A custom RL environment with C++ backend and Gymnasium wrapper.
Project description
Hybrid Shoot Environment
This C++ gymnasium compliant env is designed as a sanity check
for reinforcement learning with multiple actions with hybrid
reprisentation. There are num_enemies enemies and two actions that need
to be taken 1. Jam and 2. Shoot.
Action Space
- Jam Discrete cardonality: |num_enemies|
- Shoot Continuous dims: 2, box2D(-1,1),
[x,y]
Action Descriptions
Jamming an enemy agent stops it's attack from going through. The
effect of shooting within 'hit_radius' of an enemy depends on the
gamemode. If independent_mode=True then shooting an enemy removes
them at the end of the round. Otherwise, an enemy needs to be actively
jammed in order to be removed by shoot.
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