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Godot Mobile UI Doctor

godot-mobile-ui-doctor checks exported Godot UI metadata for common mobile layout risks: small touch targets, cramped controls, safe-area overlap, off-screen nodes, duplicate ids, and text that is likely to overflow its rectangle. It can also join exported UI rectangles with localization stress catalogs from godot-l10n-guard stress-pack.

The first version reads JSON metadata, so it can run in CI without opening the Godot editor. Projects can generate the metadata from their own debug tools, test harnesses, editor scripts, or screenshot pipelines.

Install

python -m pip install godot-mobile-ui-doctor

From a source checkout:

python -m pip install -e .\godot-mobile-ui-doctor

Quick Start

godot-mobile-ui-doctor examples\tiny-mobile-ui-project\mobile-ui.json --format markdown

Fail CI when warnings are present:

godot-mobile-ui-doctor mobile-ui.json --fail-on warning --format json --output reports\mobile-ui.json

Build a screen-by-screen readiness matrix:

godot-mobile-ui-doctor matrix mobile-ui.json --format markdown --output reports\mobile-ui-matrix.md

Render PNG overlays for quick visual review:

godot-mobile-ui-doctor overlays mobile-ui.json --output-dir reports\mobile-ui-overlays --fail-on none

Combine the UI matrix with nearby mobile release reports:

godot-mobile-ui-doctor readiness mobile-ui.json --input-report reports\input-map.json --export-report reports\export.json --mobile-perf-report reports\mobile-perf.json --format markdown --output reports\mobile-readiness.md

Check which controls are likely to overflow under stress translations:

godot-l10n-guard stress-pack . --translations translations --output-dir reports\localization-stress
godot-mobile-ui-doctor layout-risk mobile-ui.json --stress-pack reports\localization-stress\stress-pack-manifest.json --format markdown --output reports\mobile-layout-risk.md
godot-mobile-ui-doctor layout-risk mobile-ui.json --stress-pack reports\localization-stress\stress-pack-manifest.json --format json --output reports\mobile-layout-risk.json
godot-mobile-ui-doctor overlays mobile-ui.json --layout-risk-report reports\mobile-layout-risk.json --output-dir reports\mobile-ui-overlays --fail-on none

Reuse viewport definitions from a visual smoke capture plan:

godot-visual-smoke plan visual-smoke.toml --project . --format json --output reports\visual-plan.json
godot-mobile-ui-doctor matrix mobile-ui.json --visual-smoke-plan reports\visual-plan.json --format markdown
godot-mobile-ui-doctor overlays mobile-ui.json --visual-smoke-plan reports\visual-plan.json --output-dir reports\mobile-ui-overlays
godot-mobile-ui-doctor readiness mobile-ui.json --visual-smoke-plan reports\visual-plan.json --visual-smoke-report reports\visual-plan.json --format markdown

Metadata Shape

{
  "thresholds": {
    "min_touch_size": 44,
    "min_touch_spacing": 8,
    "text_expansion_factor": 1.4
  },
  "viewports": [
    {
      "name": "portrait_phone",
      "width": 720,
      "height": 1280,
      "safe_area": {"left": 0, "top": 48, "right": 0, "bottom": 24}
    }
  ],
  "screens": [
    {
      "name": "main_menu",
      "viewport": "portrait_phone",
      "nodes": [
        {
          "id": "play",
          "kind": "button",
          "x": 24,
          "y": 96,
          "width": 44,
          "height": 44,
          "text": "Play",
          "translation_key": "MENU_PLAY",
          "interactive": true
        }
      ]
    }
  ]
}

Coordinates are expected to be viewport pixels after layout. The tool does not need scene files or a Godot binary for this first metadata-based check.

If the metadata path is wrong or the file has not been exported yet, the CLI returns a usage error naming the missing input. Generate the metadata first, or start with examples\tiny-mobile-ui-project\mobile-ui.json to inspect the report format.

If the UI metadata omits viewports, pass --visual-smoke-plan with JSON from godot-visual-smoke plan --format json. Viewports in mobile-ui.json override matching visual-smoke viewport names, so project-specific layout exports can still take precedence.

Checks

  • missing_viewport: a screen references a viewport that was not exported.
  • duplicate_node_id: a screen repeats a node id.
  • node_outside_viewport: a node rectangle leaves the viewport bounds.
  • safe_area_overlap: an important node overlaps a safe-area inset.
  • touch_target_too_small: an interactive node is smaller than the configured target size.
  • touch_targets_too_close: interactive rectangles are too close together.
  • text_overflow_risk: text is unlikely to fit in the exported rectangle.
  • text_expansion_overflow_risk: text fits current copy but may overflow after the configured expansion factor.
  • localized_text_overflow_risk: stress-pack text is unlikely to fit in the exported rectangle.
  • no_interactive_controls: a screen has no interactive controls in the metadata.

