Skip to main content

CI-friendly PNG and Godot .import checks for pixel-art and mobile asset pipelines.

Project description

Godot Asset Pipeline Doctor

CI-friendly PNG, audio, and Godot .import checks for pixel-art and mobile asset pipelines.

Use this before merging sprites, UI art, icons, backgrounds, sound effects, or other asset-heavy changes. It checks for import settings and asset shapes that commonly cause blurry pixel art, color fringes, large packages, or mobile memory surprises.

The tool is designed for generic Godot projects, including private commercial games. Public examples use placeholder project names and do not require publishing project-specific content. It does not need the Godot editor and does not run project scripts.

What It Catches

  • Missing Godot .import metadata next to PNG assets.
  • Mipmaps enabled on pixel-art profile assets.
  • Alpha-border fixing disabled on transparent assets.
  • Fully transparent edge pixels that still contain RGB color data.
  • Large textures that are risky for Android/mobile memory budgets.
  • Very large texture dimensions that may exceed conservative device limits.
  • Unexpectedly large palettes in pixel-art folders.
  • Sprite manifest dimension mismatches and out-of-bounds anchors.
  • Large or long audio clips that need compression or streaming review.
  • Missing Godot .import metadata next to audio files.

Install

From a local checkout:

python -m pip install -e .

From PyPI:

python -m pip install godot-asset-pipeline-doctor

Quick Start

Scan a Godot project with the default profile:

godot-asset-doctor C:\Projects\ArcadePrototype

Strict pixel-art check:

godot-asset-doctor C:\Projects\ArcadePrototype --profile pixel-2d --fail-on warning

Android/mobile check with JSON output:

godot-asset-doctor C:\Projects\ArcadePrototype --profile android-mobile --format json --output asset-report.json

Audio-focused mobile check:

godot-asset-doctor C:\Projects\ArcadePrototype --profile audio-mobile --large-audio-mb 6 --max-audio-duration-seconds 90

Exclude generated or vendor folders:

godot-asset-doctor C:\Projects\ArcadePrototype --exclude "addons/vendor/**" --exclude "assets/generated/**"

Validate a sprite manifest:

godot-asset-doctor manifest check sprite-manifest.json --project C:\Projects\ArcadePrototype --format json --output reports\sprite-manifest.json

Create a sprite contact sheet with anchor markers:

godot-asset-doctor manifest contact-sheet sprite-manifest.json --project C:\Projects\ArcadePrototype --output reports\sprite-contact-sheet.png

Example contact sheet:

Sprite contact sheet with anchor markers

Run through Python after installing the package:

python -m godot_asset_doctor examples\tiny-godot-project --fail-on none

Real Workflow: Review New Art Before A Merge

Run a strict pixel-art scan when a pull request changes assets/, sprites/, or ui/:

godot-asset-doctor . --profile pixel-2d --fail-on warning --format json --output reports\asset-doctor.json

Use the findings to catch:

  • pixel art imported with mipmaps enabled;
  • transparent sprite edges that can show colored fringes;
  • missing .import files that mean assets have not been opened by Godot yet;
  • unexpectedly large textures before they land in the main branch.
  • sprite anchors that fall outside the source PNG bounds.
  • sprite contact sheets that make anchor placement easier to review.

For Android-focused review, switch profile:

godot-asset-doctor . --profile android-mobile --fail-on error --format sarif --output reports\asset-doctor.sarif

Profiles

Profile Use Case
default Balanced local scan; combines pixel and mobile warnings.
pixel-2d Sprites, UI, icons, tiles, and crisp 2D assets.
android-mobile Mobile release review, especially large textures and missing import data.
audio-mobile Mobile/package-size review for WAV, OGG, and MP3 assets.

Exit Codes

Flag Behavior
--fail-on none Always exits 0 unless the CLI itself errors.
--fail-on error Exits 1 if any error is found. This is the default.
--fail-on warning Exits 1 if any warning or error is found. Useful for strict CI.

