A generative rainbow flow-field terminal screensaver
Reason this release was yanked:
Stale README on package page; superseded by 0.1.1 (functionally identical)
Project description
glowdrift
An original full-frame terminal screensaver. Rainbow particles drift through
an organic, slowly-evolving flow field, depositing additive glow that decays
into trails on a dark background. Truecolor, half-block rendering (two pixels
per character row), keyboard-controlled, quits on q.
Install
macOS / Linux — Homebrew:
brew install dnvsfn/tap/glowdrift
Any platform — from source (needs Python 3.8+):
git clone https://github.com/dnvsfn/glowdrift
cd glowdrift
make install # copies to ~/.local/bin/glowdrift
# or, isolated in its own venv: pipx install .
Make sure ~/.local/bin is on your PATH (or sudo make install PREFIX=/usr/local).
Live playback is pure Python 3 with no dependencies. The PNG-output flags
(--render, --gallery, --contact) additionally need Pillow:
python3 -m pip install Pillow # or, with the source install: pipx install '.[render]'
A
pipx install glowdriftone-liner (PyPI) is coming soon.
Run
glowdrift # screensaver: drift between presets (any key quits)
glowdrift --still # hold one fixed default look instead
glowdrift aurora # a named preset, held (see below)
glowdrift synthwave --speed 2 # a preset with one knob overridden
glowdrift --random --seed 12 # roll a whole random look from a seed
glowdrift --swirl 0.2 --flow-bias 25 # parallel streams flowing down-right
glowdrift --hue-center 205 --hue-range 70 # limit to a blue/cyan palette
glowdrift --colors 3 --edge 0.9 # 3 crisp colors, hard-edged strokes
Screensaver mode
With no arguments, glowdrift runs as a screensaver: it slowly drifts from one
look to the next forever, crossfading the flow so the trails carry across each
transition (no hard cuts). Naming a preset or setting any knob instead holds
that single look; --still forces the fixed default look.
glowdrift # the default: drift through the presets
glowdrift --cycle --random # drift through endless random rolls
glowdrift --cycle-hold 30 --cycle-fade 12 # linger longer, morph slower
Playing live
While it's running, glowdrift is interactive. Press h for the on-screen help;
a status bar shows the current look and the selected knob.
| key | action | key | action |
|---|---|---|---|
[ ] |
previous / next preset | 1-0 |
jump to a preset |
m M |
step the motion model | d D |
step the direction field |
r |
roll a random look | c |
toggle the auto-cycle drift |
← → |
select a knob | ↑ ↓ (or + -) |
dial it live |
k |
kaleidoscope fold | x |
pixelate blocks |
g |
glitch | i / l |
dither / scanlines |
space |
pause | s |
pin this look to ~/.glowdrift-pins |
h ? |
toggle help | q Esc |
quit |
Touching any control drops out of the auto-cycle so your edits stick, and the exact flags to reproduce whatever you were watching print when you quit.
Pattern & render styles
Opt-in layers that restyle any look (composable, and toggleable live):
glowdrift aurora --symmetry 6 # kaleidoscope: N-fold mirror into a mandala
glowdrift neon --pixelate 4 # chunky NxN pixel blocks
glowdrift synthwave --glitch 0.6 # row tearing + RGB channel split
glowdrift oceanic --dither # ordered dithering, retro halftone
glowdrift aurora --scanlines # dim alternate rows, CRT look
(--cycle requests cycling explicitly. It's implied by a bare launch, but you
need it to cycle random rolls, since --random on its own holds one fixed
look. --cycle-hold / --cycle-fade also imply it.)
Presets
Twenty-eight hand-tuned looks, each with its own motion model, and many now
baking in a kaleidoscope or render style. Run one by name; any flag you add
still overrides it (glowdrift synthwave --speed 2, glowdrift mandala --symmetry 3).
aurora — curl eddies, green/teal/violet, slow |
nebula — orbit swirl, violet/indigo cosmic bloom |
ember — inertial flames rising, warm reds/orange |
oceanic — flow strands drifting sideways, blue/cyan |
neon — inertial sweeps, scanlined arcade rainbow |
whirlpool — flow vortices, blue/cyan water swirl, fills the frame |
sonar — flow ripples, dithered green scope |
synthwave — flow streams, magenta + cyan, scanlined |
moss — curl eddies, dense soft greens |
prism — harmonograph loops as a rainbow gem |
smoke — jitter drift, cool tinted haze |
bloom — spiral petals mirrored into a flower mandala |
pinwheel — spin field, rainbow rotating vortex |
rift — saddle field, cool hyperbolic streams |
swarm — levy bursts, clustered whirlpools |
chaos — pendulum swings, energetic red/gold fire cloud |
mandala — 6-fold curl kaleidoscope, full rainbow |
rosette — 8-fold harmonograph lace rosette |
snowflake — 6-fold saddle, dithered icy crystal |
gyro — 4-fold pendulum, chaotic rainbow mandala |
arcade — pixelated + scanlined inertial neon |
8bit — chunky pixelated flow vortices, amber/gold |
datamosh — heavy glitch tearing, magenta/cyan |
signal — levy ripples, glitched broken transmission |
halftone — curl swirls, magenta pop-art dither |
plasma — curl flow, emerald demoscene dithered plasma |
terminal — flow waves, dithered green CRT |
vhs — spin vortex, glitched + scanlined tape |
glowdrift --list # list presets with their motion + mode
glowdrift --gallery --out /tmp/presets # render every preset to a labeled grid
Previews live in previews/; regenerate them with
make-previews.sh.
