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infinite-craft-cli

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Interactive CLI for Infinite Craft — combine elements from the terminal. Also available as a browser extension and web trainer.

Originally built on infinite-craft by @sqdnoises. As of v1.0, uses curl_cffi directly.

Installation

pip install infinite-craft-cli

Browser extension

Install the Infinite Craft Trainer from the Chrome Web Store — it loads automatically on neal.fun/infinite-craft and fetches the current trainer (trainer.min.js) from GitHub Pages with cache: 'no-store', so feature updates ship without waiting for a Chrome Web Store release. The extension manifest version (extension/manifest.json) is independent of the Python CLI package version (git tags). See PRIVACY.md for the remote-script trust model. Works in Edge, Brave, and other Chromium browsers.

Manual QA (extension): After changes to extension/loader.js, load the unpacked extension on live neal.fun/infinite-craft and confirm the trainer UI appears and IndexedDB-backed commands work (e.g. /list).

For other install methods (console snippet, userscript), see the web trainer page.

Usage

Interactive mode

infinite-craft

This opens a REPL where you can combine elements, search discoveries, and more:

=== Infinite Craft CLI ===

craft> Water + Fire
  💨 Water + 🔥 Fire = 💨 Steam

craft> /search steam
  💨 Steam

craft> /target Steam
  Target set: Steam — you'll be asked whether to continue the batch when this is crafted.

craft> /help

Sticky chrome under the log always shows the pair-API rate bar (next-slot wait + remaining budget). While a job runs it also shows running command + progress, or ◆ confirm with the reason (pair count, target hit). y / n is only on confirm [y/n]>.

Non-interactive mode

Most REPL commands are available as subcommands (shorthand operators like +, ++, and * are REPL-only; script runs a script non-interactively):

infinite-craft combine "Water" "Fire"
infinite-craft search "steam"
infinite-craft list
infinite-craft recipe "Steam"
infinite-craft import "Steam"
infinite-craft export
infinite-craft fill
infinite-craft unfilled
infinite-craft prune
infinite-craft exhaust "Water"
infinite-craft crawl "Water" "Fire"
infinite-craft permute "w*"
infinite-craft with "Water" "fire*"
infinite-craft cross "fire*" "water*"
infinite-craft --version

Commands

Combine & crawl

Shorthand Slash command Description
<element> + <element> /combine <element> <element> Combine two elements
<element> ++ <element> /crawl <element> <element> Crawl: generations over a growing pool until one adds nothing to it

Bulk combine

Shorthand Slash command Description
<query> * <query> /cross <query> <query> Cross-combine matches from both queries
/permute <query> Combine all matching elements with each other
/permutate <query> Permute repeatedly until no new discoveries
/exhaust <query> Each match combined with all discoveries

Query syntax

Used by /search, /with, /permute, /permutate, /cross, /exhaust, and script patterns:

Syntax Meaning
substring Case-insensitive substring (default)
* ? [] fnmatch wildcards (e.g. fire*, mu?)
/pattern/ Regex, case-insensitive; real alternation (/steam|mist/), grouping, anchors
!<query> Exclude matches (e.g. !fire* = everything except fire*)
! All elements (exclude nothing)
^<query> First discoveries only (e.g. ^fire* = new fire* matches)
^ All first discoveries

Other commands

Command Description
/search <query> Search discoveries
/recipe <element> Show shortest recipe from base elements
/list List all discovered elements
/import <element|file.ic> Import from Infinibrowser or .ic save file
/fill Fetch missing recipes from Infinibrowser
/unfilled List elements without recipes
/prune Remove orphan elements Infinibrowser can't fill
/export [path] Export discoveries as .ic save file
/history Show combinations tried this session
/target <element> Watch for a result; ask y/n to continue the batch on hit
/target Show current target
/target clear Clear target
/queue Show running and pending commands (status also appears in chrome)
/help Show help
/quit Exit

