Skip to main content

Interaction with the Godot Asset Library

Project description

godot-asset-library-client

CI Coverage PyPi license: AGPL v3 downloads

Interact with the Godot Asset Library

This script retrieves all the information already available in the project to upload a Godot asset into the Godot asset library.

Features

  • Smart metadata gathering: do not duplicate metadata again
  • Reuses existing pending edits of the same release in the library to enable corrections.
  • Smart behaviour with existing previews (still not working)
  • Shortcuts for previews hosted youtube or the repository (still not working)
  • Easy integration in Github actions or any other CI/CD platform.

Install

pip install godot-asset-library-client

Usage

  • Define GODOT_ASSET_LIB_USER and GODOT_ASSET_LIB_PASSWORD environment variables. You may use a .env file with them but consider security concerns.

  • Write a yaml metadata file with content similar to this:

# asset-metadata.yaml

asset_id: '6666666' # You will obtain this id after the first publication by hand
category: "1" # 2D Tools. See available values in https://godotengine.org/asset-library/api/configure
project_license: AGPLv3
previews:

# Shortcut for youtube previews
- youtube: AD8awHLpFxs

# Shortcut for media commited in the repository
- repoimage: /screenshots/screenshot1.png
  repothumb: /screenshots/screenshot1-thumb.jpg

# If not shortcutted the preview entry should look like this
- type: image
  link: https://raw.githubusercontent.com/vokimon/godot-dice-roller/refs/heads/main/screenshots/screenshot2.png
  thumbnail: https://raw.githubusercontent.com/vokimon/godot-dice-roller/refs/heads/main/screenshots/screenshot2-thumb.jpg

# These will be concatenated and processed as description
description_files:
- README.md
- CHANGES.md

Then, from the root of your project (where project.godot resides):

godot-asset-library-client asset-metadata.yaml

Check that the metadata is correct, and then add the option --do:

godot-asset-library-client asset-metadata.yaml --do

Smart metadata guessing

If not explicitly provided, it takes most metadata from existing files in your repository so you don't have to duplicate that.

From project.godot:

  • Project name
  • Project version
  • Project description
  • Project icon
  • Godot version

From local git:

  • Commit hash
  • Current branch
  • Repository hosting (currently only for github)
  • Repository name (currently only for github)

Integration with Github Actions

Provided that you already have a working asset-metadata.yaml in your repository, add the environment variables for your secrets in Github in Your Project / Settings / Secrets and Variables / Actions / Repository secrets.

Add this file to your repo:

# .github/workflows/publish.yml
name: Upload Plugin to Godot Asset Library

on:
  release:
    types: [published]
  workflow_dispatch:

jobs:
  publish:
    runs-on: ubuntu-latest
    name: Publish new version to asset lib
    steps:

    - name: Checkout
      uses: actions/checkout@v2

    - name: Godot Asset Lib
      shell: bash
      run: |
        echo "GODOT_ASSET_LIB_USER=${{ secrets.GODOT_ASSET_LIB_USER }}" >> .env
        echo "GODOT_ASSET_LIB_PASSWORD=${{ secrets.GODOT_ASSET_LIB_PASSWORD }}" >> .env
        pip install --user godot-asset-library-client
        godot-asset-library-client asset-metadata.yaml --do

You may want to remove the --do option until you are sure you are not uploading garbage to the asset library.

TODO

Sure you can help with those:

  • BUG: Previews are generated as json but the api returns a warning and ignores them
  • Solve the emoji problem by not removing them. The blacklist is quite limited and fragile.
  • Support first upload of a project
  • Auto-identify license available in repository
  • Auto-identify repo name from git remote for non github hostings
  • Auto-identify repo hosting for non github hostings

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

godot_asset_library_client-0.2.1.tar.gz (45.6 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

godot_asset_library_client-0.2.1-py3-none-any.whl (33.3 kB view details)

Uploaded Python 3

File details

Details for the file godot_asset_library_client-0.2.1.tar.gz.

File metadata

File hashes

Hashes for godot_asset_library_client-0.2.1.tar.gz
Algorithm Hash digest
SHA256 def479d8c730b8747838d6eaa69fac9830b584d99a9ce27374651eabb853f795
MD5 5ec81ce9dc46cd0871badd0d067e0428
BLAKE2b-256 3dfc4a2ec66dcd0b4f6bdaebf79654e573337938c5d6a21b42a28498c519826b

See more details on using hashes here.

Provenance

The following attestation bundles were made for godot_asset_library_client-0.2.1.tar.gz:

Publisher: python-publish.yml on vokimon/godot-asset-library-client

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file godot_asset_library_client-0.2.1-py3-none-any.whl.

File metadata

File hashes

Hashes for godot_asset_library_client-0.2.1-py3-none-any.whl
Algorithm Hash digest
SHA256 a6f6bbd6ea650e0907decf96cfe526e97a289a1e159c7e3fc7e896eb236971c3
MD5 38b15fd65871153b8f0373fd560ac4e4
BLAKE2b-256 fcd3ce7b4da4764ed1d3941bff473689e3b5c0851f0c00981ff4fabe1c0de731

See more details on using hashes here.

Provenance

The following attestation bundles were made for godot_asset_library_client-0.2.1-py3-none-any.whl:

Publisher: python-publish.yml on vokimon/godot-asset-library-client

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page