Config File

Create .godot-asset-doctor.toml in the project root:

profile = "pixel-2d"
format = "json"
fail_on = "warning"
output = "asset-report.json"
exclude = ["addons/vendor/**", "assets/generated/**"]
max_texture_dimension = 4096
large_texture_mb = 16
max_palette_colors = 256
large_audio_mb = 8
max_audio_duration_seconds = 120

Then run:

godot-asset-doctor C:\Projects\ArcadePrototype

CLI flags override config values. Use these thresholds when your project needs stricter mobile budgets or a looser palette limit for UI art. See docs/CONFIGURATION.md.

Example Output

Godot Asset Pipeline Doctor
Report schema: 1.1 | Tool: 0.1.8
Root: C:\Projects\ArcadePrototype
Profile: pixel-2d
Assets: 18 | Issues: 3 | Errors: 0 | Warnings: 3

[WARNING] Transparent edge RGB data: C:\Projects\ArcadePrototype\assets\player.png
  4 fully transparent edge pixel(s) carry non-black RGB values.
  Why it matters: Fully transparent edge pixels carry RGB data that can bleed into visible edges after filtering.
  Suggestion: Clean transparent RGB data or enable alpha-border fixing to reduce fringe artifacts.

JSON reports include report metadata plus a rules object with plain-language rule titles and explanations. Text and SARIF output use the same rule names so local and CI reports are easier to compare.

Documentation

Tests

python -m unittest discover -s tests -v

CI

The included GitHub Actions workflow installs the package and runs the test suite on Python 3.11, 3.12, and 3.13.

In a project CI job, install from PyPI and keep the report as an artifact:

- run: python -m pip install godot-asset-pipeline-doctor
- run: godot-asset-doctor . --profile android-mobile --format json --output reports/asset-doctor.json

Design Notes

  • The scanner does not need a Godot binary.
  • The scanner does not execute project scripts.
  • The scanner does not upload files or contact external services.
  • Default scans ignore common non-asset artifact folders such as docs, logs, and test-results.
  • JSON reports can include local paths, so review them before sharing publicly.

License

MIT. See LICENSE.

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

godot_asset_pipeline_doctor-0.1.8.tar.gz (23.4 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

godot_asset_pipeline_doctor-0.1.8-py3-none-any.whl (21.5 kB view details)

Uploaded Python 3

File details

Details for the file godot_asset_pipeline_doctor-0.1.8.tar.gz.

File metadata

File hashes

Hashes for godot_asset_pipeline_doctor-0.1.8.tar.gz
Algorithm Hash digest
SHA256 fe38fc33d5b1b833f8aaad3244e7c33c1b7002109409b86a1fb5ee9751f537fc
MD5 25b7a20adcbde969ef20be9768e1e04e
BLAKE2b-256 7af0d0b42078ca23068f7413ce2997f1c01beddbf0eccf99fb1a7f17d0e050b5

See more details on using hashes here.

Provenance

The following attestation bundles were made for godot_asset_pipeline_doctor-0.1.8.tar.gz:

Publisher: publish-pypi.yml on NonniGB/godot-production-toolkit

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file godot_asset_pipeline_doctor-0.1.8-py3-none-any.whl.

File metadata

File hashes

Hashes for godot_asset_pipeline_doctor-0.1.8-py3-none-any.whl
Algorithm Hash digest
SHA256 7c4906e79e908279e511a58404c070ccbdf70b9eadd444e8617b83584c0b3836
MD5 848e780c83315e4f73d5967bdfc17354
BLAKE2b-256 d6d3497f491461e1877fa2142ef2d01ee8130f4cf5c967a1abc8040eb4fca51e

See more details on using hashes here.

Provenance

The following attestation bundles were made for godot_asset_pipeline_doctor-0.1.8-py3-none-any.whl:

Publisher: publish-pypi.yml on NonniGB/godot-production-toolkit

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page