Pure Python 3, no dependencies (PIL only needed for --render/--contact).
Best in a truecolor terminal (iTerm2, Terminal.app, etc.); on terminals without
truecolor it falls back to the xterm-256 palette automatically (force either way
with --color truecolor|256).
Every run prints the exact flags to reproduce it, so when --random rolls a
look you like you can pin it or tweak one knob:
glowdrift mode=vortices (rolled 17 knobs)
reproduce: glowdrift --seed 12 --mode vortices --flow-scale 1.7 ...
Playing with the flow
Two independent axes drive the movement: the motion model (how a particle
moves) and the direction field (which way it points). Mixing them is where
the variety comes from, e.g. glowdrift --motion orbit --mode ripple.
--motion (how particles move):
| motion | movement |
|---|---|
flow |
smooth advection along the field (drifting strands) |
curl |
divergence-free turbulence, coils into eddies, never bunches |
inertial |
momentum: comet-like sweeps that bank and overshoot |
orbit |
gravity toward drifting attractors, orbiting swirls + slingshots |
spiral |
differential rotation around a center (galaxy arms) |
harmonograph |
parametric lissajous loops (a cloud of nested curves) |
jitter |
brownian drift, a grainy diffuse cloud |
levy |
heavy-tailed flight: small drifts with rare long leaps, bursty and clustered |
pendulum |
each particle a chaotic double pendulum, swinging looping arcs |
--mode (the direction field, used by flow / inertial / jitter / levy):
waves (combed streams), vortices (whirlpools), ripple (concentric petals),
spin (a breathing pinwheel), saddle (a rotating hyperbolic push/pull).
Other flow knobs:
| knob | what it does |
|---|---|
--flow-bias DEG |
global flow direction in degrees (0=right, 90=down, 270=up) |
--swirl 0..1 |
0 = everything flows toward the bias direction, 1 = full field swirl |
--flow-scale |
swirl zoom (cycles across the canvas) |
--flow-drift |
how fast the field evolves over time |
--flow-spread |
angle variation (higher = more curl / chaos) |
Color / shape knobs:
| knob | what it does |
|---|---|
--hue-center DEG / --hue-range DEG |
limit colors to a slice of the wheel (range 360 = full rainbow) |
--colors N |
quantize to N discrete colors (0 = continuous) |
--edge 0..1 |
shape edge: low = soft wispy strands, high = hard crisp strokes |
Other look knobs: --speed, --decay (trail length), --exposure (bloom),
--saturation, --hue-spread, --hue-drift, --hue-jitter, --glow-radius,
--glow-softness, --density (lower = more particles). Run glowdrift --help
for every default and random range. --random rolls all of them from --seed;
any knob you pass explicitly is kept fixed while the rest are randomized.
Browse a bunch of looks at once
glowdrift --contact 12 --out /tmp/sheet # grid of 12 random variants, labeled by seed
Eyeball the grid, then run glowdrift --random --seed N for the one you like.
How it looks the way it does
- Organic motion comes from a flow field built from summed drifting sinusoids, so the swirls evolve continuously and never repeat.
- Rainbow is a diagonal hue gradient across the canvas that slowly rotates over time, so the whole wheel is on screen at once and drifts.
- Glow is additive: each particle stamps a soft radial kernel, the field
decays ~10% per frame for trails, and a hue-preserving
1 - e^(-x)tone-map gives the bloom rolloff while keeping the background black. Mapping the brightest channel and scaling the others by the same factor keeps dense overlaps saturated instead of washing them to white.
Look without a terminal
Render a warmed-up frame to a PNG (handy for tuning):
glowdrift --render 200 --out /tmp/gd --width 160 --height 48
Options
| flag | default | meaning |
|---|---|---|
--fps |
30 | frame-rate cap |
--seed |
1 | changes the composition |
--render N |
- | headless: simulate N frames, write a PNG, exit |
--out |
/tmp/glowdrift | PNG path prefix for --render |
--width / --height |
160 / 48 | canvas size (cols/rows) for --render |
License
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