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CI-friendly Godot export_presets.cfg checks for Android, desktop, web, and release-readiness settings.

Project description

Godot Export Preset Doctor

Release-readiness checks for Godot export_presets.cfg, focused on Android, CI export hygiene, debug flags, signing safety, package identity, ABIs, icons, and missing export paths.

The tool is a companion to export workflows. It does not build the game; it catches risky preset drift before a release job runs godot --headless --export-release.

Use it when a release preset changes, when setting up a new export target, or before cutting a public build from CI.

Install

python -m pip install -e .

From PyPI:

python -m pip install godot-export-preset-doctor

Quick Start

godot-export-doctor C:\Projects\MyGame
godot-export-doctor . --platform Android
godot-export-doctor . --platform Android --required-android-abi arm64-v8a
godot-export-doctor . --format sarif --output export-doctor.sarif

Use --fail-on none while exploring a report:

godot-export-doctor examples\bad-export-project --fail-on none

Real Workflow: Gate Release Presets In CI

Run the checker before a Godot export step so preset drift fails early:

godot-export-doctor . --platform Android --fail-on warning --format sarif --output reports\export-doctor.sarif

This is especially useful for:

  • catching debug flags that were left enabled in release-like presets;
  • checking Android package id, version, icon, and ABI readiness;
  • spotting local keystore paths or literal credential values before reports are shared;
  • confirming export paths exist and match the expected target.

For a first pass on an existing project, avoid failing the build while you review findings:

godot-export-doctor . --platform Android --fail-on none --format json --output reports\export-doctor.json

Require a specific Android ABI without creating a config file:

godot-export-doctor . --platform Android --required-android-abi arm64-v8a --fail-on warning

What It Checks

  • Missing export_presets.cfg.
  • Missing preset name, platform, or export path.
  • Android package id, version code/name, enabled ABI, and launcher icon readiness.
  • Release-like presets with debug options enabled.
  • Hard-coded password, token, secret, or keystore-like values.
  • JSON and SARIF output for scripts and CI, with plain-language rule explanations.

Configuration

Create .godot-export-doctor.toml:

format = "text"
fail_on = "warning"
platform = "Android"
required_android_abis = ["arm64-v8a"]
allowed_secret_patterns = ["<.+>"]

CLI flags override config values.

Output

Text:

godot-export-doctor .

JSON:

godot-export-doctor . --format json --output export-report.json

JSON reports include report metadata, a rule catalog, and findings with readable titles and explanations. This makes CI artifacts easier to review without looking up every rule id.

SARIF:

godot-export-doctor . --format sarif --output export-doctor.sarif

CI Example

- run: python -m pip install godot-export-preset-doctor
- run: godot-export-doctor . --platform Android --fail-on warning --format sarif --output reports/export-doctor.sarif

Documentation

Development

python -m pip install -e .
python -m unittest discover -s tests -v
godot-export-doctor examples\bad-export-project --fail-on none

Design Notes

The checker is intentionally static. It reads Godot config files and reports conservative findings that are useful in local development and CI. It does not need the Godot editor, Android SDK, or network access.

Examples and fixtures are generic by design. They should be safe to publish without exposing private project details.

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