External TCP control for Godot 4.x games — built for AI agents, automation, and CI pipelines
Project description
godot-ai-playtest
External TCP control for Godot 4.x games — built for AI agents, automation, and CI pipelines.
Installation
pip install godot-ai-playtest
Quick Start
import asyncio
from godot_ai_playtest import PlaytestClient
async def main():
async with PlaytestClient() as client:
# Check connection
await client.ping()
# Get game state
state = await client.get_state()
print(f"Player at {state['player']['position']}")
# Send input
await client.send_input("move_right", duration_ms=500)
asyncio.run(main())
CLI Usage
# Test connection
playtest ping
# Get state
playtest state
# Run test scenario
playtest run smoke_test.yaml
Requirements
- Godot 4.x game with the godot-ai-playtest plugin installed
- Python 3.10+
Full Documentation
See the GitHub repository for:
- Complete API reference
- YAML scenario format
- Godot plugin installation
- Examples and use cases
License
MIT
Project details
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