A dependency package manager for Godot plugins, like uv/npm/cargo
Project description
GDPM — Godot Dependency Package Manager
A dependency package manager for Godot plugins, like uv/npm/cargo.
Features
- One command install —
gdpm add limbo-aiinstead of manual downloads - Dependency management — Automatic dependency resolution
- Lock file —
gdpm.lockensures reproducible installs across team and CI - Godot Asset Store — Direct integration with the official store API
- Version constraints — Support for
^,~,>=semver syntax - Template detection — Automatically identifies project templates vs addons
- Godot compatibility — Checks plugin compatibility with your Godot version
- Godot engine management — Install, manage, and switch Godot versions
- Global cache — Shared cache across projects, saves disk space
- Shell completion — Tab completion for zsh, bash, fish
Installation
pip install godot-gdpm
Quick Start
# Initialize a project
gdpm init
# Create a new project
gdpm create my-game
# Add plugins
gdpm add limbo-ai
gdpm add phantom-camera
gdpm add --dev gdunit4
# Check status
gdpm status
# Sync addons (e.g., after git clone)
gdpm sync
Commands
Project
| Command | Description |
|---|---|
gdpm init |
Initialize a new gdpm project |
gdpm create [name] |
Create a new Godot project (interactive) |
gdpm sync |
Sync addons/ to lock file state |
gdpm lock |
Generate or update lock file |
gdpm list |
List installed plugins |
gdpm status |
Show plugin status and available updates |
Dependencies
| Command | Description |
|---|---|
gdpm add <plugin> |
Add plugins to the project |
gdpm remove <plugin> |
Remove plugins |
gdpm update |
Update plugins to newer versions |
gdpm search <query> |
Search Godot Asset Store |
gdpm info <plugin> |
Show plugin details |
Engine Management
| Command | Description |
|---|---|
gdpm godot list |
List installed Godot engines |
gdpm godot list -r |
List available versions from GitHub |
gdpm godot install <ver> |
Install a Godot engine |
gdpm godot uninstall <ver> |
Uninstall a Godot engine |
gdpm godot add <path> |
Add a local Godot engine |
gdpm godot remove <name> |
Remove a local engine |
gdpm godot use <id> |
Set project engine |
gdpm godot info |
Show current engine info |
gdpm godot open |
Open Godot editor |
gdpm godot default <id> |
Set default engine |
Cache
| Command | Description |
|---|---|
gdpm cache info |
Show cache size and location |
gdpm cache clean |
Clean all cached files |
Import/Export
| Command | Description |
|---|---|
gdpm export |
Export plugins to zip archive |
gdpm import |
Import plugins from zip archive |
Configuration
gdproject.toml
[project]
name = "my-game"
version = "0.1.0"
godot = ">=4.7.0"
license = "MIT"
[dependencies]
limbo-ai = ">=1.5.0"
phantom-camera = "^4.3.0"
[dev-dependencies]
gdunit4 = "^1.0.0"
[scripts]
test = "godot --headless --script res://tests/run_tests.gd"
Version Constraints
| Syntax | Meaning | Example |
|---|---|---|
1.5.0 |
Exact version | limbo-ai = "1.5.0" |
^1.5.0 |
Compatible update | >=1.5.0, <2.0.0 |
~1.5.0 |
Patch update | >=1.5.0, <1.6.0 |
>=1.0.0 |
Minimum version | >=1.0.0 |
* |
Any version | limbo-ai = "*" |
How It Works
gdpm uses the official Godot Asset Store API to discover and download plugins. It does not require a custom registry.
gdpm add limbo-ai
→ Search Godot Asset Store API
→ Download plugin zip
→ Extract to addons/
→ Write tag.gdpm for tracking
→ Update gdproject.toml + gdpm.lock
Plugin Tracking
gdpm uses tag.gdpm files to track which addon directories belong to which plugin.
addons/
cogito/
tag.gdpm → store+philip-drobar/cogito
plugin.cfg
...
input_helper/
tag.gdpm → store+philip-drobar/cogito
...
Engine Management
gdpm can manage Godot engine installations:
# Install Godot 4.7
gdpm godot install 4.7
# Install C# version
gdpm godot install 4.7 --csharp
# Add local engine (e.g., Steam)
gdpm godot add "/path/to/Godot.app"
# Set engine for current project
gdpm godot use gdpm-godot@4.7-stable
# Open Godot editor
gdpm godot open
CI/CD Integration
# GitHub Actions
- name: Install Godot plugins
run: |
pip install godot-gdpm
gdpm sync --frozen
Development
# Clone the repository
git clone https://github.com/Abyss-PlayerEG/godot-gdpm.git
cd godot-gdpm
# Install dependencies
uv sync
# Run checks
python scripts/check.py
# Build executable
python scripts/build.py
Contributing
- Fork the repository
- Create a feature branch (
git checkout -b feat/new-feature) - Commit your changes (
git commit -m "feat: add new feature") - Push to the branch (
git push origin feat/new-feature) - Open a Pull Request
License
MIT License — see LICENSE for details.
Acknowledgments
- Godot Engine — The game engine
- Godot Asset Store — Official plugin store
- uv — Inspiration for the CLI design
- Rich — Terminal formatting
- Click — CLI framework
- Questionary — Interactive prompts
Project details
Release history Release notifications | RSS feed
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