Easy-to-use python wrapper for the Riot Games League of Legends API
Hercule is a Python wrapper for Riot Games League of Legends API
It’s simple! To start, from hercule, import Request - this is the class you’ll use to make API calls
from hercule import Request
Hercule uses the requests module - if you’re getting module errors, pip install it -
pip install requests
Then, initialize your class - you’ll need to have your API key, which you can get at https://developer.riotgames.com/sign-in
r = Request(api_key)
From this object, you can call any of Hercule’s methods and receive your information as a string or a Python dict
Here are a few examples -
### Getting a summoner ID
player_id = r.get_id_from_name(‘Greedoid’)
What this method returns is simply the player’s summoner ID - useful for other methods that take it as an argument
As a note, any methods that return player information default to the North American server - if you wish to query EU-West or EU-Northeast players, just pass the server in after the player name
player_id = r.get_id_from_name(‘Froggen’, ‘euw’)
### Getting many summoner names from a list of IDs
bunch_of_ids = [1, 2, 3, … 140] list_of_ids = r.get_names_from_ids(bunch_of_ids)
This method returns a list of names corresponding to the list of summoner IDs passed to it.
NOTE: This API call takes in a max of 40 IDs per call. You can pass in as many IDs as you want to the method, but you may be rate-limited if you use very large lists of IDs
### Getting the rune/mastery pages from a player
my_runes = r.get_runes_from_name(‘Trick2g’)
This returns a list of rune pages from the particular player
NOTE: Due to the way the Riot Games API is set up, most player information-based calls take the player’s summoner ID as the argument. As such, the above method technically takes 2 API calls to Riot to make - one to convert the player name to a summoner ID, and then one, using the summoner ID, to get the player information. If you’re making a lot of calls in a short period of time, it may be wise to use the functions that take summoner IDs as arguments, in order to cut down on API calls made.
my_current_masteries = r.get_current_masteries_from_name(‘Trick2g’)
This function goes one step further and returns only the current mastery page that the player has equipped. There is a similar function for rune pages.
### Getting statistics
stats = r.get_stats_summary_from_name(‘The Rain Man’) ranked_stats = r.get_ranked_summary_from_name(‘Greedoid’, ‘na’, ‘SEASON3’)
The stats summary function will retrieve overall statistics for a summoner during a particular season, while the ranked summary will return ranked information for that summoner for all queue types
NOTE: The statistics functions are defaulted to season 4 statistics. Since, as of this writing, season 4 has not begun yet, calling them as-is will not yield any particularly useful information. Passing in ‘SEASON3’, like in the ranked stats example, will allow you to see a player’s performance for a past season (in this case, mine!)
### Getting champions
champs = r.get_champions()
The default function for champions takes no parameters and returns all of the champions with regards to the North American server (for purposes of champions being disabled). get_champions has two possible arguments: region and a free-to-play flag. For example:
euw_free_champs = r.get_champions(True, ‘euw’)
Will return all free champions on the EU-West server
Let me know what you think - things to improve, things to remove, if I should uninstall LoL, etc.
You can get in touch with me at email@example.com!
This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.
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