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imgcolorshine

Transform image colors using OKLCH color attractors - a physics-inspired tool that operates in perceptually uniform color space.

Overview

imgcolorshine applies a gravitational-inspired color transformation where specified "attractor" colors pull the image's colors toward them. The tool works in the OKLCH color space, ensuring perceptually uniform and natural-looking results.

Features

  • Perceptually Uniform: Operations in OKLCH color space for intuitive results
  • Flexible Color Input: Supports all CSS color formats (hex, rgb, hsl, oklch, named colors)
  • Selective Channel Control: Transform lightness, saturation, and/or hue independently
  • Multiple Attractors: Blend influences from multiple color targets
  • Blazing Fast: Multiple acceleration options:
    • Numba-optimized color space conversions (77-115x faster than pure Python)
    • GPU acceleration with CuPy (10-100x additional speedup)
    • 3D Color LUT with caching (5-20x speedup)
    • Fused transformation kernels minimize memory traffic
  • High Performance: Parallel processing with NumPy and Numba JIT compilation
  • Memory Efficient: Automatic tiling for large images
  • Professional Quality: CSS Color Module 4 compliant gamut mapping

Installation

# Install from PyPI
pip install imgcolorshine

# Or install from source
git clone https://github.com/twardoch/imgcolorshine.git
cd imgcolorshine
pip install -e .

Usage

Basic Example

Transform an image to be more red:

imgcolorshine shine photo.jpg "red;50;75"

Command Syntax

imgcolorshine shine INPUT_IMAGE ATTRACTOR1 [ATTRACTOR2 ...] [OPTIONS]

Each attractor has the format: "color;tolerance;strength"

  • color: Any CSS color (e.g., "red", "#ff0000", "oklch(70% 0.2 120)")
  • tolerance: 0-100 (radius of influence - how far the color reaches)
  • strength: 0-100 (transformation intensity - how much colors are pulled)

Options

  • --output_image PATH: Output image file (auto-generated if not specified)
  • --luminance BOOL: Enable/disable lightness transformation (default: True)
  • --saturation BOOL: Enable/disable chroma transformation (default: True)
  • --hue BOOL: Enable/disable hue transformation (default: True)
  • --verbose BOOL: Enable verbose logging (default: False)
  • --tile_size INT: Tile size for large images (default: 1024)
  • --gpu BOOL: Use GPU acceleration if available (default: True)
  • --lut_size INT: Size of 3D LUT (0=disabled, 65=recommended) (default: 0)
  • --hierarchical BOOL: Enable hierarchical multi-resolution processing (default: False)
  • --spatial_accel BOOL: Enable spatial acceleration (default: True)

Examples

Warm sunset effect:

imgcolorshine shine landscape.png \
  "oklch(80% 0.2 60);40;60" \
  "#ff6b35;30;80" \
  --output_image=sunset.png

Shift only hues toward green:

imgcolorshine shine portrait.jpg "green;60;90" \
  --luminance=False --saturation=False

Multiple color influences:

imgcolorshine shine photo.jpg \
  "oklch(70% 0.15 120);50;70" \
  "hsl(220 100% 50%);25;50" \
  "#ff00ff;30;40"

Process large images with optimizations:

imgcolorshine shine large_photo.jpg "blue;40;60" \
  --fast_hierar --fast_spatial

How It Works

The Attraction Model: "Pull" vs "Replace"

imgcolorshine uses a "pull" model, not a "replace" model. This means:

  • Colors are gradually pulled toward attractors, not replaced entirely
  • A strength of 100 provides maximum pull, but only pixels exactly matching the attractor color will be fully transformed
  • The effect diminishes with distance from the attractor color
  • This creates natural, smooth transitions rather than harsh color replacements

The Transformation Process

  1. Color Space: All operations happen in OKLCH space for perceptual uniformity
  2. Attraction Model: Each attractor color exerts influence based on:
    • Distance: Perceptual distance between pixel and attractor colors (ΔE in Oklab)
    • Tolerance: Maximum distance at which influence occurs (0-100 maps linearly to 0-2.5 ΔE)
    • Strength: Maximum transformation amount at zero distance
  3. Falloff: Smooth raised-cosine curve ensures natural transitions
  4. Blending: Multiple attractors blend using normalized weighted averaging
  5. Gamut Mapping: Out-of-bounds colors are mapped back to displayable range

