Godot GDScript Architecture Guard
godot-gdscript-architecture-guard checks whether GDScript files still follow a
small architecture policy. It is aimed at projects where autoloads, shared
scripts, and feature modules can quietly become tangled during refactors.
It does not run the Godot editor. It scans .gd files and reports dependency
direction, autoload access, unresolved res:// script/resource references,
module owner summaries, high fan-in/fan-out from visible script references, and
possible unused scripts/resources.
Install
python -m pip install godot-gdscript-architecture-guard
From a source checkout:
python -m pip install -e .\godot-gdscript-architecture-guard
Quick Start
godot-architecture-guard examples\tiny-architecture-project --config architecture-guard.toml
Write SARIF for code scanning:
godot-architecture-guard . --config architecture-guard.toml --format sarif --output reports\architecture.sarif
Write a Markdown refactor note:
godot-architecture-guard . --config architecture-guard.toml --format markdown --output reports\architecture.md --fail-on none
Markdown reports include owner summaries, dependency hotspots, possible unused
files, and a Mermaid module dependency graph when configured modules reference
each other. Use --format mermaid when you only want the graph.
Policy Example
[modules.ui]
paths = ["scripts/ui/**"]
may_depend_on = ["shared"]
allowed_autoloads = ["Settings"]
[modules.gameplay]
paths = ["scripts/gameplay/**"]
may_depend_on = ["shared"]
allowed_autoloads = ["GameState"]
[modules.shared]
paths = ["scripts/shared/**"]
may_depend_on = []
allowed_autoloads = []
[autoloads]
names = ["GameState", "Settings"]
[ignore]
paths = ["addons/generated/**", "scripts/generated/**"]
If scripts/ui/menu.gd preloads res://scripts/gameplay/inventory.gd, the tool
reports a module boundary violation unless ui may depend on gameplay.
If a configured module path matches no scripts, the tool reports that stale
policy path as a warning. JSON, text, and Markdown reports also include advisory
sections for module ownership, files with many visible script references, and
scripts or resources that do not appear in visible res:// references.
Script checks also treat class_name declarations as public entry points.
Use [ignore] paths for generated, vendor, or imported helper folders that would
otherwise dominate owner summaries, hotspots, and possible-unused advice.
Patterns are matched against project-relative paths with forward slashes.
Outputs
text: local terminal report.json: CI and scripts.markdown: PR comments and review notes.sarif: GitHub code scanning.mermaid: dependency graph.
JSON reports include metadata, rule_help, and per-finding suggestions so CI
jobs and small review scripts can explain the issue without hard-coding rule
text. They also include owner_summaries, hotspots, and
possible_unused_scripts / possible_unused_resources arrays for refactor
review. Markdown reports embed the same module graph that --format mermaid
writes as a standalone artifact.
SARIF output carries rule descriptions for code scanning tools.
Metadata
Release files for godot-gdscript-architecture-guard 0.1.6
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | |
|---|---|---|---|
| godot_gdscript_architecture_guard-0.1.6.tar.gz | 15.0 kB | Details |
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| godot_gdscript_architecture_guard-0.1.6-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 29.3 kB
Release files / godot_gdscript_architecture_guard-0.1.6.tar.gz
| Download URL | godot_gdscript_architecture_guard-0.1.6.tar.gz |
|---|---|
| Size | 15.0 kB |
| Tags | Source |
|
SHA-256 checksum How to use checksums |
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| Size | 14.2 kB |
| Tags | Python 3 |
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| Uploaded via |
twine/6.1.0 CPython/3.13.13
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