A pygame-based editor and Pillow renderer for HomLab JSON diagrams.
Project description
HomLab Editor
HomLab Editor is a pygame-based graphical editor for HomLab JSON diagrams, with a Pillow-based static renderer for producing image files without opening the editor window. It edits genus handles, border handles, ordinary nodes, edges, crossings, and the saved view parameters directly in the JSON file.
Chinese manual: docs/user-guide.zh-CN.md
Features
- Creates a default HomLab JSON file when the target path does not exist.
- Adds, drags, deletes, and connects ordinary nodes in the graphical editor.
- Connects ordinary nodes to genus handles or border handles.
- Adjusts genus count, view scale, window size, view center, and border spacing.
- Detects crossings between non-adjacent line segments and lets the user swap the crossing order by clicking a crossing.
- Supports read-only mode and a read-only crossing-pick mode for integration workflows.
- Saves through a soft file lock next to the JSON file.
- Provides command line entry points and a Python API.
- Renders JSON diagrams to static images with Pillow through
homlab-render.
Installation
Python 3.9 or newer is required.
For local development:
python -m venv .venv
source .venv/bin/activate
python -m pip install --upgrade pip
python -m pip install -e .
For a normal package installation:
python -m pip install homlab-editor
Run The Editor
Open or create a HomLab JSON file:
homlab-editor data/example.json
The module entry point is equivalent:
python -m homlab_editor data/example.json
Open without allowing topology edits:
homlab-editor data/example.json --readonly
Open in read-only crossing-pick mode:
homlab-editor data/example.json --pick-crossing data/selected-crossing.json
In crossing-pick mode the user can still move and scale the view, but cannot edit nodes, edges, genus count, border spacing, or crossing order. Clicking a crossing closes the editor and writes the selected edge pair and crossing coordinates to the output JSON file.
Static Rendering
Render a HomLab JSON file to an image without opening a pygame window:
homlab-render data/example.json data/example.png --size 1000
--size sets the square output width and height in pixels. Static rendering auto-fits the drawn content by default and does not draw the editor toolbar.
Use the saved JSON view instead of auto-fitting:
homlab-render data/example.json data/example.png --size 1000 --use-json-view
Basic Editing
Left-click empty canvas space to create a node. Hold and drag a node to move it. Light-click a node or a handle to enter drawing mode. In drawing mode, click empty space to create and connect another node while staying in drawing mode; click an existing node or handle to connect and return to free mode.
Right-click an ordinary node to delete it. Right-click a hit-testable ordinary node-to-node edge to delete it. Left-click an ordinary node-to-node edge to split it by inserting a node at the cursor. Click a crossing to swap which of the two crossing edges is drawn on top.
Python API
from homlab_editor import HomologyLabEditor
editor = HomologyLabEditor("data/example.json", readonly=True)
editor.mainloop()
Static image rendering API:
from homlab_editor.static_image import render_homlab_file
render_homlab_file("data/example.json", "data/example.png", size=1000)
Documentation
- English user manual
- Chinese user manual
- Software algorithm document
- Static image rendering
- File format
- Python API
- Development and packaging
- Documentation index
Build
Build the source distribution and wheel:
python -m pip install build
python -m build
Build artifacts are written to dist/.
Project details
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