️ Corrected facial feature alignment for 4× textures
- 🎨 Corrected gamma and colors to match the original game's native rendering
Performance and compatibility improvements
- ⚡ Modern Vulkan rendering with an improved D7VK build
- 🚀 Faster high-resolution rendering with fewer readbacks and less overhead
- 🧩 Support for the Steam and GOG editions
- 🐧 Experimental Linux and Steam Deck support through Proton
Install and use
Install uv, then run this from a terminal on Windows or on Linux with Steam and Proton:
uvx gk3hd install # Download & install renderer, patch `GK3.exe`, download & install textures
uvx gk3hd status
uvx gk3hd uninstall
Installation selects the current display resolution and finds Steam libraries
automatically. Windows requires Vulkan-capable graphics drivers.
Nonstandard game locations can use --game-dir PATH (protected Windows folders
may require an elevated terminal).
Advanced use
Use gk3hd --help for an overview of all top-level commands.
Patch the game
uvx gk3hd patch list # Browse patch groups and individual patches
uvx gk3hd patch install --dry-run # Preview without changing the game
uvx gk3hd patch install # Apply the recommended executable patches
uvx gk3hd patch verify # Verify patches and game settings
uvx gk3hd patch uninstall # Restore the original executable and settings
This leaves the renderer and textures untouched. Game location and display resolution are detected
automatically; override them with --game-dir PATH and --resolution 3840x2160.
Use --group GROUP or repeat --patch PATCH_ID to choose patches from patch list.
The two groups are recommended (default) and testing (recommended patches plus
skipping all movies). --dry-run lists the exact patches, including dependencies, without
changing the game.
Build and install the renderer
Install the published renderer independently, or build our modified D7VK locally:
uvx gk3hd renderer build # Download source, build and test in `<GAME>/gk3hd/renderer/`
uvx gk3hd renderer install --local # Reinstall the last verified local build
uvx gk3hd renderer verify # Check the DLL and its platform settings
uvx gk3hd renderer uninstall # Restore the previous renderer and settings (uninstall patches first)
Close GK3 before installation or removal. No manual copying or registry editing is needed.
Building requires the Windows C++ toolchain, activated automatically from a normal terminal;
install the result with renderer install --local.
Builds live under <GAME>/gk3hd/renderer/; matching verified builds are reused.
The game is detected automatically; use --game-dir PATH to select another installation.
install --local finds that game's last verified build, regardless of your current directory.
See the native build requirements.
Use renderer download to download only, or
renderer install --dll PATH to select a local DLL. renderer uninstall restores
the previous settings after executable patches have been removed.
Extract, upscale, and install textures
To extract and upscale the original textures locally, use a persistent tool installation:
uv tool install "gk3hd[upscale]" --torch-backend auto
gk3hd textures extract # Extract BMPs from game archives to `<GAME>/gk3hd/textures/original/`
gk3hd textures analyze # Classify textures and write `<GAME>/gk3hd/textures/texture-analysis.json`
gk3hd textures upscale # Apply each texture's pipeline and write PNGs to `<GAME>/gk3hd/textures/upscaled/`
gk3hd textures pack # Bundle PNGs into a versioned texture-pack ZIP (or ZIP parts)
gk3hd textures install --local # Convert the local pack to BMPs in `<GAME>/gk3hd/textures/installed/` and enable in `GK3.ini`
gk3hd textures verify # Verify installed textures and their `GK3.ini` configuration
gk3hd textures uninstall # Remove installed textures and restore the previous `GK3.ini`
These commands discover GK3 automatically and keep every texture stage under
gk3hd/textures/ in the game directory: extracted BMPs in original/, the
shared texture-analysis.json beside the stage directories, release-ready PNGs
in upscaled/, and game-ready BMPs in installed/.
uv's automatic PyTorch backend selection uses a supported GPU when one is available and otherwise falls back to CPU. CPU upscaling works, but is much slower. Project checkouts select PyTorch's CUDA build on Windows automatically.
