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Motion Canvas Player to render Motion Canvas projects

Project description


tags: [gradio-custom-component, HTML, Motion Canvas, Animation, Player] title: gradio_motioncanvasplayer short_description: Motion Canvas Player to render Motion Canvas projects colorFrom: blue colorTo: yellow sdk: gradio pinned: false app_file: space.py

gradio_motioncanvasplayer

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Motion Canvas Player to render Motion Canvas projects

Installation

pip install gradio_motioncanvasplayer

Usage

import gradio as gr
from pathlib import Path
from fastapi import FastAPI
from fastapi.staticfiles import StaticFiles
import uvicorn

from gradio_motioncanvasplayer import MotionCanvasPlayer

project_path = "/gradio_api/file=demo/public/project-3.17.2.js"

# create a FastAPI app
app = FastAPI()


# mount FastAPI StaticFiles server
#app.mount("/public", StaticFiles(directory='demo/public'), name="public")

example = MotionCanvasPlayer().example_value()

gr.set_static_paths(paths=[Path.cwd().absolute()/"demo/public"])

demo = gr.Interface(
    lambda x:x,
    None,  # interactive version of your component
    MotionCanvasPlayer(project_path, auto=True, quality=0.5, width=1920, height=1080, variables="{}"),  # static version of your component
    clear_btn=None,
    flagging_mode=None
    # examples=[[example]],  # uncomment this line to view the "example version" of your component
    
)


demo.launch(server_name="0.0.0.0", server_port=7860)


#app = gr.mount_gradio_app(app, demo, path="/")

if __name__ == "__main__":
    pass
    # serve the app
    #uvicorn.run(app, host="0.0.0.0", port=7860)

MotionCanvasPlayer

Initialization

name type default description
value
str | Callable | None
None The MotionCanvasPlayer content to display. Only static MotionCanvasPlayer is rendered (e.g. no JavaScript. To render JavaScript, use the `js` or `head` parameters in the `Blocks` constructor). If a function is provided, the function will be called each time the app loads to set the initial value of this component.
label
str | I18nData | None
None The label for this component. Is used as the header if there are a table of examples for this component. If None and used in a `gr.Interface`, the label will be the name of the parameter this component is assigned to.
every
Timer | float | None
None Continously calls `value` to recalculate it if `value` is a function (has no effect otherwise). Can provide a Timer whose tick resets `value`, or a float that provides the regular interval for the reset Timer.
inputs
Component | Sequence[Component] | set[Component] | None
None Components that are used as inputs to calculate `value` if `value` is a function (has no effect otherwise). `value` is recalculated any time the inputs change.
show_label
bool
False If True, the label will be displayed. If False, the label will be hidden.
visible
bool
True If False, component will be hidden.
elem_id
str | None
None An optional string that is assigned as the id of this component in the MotionCanvasPlayer DOM. Can be used for targeting CSS styles.
elem_classes
list[str] | str | None
None An optional list of strings that are assigned as the classes of this component in the MotionCanvasPlayer DOM. Can be used for targeting CSS styles.
render
bool
True If False, component will not render be rendered in the Blocks context. Should be used if the intention is to assign event listeners now but render the component later.
key
int | str | tuple[int | str, ...] | None
None in a gr.render, Components with the same key across re-renders are treated as the same component, not a new component. Properties set in 'preserved_by_key' are not reset across a re-render.
preserved_by_key
list[str] | str | None
"value" A list of parameters from this component's constructor. Inside a gr.render() function, if a component is re-rendered with the same key, these (and only these) parameters will be preserved in the UI (if they have been changed by the user or an event listener) instead of re-rendered based on the values provided during constructor.
min_height
int | None
None The minimum height of the component, specified in pixels if a number is passed, or in CSS units if a string is passed. If MotionCanvasPlayer content exceeds the height, the component will expand to fit the content.
max_height
int | None
None The maximum height of the component, specified in pixels if a number is passed, or in CSS units if a string is passed. If content exceeds the height, the component will scroll.
container
bool
False If True, the MotionCanvasPlayer component will be displayed in a container. Default is False.
padding
bool
True If True, the MotionCanvasPlayer component will have a certain padding (set by the `--block-padding` CSS variable) in all directions. Default is True.
auto
bool | None
False If True, the MotionCanvasPlayer component will automatically play the animation. Default is False.
quality
number | None
None The quality of the MotionCanvasPlayer component. Default is None which uses the project's default settings.
width
int | None
None The width of the MotionCanvasPlayer component. Default is None which uses the project's default settings.
height
int | None
None The height of the MotionCanvasPlayer component. Default is None which uses the project's default settings.
variables
str | None
None The variables of the MotionCanvasPlayer component as a JSON string. Default is None.

Events

name description
change Triggered when the value of the MotionCanvasPlayer changes either because of user input (e.g. a user types in a textbox) OR because of a function update (e.g. an image receives a value from the output of an event trigger). See .input() for a listener that is only triggered by user input.
click Triggered when the MotionCanvasPlayer is clicked.

User function

The impact on the users predict function varies depending on whether the component is used as an input or output for an event (or both).

  • When used as an Input, the component only impacts the input signature of the user function.
  • When used as an output, the component only impacts the return signature of the user function.

The code snippet below is accurate in cases where the component is used as both an input and an output.

  • As output: Is passed, (Rarely used) passes the MotionCanvasPlayer as a str.
  • As input: Should return, expects a str consisting of valid MotionCanvasPlayer.
def predict(
    value: str | None
) -> str | None:
    return value

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