Audit Godot input maps for device coverage, duplicate bindings, and generated references.
Project description
Godot Input Map Auditor
Audit Godot input actions for keyboard, mouse, gamepad, and touch readiness, then generate input reference docs and strongly named GDScript constants.
This is a small CI-friendly tool for projects where input coverage can drift across desktop, controller, and mobile targets.
Install
python -m pip install -e .
When published:
python -m pip install godot-input-map-auditor
Quick Start
godot-input-audit C:\Projects\MyGame --require keyboard,touch
godot-input-audit . --write-docs docs\INPUT_REFERENCE.md
godot-input-audit . --generate-gd scripts\generated\input_actions.gd
godot-input-audit . --format json --output input-report.json
Run against the sample project:
godot-input-audit examples\tiny-godot-project --fail-on none
What It Checks
- Parses the
[input]section inproject.godot. - Classifies
InputEventKey, mouse, joypad, and screen-touch event classes. - Reports actions missing required device families.
- Reports duplicate normalized bindings across actions.
- Generates
INPUT_REFERENCE.md. - Generates optional
InputActionsGDScript constants.
Documentation
Development
python -m pip install -e .
python -m unittest discover -s tests -v
godot-input-audit examples\tiny-godot-project --require keyboard --fail-on none
Examples and generated docs use generic action names so the repository can be published safely.
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