Outputs

  • text: readable terminal report.
  • json: CI and scripts.
  • markdown: PR comments, release notes, and report artifacts.
  • png: optional overlay previews from the overlays command.

JSON reports include the package version, a schema version, and a rule catalog. Findings include stable rule_id values plus rule_title and rule_help fields, so CI comments and local scripts can explain what to check next.

Mobile Readiness Matrix

The matrix command groups findings by screen and viewport. It is useful when a project has several phone and tablet captures and you want a quick table showing which screens are clean, which need review, and which need action.

The matrix includes safe-area, touch-target, spacing, text-fit, text-expansion, and viewport bounds status for each screen.

Set thresholds.text_expansion_factor above 1.0 to reserve space for likely localized label growth. For example, 1.4 checks whether each current label still fits after a 40% width expansion while keeping the input format as plain JSON metadata.

For a stronger localization pass, run layout-risk after generating stress catalogs:

godot-l10n-guard stress-pack . --translations translations --output-dir reports\localization-stress
godot-mobile-ui-doctor layout-risk mobile-ui.json --stress-pack reports\localization-stress\stress-pack-manifest.json --format markdown --output reports\mobile-layout-risk.md
godot-mobile-ui-doctor layout-risk mobile-ui.json --stress-pack reports\localization-stress\stress-pack-manifest.json --format json --output reports\mobile-layout-risk.json

The expansion factor is a quick heuristic. layout-risk uses actual stress catalog strings and matches them by translation_key when available, falling back to visible text matches for a first pass. JSON findings include a bounded stress_text_preview, so CI summaries and overlay reports can show the exact stress label that made a control risky without copying the full translation catalog into every artifact.

Layout-risk reports also include stress-pack variant provenance, matched translation-key counts, and a bounded unmatched text-node list. Use that list to spot exported labels whose translation_key or source text does not line up with the generated stress pack before relying on the warning count alone.

Overlay Previews

The overlays command writes one PNG per screen and viewport. It draws the safe-area rectangle, exported control bounds, interactive touch targets, and any rule ids attached to a control. The output is useful for PR artifacts because a reviewer can see the risky rectangles without opening the Godot project.

godot-mobile-ui-doctor overlays mobile-ui.json --output-dir reports\mobile-ui-overlays --scale 0.5 --fail-on none
godot-mobile-ui-doctor overlays mobile-ui.json --screenshot-dir reports\screenshots --output-dir reports\mobile-ui-overlays --fail-on none
godot-mobile-ui-doctor overlays mobile-ui.json --layout-risk-report reports\mobile-layout-risk.json --output-dir reports\mobile-ui-overlays --fail-on none

Mobile UI overlay preview

If --screenshot-dir is supplied, the command looks for PNGs named screen__viewport.png or screen.png and draws the overlay on top of the captured screen. Screens without a matching screenshot still use the plain grid background.

If --layout-risk-report points at JSON from layout-risk, overlay PNGs also mark controls with localized stress-text overflow risks. The overlay summary includes layout_risk_labels for the marked nodes, and larger marked controls can show a short stress-text preview inside the PNG. This is useful when a Markdown table says a label is risky but a reviewer needs to see where that control sits on the phone layout.

The overlay summary also carries the layout-risk stress-variant count and unmatched text-node count, so dashboard or CI steps can tell whether a clean overlay pass had full localization-stress coverage.

Combined Readiness

The readiness command builds on the screen matrix and can include JSON reports from related toolkit checks:

  • --input-report from godot-input-audit
  • --export-report from godot-export-doctor
  • --localization-report from godot-l10n-guard
  • --mobile-perf-report from godot-mobile-perf-doctor
  • --visual-smoke-report from godot-visual-smoke

This gives a compact mobile release review: portrait UI risks, touch/input coverage, export settings, localization expansion risk, static mobile performance warnings, and screenshot-plan status in one report. Linked reports include their top findings so a reviewer can see the first actions without opening every JSON file. Repeated rule ids are also grouped, which helps show whether a linked report is failing because of one repeated setup problem or a mix of unrelated issues.

The combined report uses the same pass, review, and action readiness states for screen rows and linked reports. Linked reports still keep their source status, such as missing or unreadable, so CI summaries can separate a missing artifact from a report that ran and produced warnings.

How To Export Metadata

The tool deliberately keeps the input format simple. A project-specific exporter can walk visible Control nodes after layout and write each node's id, class, global rectangle, visible text, optional translation_key, font size, and whether it is interactive.

Good ids are stable names such as cargo_buy_button or settings_back, not generated scene-instance paths. Stable ids make reports easier to compare across runs.

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