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Hierarchical Embodied Autonomously Validating Evolution Network Tree REPL

Project description

HEAVEN Tree REPL

Hierarchical Embodied Autonomously Validating Evolution Network Tree REPL - A modular tree navigation system with persistent state, pathway recording, and agent management capabilities.

Features

  • Geometric Tree Navigation: Navigate through hierarchical structures using coordinate-based addressing (0.1.2.3)
  • Live Variable Persistence: Session variables persist throughout navigation and execution
  • Pathway Recording & Templates: Record navigation sequences and convert them to reusable templates
  • RSI Analysis: Pattern recognition, crystallization, and optimization insights
  • Agent Management: Support for both user-level and agent-level tree shells with approval workflows
  • Modular Architecture: Clean separation of concerns with mixin-based design

Installation

pip install heaven-tree-repl

Quick Start

from heaven_tree_repl import TreeShell

# Create a basic tree configuration
config = {
    "app_id": "my_app",
    "domain": "example",
    "role": "assistant",
    "nodes": {
        "root": {
            "type": "Menu",
            "prompt": "Main Menu",
            "description": "Root menu",
            "options": {
                "1": "math_ops"
            }
        },
        "math_ops": {
            "type": "Callable",
            "prompt": "Math Operations",
            "description": "Perform mathematical operations",
            "function_name": "_test_add",
            "args_schema": {"a": "int", "b": "int"}
        }
    }
}

# Initialize TreeShell
shell = TreeShell(config)

# Navigate and execute
response = shell.handle_command("1")  # Navigate to math_ops
response = shell.handle_command('1 {"a": 5, "b": 3}')  # Execute with args

Architecture

The system is built using a modular mixin architecture:

  • TreeShellBase: Core navigation and state management
  • MetaOperationsMixin: Variable management and session operations
  • PathwayManagementMixin: Recording, saving, and template analysis
  • CommandHandlersMixin: Navigation and interaction commands
  • RSIAnalysisMixin: Pattern recognition and crystallization
  • ExecutionEngineMixin: Core action execution
  • AgentManagementMixin: Agent and user tree repl classes

Agent Support

The system supports both user-level and agent-level interactions:

from heaven_tree_repl import UserTreeShell, AgentTreeShell

# User shell with approval capabilities
user_shell = UserTreeShell()

# Agent shell with quarantine restrictions
agent_shell = AgentTreeShell(config, session_id="agent_001", 
                            approval_callback=user_shell._receive_agent_approval_request)

Development Roadmap

See docs/DEVELOPMENT_ROADMAP.md for the complete phased development plan:

  1. Phase 1: Prompt Engineering Agent Prototype (Current)
  2. Phase 2: General Adaptor Layer
  3. Phase 3: Universal Agent App Generator
  4. Phase 4: Game Mechanics Integration
  5. Phase 5: Enhanced Base Library
  6. Phase 6: Advanced Integrations (MCP, Full HEAVEN)

Future game mechanics specifications are in docs/future_implementations/.

Development

# Clone the repository
git clone https://github.com/yourusername/heaven-tree-repl.git
cd heaven-tree-repl

# Install in development mode
pip install -e .[dev]

# Run tests
pytest

License

MIT License - see LICENSE file for details.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

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