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FastAPI WebSocket Hex game server with matchmaking, best-of series, win detection, reconnect, and an optional Redis/PostgreSQL state backend

Project description

hexgame-server — Hex game server

FastAPI WebSocket Hex game server with matchmaking, best-of series, server-authoritative gameplay, win detection, reconnect tokens, configurable first-player, and an optional Redis/PostgreSQL state backend. Ships with a built-in Vite/React dashboard (/, /docs, /overview, /statistics) and a browser play page at /play with in-browser DQN and AlphaZero bots powered by ONNX Runtime Web.

Installing this package gives you the hexgame-server command.

Install

pip install hexgame-server                    # core
pip install "hexgame-server[redis]"           # + Redis state backend
pip install "hexgame-server[postgres]"        # + PostgreSQL completed-series history
pip install "hexgame-server[all]"             # both backends

hexgame-server is independent from the hexgame client distribution — install that one as well only if you want to play against your own server from the same machine.

Run

hexgame-server --host 0.0.0.0 --port 8000
# optional flags: --reload, --workers N (Redis backend required), --log-level info

Then open:

See the main repository README for the full server documentation, WebSocket protocol, deployment options (Docker), and design notes.

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