Skip to main content

GameMaker CLI + MCP server toolset

Project description

GameMaker MCP Tools

This repo provides:

  • gms: a Python CLI for GameMaker project operations (asset creation, maintenance, runner, etc).
  • gms-mcp: an MCP server that exposes the same operations as MCP tools (Cursor is the primary example client).
  • Introspection: complete project inspection with support for all asset types (including extensions and datafiles).
  • MCP Resources: addressable project index and asset graph for high-performance agent context loading.
  • gms-mcp-init: generates shareable MCP config files for a workspace. Now auto-detects environment variables like GMS_MCP_GMS_PATH to include in the generated config.

Install (recommended: pipx)

pipx install gms-mcp

Local Development Setup

If you are working on the gms-mcp codebase itself, follow these steps to set up a local development environment:

  1. Clone and install in editable mode:

    git checkout dev
    pip install -e .
    
  2. Initialize local and global MCP servers for testing: We recommend setting up two separate MCP server configurations in Cursor to test your changes:

    • Global (gms-global): For general use across all your GameMaker projects.
    • Local (gms-local): Specifically for testing your current changes to the server.

    Run these commands from the project root:

    # Global setup (names it 'gms-global' in Cursor)
    gms-mcp-init --cursor-global --server-name gms-global --mode python-module --python python --non-interactive
    
    # Local setup (names it 'gms-local' in Cursor)
    gms-mcp-init --cursor --server-name gms-local --mode python-module --python python --non-interactive
    
  3. Verify in Cursor: Go to Cursor Settings > Features > MCP to see your new servers. You may need to click "Reload" or restart Cursor to see changes.

Publishing (maintainers)

Publishing is automated via GitHub Actions (PyPI Trusted Publishing) on every push to main and on tags v*. See RELEASING.md for the one-time PyPI setup and the first manual upload helper scripts.

Use with a GameMaker project (multi-project friendly)

Run this inside each GameMaker project workspace (or repo) to generate config:

gms-mcp-init --cursor

This writes .cursor/mcp.json and attempts to auto-detect the .yyp location to set GM_PROJECT_ROOT.

For a one-time setup that works across many projects, write Cursor's global config instead:

gms-mcp-init --cursor-global

Generate example configs for other MCP-capable clients:

gms-mcp-init --vscode --windsurf --antigravity

Or generate everything at once:

gms-mcp-init --all

Monorepos / multiple .yyp

If multiple .yyp projects are detected in a workspace:

  • gms-mcp-init will warn and (when interactive) prompt you to pick one.
  • In non-interactive environments, it defaults GM_PROJECT_ROOT to ${workspaceFolder} (safe).

Force a specific project root:

gms-mcp-init --cursor --gm-project-root path\\to\\project

Preview output without writing files:

gms-mcp-init --cursor --dry-run

Introspection Tools

The MCP server provides comprehensive project introspection capabilities:

Asset Listing (gm_list_assets)

List all assets in your project, optionally filtered by type:

  • Supported types: script, object, sprite, room, sound, font, shader, path, timeline, tileset, animcurve, sequence, note, folder, extension, includedfile (datafiles)

Asset Reading (gm_read_asset)

Read the complete .yy JSON metadata for any asset by name or path.

Reference Search (gm_search_references)

Search for patterns across project files with:

  • Scopes: all, gml, yy, scripts, objects, extensions, datafiles
  • Modes: literal string or regex
  • Options: case sensitivity, max results

Asset Graph (gm_get_asset_graph)

Build a dependency graph of assets with two modes:

  • Shallow (fast): Parses .yy files for structural references (parent objects, sprites, etc.)
  • Deep (complete): Also scans all GML code for runtime references like instance_create, sprite_index, audio_play_sound, etc.

MCP Resources

Pre-built, cacheable project data for agents:

  • gms://project/index: Complete project structure (assets, folders, room order, audio/texture groups, IDE version)
  • gms://project/asset-graph: Asset dependency graph
  • gms://system/updates: Returns a human-readable message if a newer version of gms-mcp is available on PyPI or GitHub.

Update Notifier

The server automatically checks for updates on startup and during common operations:

  • Tool: gm_check_updates returns structured update info.
  • Auto-check: gm_project_info includes an updates field.
  • Resource: gms://system/updates provides a quick text status.

CLI usage

Run from a project directory (or pass --project-root):

gms --version
gms --project-root . asset create script my_function --parent-path "folders/Scripts.yy"

Project details


Release history Release notifications | RSS feed

Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

gms_mcp-0.1.14.dev4300.tar.gz (241.6 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

gms_mcp-0.1.14.dev4300-py3-none-any.whl (153.5 kB view details)

Uploaded Python 3

File details

Details for the file gms_mcp-0.1.14.dev4300.tar.gz.

File metadata

  • Download URL: gms_mcp-0.1.14.dev4300.tar.gz
  • Upload date:
  • Size: 241.6 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? Yes
  • Uploaded via: twine/6.1.0 CPython/3.13.7

File hashes

Hashes for gms_mcp-0.1.14.dev4300.tar.gz
Algorithm Hash digest
SHA256 d988942a42f04a4047c44124d810bc7f104971953cfc51989a3c065caddbb882
MD5 fca862216e6bab5af76c1a5da7d31bcd
BLAKE2b-256 80fb3c891cb9b9053470dc835a248f37707947eaae0e64baed289b10771f3858

See more details on using hashes here.

Provenance

The following attestation bundles were made for gms_mcp-0.1.14.dev4300.tar.gz:

Publisher: publish.yml on Ampersand-Game-Studios/gms-mcp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file gms_mcp-0.1.14.dev4300-py3-none-any.whl.

File metadata

File hashes

Hashes for gms_mcp-0.1.14.dev4300-py3-none-any.whl
Algorithm Hash digest
SHA256 091543a1edef2ba10ea61ffd3e957505024ac84a3cbd56d36e561bd86c8d1150
MD5 7f12ddc71229d9e3d9dedd6dbdc2b93d
BLAKE2b-256 305e044c27aa86edd5883163bbfa3f37997ba08c40c76c5b0e8e09afb752c393

See more details on using hashes here.

Provenance

The following attestation bundles were made for gms_mcp-0.1.14.dev4300-py3-none-any.whl:

Publisher: publish.yml on Ampersand-Game-Studios/gms-mcp

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page