Scripting

Every non-slash line in the REPL is a script (the old shorthands are one-statement scripts). Statements are separated by ;; whitespace-delimited operators are structure and everything attached is pattern material, so mountain range + ship still combines exactly what it says. Bare words are element references (error if unknown); patterns with metacharacters (* ? [] /regex/ ! ^) are queries; quoted strings are exact element references.

targets := ^(fire* / water*) ;          # bind first-discoveries having a fire*+water* recipe
(targets)* -> |[]| < 2 ;                # permute passes until a pass yields < 2 new
[] * (earth* / fire*)                   # cross what that made against filtered earth*

Pure, loop-free scripts (bare queries, unions, filters, walrus bindings) run immediately and interleave with a running bulk command, like /search; mutating scripts and loops queue on the pair lane.

Highlights: , union, - difference, & intersect, //% known-recipe filters, (S)*/(S)**/(S)! permute/permutate/exhaust, A * B cross, A ++ B crawl, [ expr ]/[] new-element sets, set @x body for-each, body -> cond do-until, body ~ cond while, cond ? a : b ternary. Conditions are statically pure — mutations inside a condition are parse errors. Every mutating operation's value is the set it produced, so pipelines chain. Save scripts as .ice files and run them with /script <path> (file picker in the trainer) or infinite-craft script -f path. Non-interactive runs have no y/n prompt: bulk operations over the warn threshold announce their pair count and proceed; script failures exit non-zero. Full spec: docs/superpowers/specs/2026-08-20-script-language-v0.6.md.

Breaking changes in 2.0: +| is removed (use *; /with remains), bare words in old *//+| positions were substring queries and are now element references (write *fire* for substring), bare pattern lines print matches instead of erroring, A + B + C chains combines, and /permutate no longer stops at 50 rounds.

Queues and confirm (Python REPL + trainer)

Pair-API work (combine, crawl, permute, exhaust, …) and Infinibrowser work (/fill, /prune, /import) use independent queues so one lane can run while the other is busy. Local commands (/help, /search, /list, /recipe, /history, /clear, /unfilled, /queue, /target) run immediately — their output may interleave with a running job.

Large batches and /target hits pause on confirm [y/n]>: y continues, n / Esc / Stop cancels remaining work. The job row states the reason (331 pairs, target hit); keybindings are not repeated in the log.

Key Action
Esc Skip current command, continue to next in that lane (TTY / Stop in the trainer)
Ctrl+C While running: stop and discard remaining queue; at confirm: decline only

Deferred commands print Queued: when that lane is already running.

Data storage

Discoveries and recipes are stored in ~/.infinite-craft-cli/:

  • discoveries.json -- all discovered elements
  • recipes.json -- known element combinations
  • export.ic -- default export location

Browser extension / bookmarklet

The browser trainers share the same command syntax, query matching, and script language as the Python CLI (wildcards, /regex/, ! exclude, ^ first discoveries, /combine, /with, /cross, /target, and scripts). Browser-only additions: /clear to clear the output panel, and IndexedDB storage instead of ~/.infinite-craft-cli/. Rate, job, and queue status live in the sticky panel above the input (visual-only; no /queue command). Local commands such as /search may interleave output with a running queued command.

Long runs in a background tab: the trainer holds a Web Lock while a run is active, which keeps Chrome's Memory Saver / Energy Saver from freezing the tab under current heuristics. If a backgrounded run still pauses (the exemption is a heuristic, not a guarantee), add neal.fun to chrome://settings/performance → "Always keep these sites active", or keep the tab in a partially visible window. Truly long unattended jobs are what the Python CLI is for.

Development

After editing bookmarklet/trainer.src.mjs, rebuild the bundles:

bazel build //bookmarklet:site

Build the Python wheel:

bazel build //release:wheel.dist

Run all tests:

bazel test //...

This includes //sudo:craft_lockstep_test, which runs the kernel's own test suite against both the generated Python and JavaScript and diffs the two. //tests/... alone skips it.

Run integration tests (hits the real API):

bazel test //tests:test_integration --test_env=INTEGRATION_TESTS=1

License

MIT

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