Understanding Parameters

Tolerance (0-100)

Controls the radius of influence - how far from the attractor color a pixel can be and still be affected:

  • Low values (0-20): Only very similar colors are affected
  • Medium values (30-60): Moderate range of colors transformed
  • High values (70-100): Wide range of colors influenced
  • 100: Maximum range, affects colors up to ΔE = 2.5 (very broad influence)

Strength (0-100)

Controls the intensity of the pull - how strongly colors are pulled toward the attractor:

  • Low values (0-30): Subtle color shifts, original color dominates
  • Medium values (40-70): Noticeable but natural transformations
  • High values (80-100): Strong pull toward attractor (not full replacement)
  • 100: Maximum pull, but still respects distance-based falloff

Important Note on Hue-Only Transformations

When using --luminance=False --saturation=False, only the hue channel is modified. This means:

  • Grayscale pixels (low saturation) show little to no change
  • The effect is most visible on already-saturated colors
  • To see stronger effects on all pixels, enable all channels

Performance

  • Processes a 1920×1080 image in under 1 second (was 2-5 seconds)
  • 77-115x faster color space conversions with Numba optimizations
  • 2-5x additional speedup with hierarchical processing (--hierarchical)
  • 3-10x additional speedup with spatial acceleration (enabled by default)
  • GPU acceleration available with CuPy (10-100x speedup)
  • Parallel processing utilizing all CPU cores
  • Automatic tiling for images larger than 2GB memory usage
  • Benchmark results:
    • 256×256: 0.044s (was 5.053s with pure Python)
    • 512×512: 0.301s (was 23.274s)
    • 2048×2048: 3.740s (under 1s with optimizations)

Technical Details

  • Color Engine: Hybrid approach
    • ColorAide for color parsing and validation
    • Numba-optimized matrix operations for batch conversions
    • Direct sRGB ↔ Oklab ↔ OKLCH transformations
  • Image I/O: OpenCV (4x faster than PIL for PNG)
  • Computation: NumPy + Numba JIT compilation with parallel execution
  • Optimizations:
    • Vectorized color space conversions
    • Eliminated per-pixel ColorAide overhead
    • Cache-friendly memory access patterns
    • Manual matrix multiplication to avoid scipy dependency
  • Gamut Mapping: CSS Color Module 4 algorithm with binary search
  • Falloff Function: Raised cosine for smooth transitions

Performance

With the latest optimizations, imgcolorshine achieves exceptional performance:

CPU Performance (Numba)

  • 256×256: ~44ms (114x faster than pure Python)
  • 512×512: ~301ms (77x faster)
  • 1920×1080: ~2-3 seconds
  • 4K (3840×2160): ~8-12 seconds

GPU Performance (CuPy)

  • 1920×1080: ~20-50ms (100x faster than CPU)
  • 4K: ~80-200ms
  • Requires NVIDIA GPU with CUDA support

LUT Performance

  • First run: Build time depends on LUT size (65³ ~2-5s)
  • Subsequent runs: Near-instant with cached LUT
  • 1920×1080: ~100-200ms with 65³ LUT

Usage Tips

# Maximum CPU performance
imgcolorshine shine photo.jpg "red;50;75"

# GPU acceleration (automatic if available)
imgcolorshine shine photo.jpg "red;50;75" --gpu=True

# LUT for best CPU performance on repeated transforms
imgcolorshine shine photo.jpg "red;50;75" --lut_size=65

# Combine GPU + LUT for ultimate speed
imgcolorshine shine photo.jpg "red;50;75" --gpu=True --lut_size=65

Development

This project follows a structured approach focusing on code quality, documentation, and maintainable development practices.

License

MIT License - see LICENSE file for details.

Credits

  • Created by Adam Twardoch
  • Developed with Antropic software

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