Development
Test
From a checkout:
uv run poe lint # Formatting, lint, types and spelling
uv run poe test # Fast tests; never launches GK3
uv run poe test --slow # Also test reconstruction and native patch execution
uv run poe coverage # Both suites with coverage (slower instrumentation)
uv run poe visual # 12 views: ten day-one scenes, SIDNEY and the driving map
uv run poe visual --suite medium # 25 views across all three days, including key interfaces
uv run poe visual --suite large # 100 views: varied locations, characters and interface states
uv run poe visual -k driving # Select the driving interaction checks
CI runs both portable suites on Linux. Windows API tests run automatically on
Windows and are excluded elsewhere. Neither suite needs the game or downloads
AI models; slow tests use small, representative fixtures, not the full texture catalog.
To run only slow tests, use uv run poe test --slow -m slow.
Visual tests require a patched game with its renderer and textures installed.
They compare original textures at 1024×768 against the mod at 4K, using one
generated save and curated camera recipes; your own saves are left untouched.
The sets are nested: medium includes small, and large includes medium. Medium
also covers inventory, the driving map, SIDNEY, save/restore, the title and a
timeblock. Large adds more interface states and locations.
Captures and animated WebPs go to ignored build/visual/, not your game folder.
Resume an interrupted run with --resume build/visual/<run>; unchanged, verified
world captures are reused. Start a new run after changing the game, assets or camera recipes.
Passing capture checks does not replace reviewing the images for visual fidelity.
Use uv run --extra upscale gk3hd textures review to compare texture pipeline alternatives.
Release
Commit your changes on main using conventional commits. From a clean checkout,
choose which assets to include:
uv run gk3hd package draft # New package; reuse published assets
uv run gk3hd package draft --textures # Also pack/upload the local upscaled PNGs
uv run gk3hd package draft --renderer # Also upload the last verified local renderer build
uv run gk3hd package draft --textures --renderer # Include both
Generate/review changed textures with textures analyze and textures upscale,
or build a changed renderer with renderer build, before drafting the release.
The draft command uses Commitizen to bump the version, runs normal checks,
commits release metadata, pushes the tag, and uploads a GitHub draft. Don't run
cz bump or textures pack separately. Review and publish the draft on GitHub
to publish to PyPI. Keep older asset releases available for pinned texture packs.
package verify checks that the published assets match their recorded identities.
Gallery
Release files for gk3hd 1.0.0
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | |
|---|---|---|---|
| gk3hd-1.0.0.tar.gz | 700.6 kB | Details |
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| gk3hd-1.0.0-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 1.5 MB
Release files / gk3hd-1.0.0.tar.gz
| Download URL | gk3hd-1.0.0.tar.gz |
|---|---|
| Size | 700.6 kB |
| Tags | Source |
|
SHA-256 checksum How to use checksums |
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BLAKE2b-256 checksum How to use checksums |
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Uploaded using Trusted Publishing? What is trusted publishing? |
Yes |
| Uploaded via |
uv/0.12.17 {"installer":{"name":"uv","version":"0.12.17","subcommand":["publish"]},"python":null,"implementation":{"name":null,"version":null},"distro":{"name":"Ubuntu","version":"24.04","id":"noble","libc":null},"system":{"name":null,"release":null},"cpu":null,"openssl_version":null,"setuptools_version":null,"rustc_version":null,"ci":true}
|
Release files / gk3hd-1.0.0-py3-none-any.whl
| Download URL | gk3hd-1.0.0-py3-none-any.whl |
|---|---|
| Size | 836.6 kB |
| Tags | Python 3 |
|
SHA-256 checksum How to use checksums |
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BLAKE2b-256 checksum How to use checksums |
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| Upload date | |
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Uploaded using Trusted Publishing? What is trusted publishing? |
Yes |
| Uploaded via |
uv/0.12.17 {"installer":{"name":"uv","version":"0.12.17","subcommand":["publish"]},"python":null,"implementation":{"name":null,"version":null},"distro":{"name":"Ubuntu","version":"24.04","id":"noble","libc":null},"system":{"name":null,"release":null},"cpu":null,"openssl_version":null,"setuptools_version":null,"rustc_version":null,"ci":true}
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