Skip to main content

InScript — a game-focused scripting language with 59 game modules and a bytecode VM

Project description

InScript v1.1.0 — First Stable Release

839 tests passing · 59 stdlib modules · Python 3.10+ · Audit 9.5/10
pip install inscript-lang · v1.1.0 is the first production-ready release

InScript is a statically-typed scripting language for 2D games — a readable, safe alternative to GDScript with 59 built-in game modules and a complete bytecode VM.


Install

pip install inscript-lang                  # core
pip install "inscript-lang[game]"          # with pygame
pip install "inscript-lang[all]"           # pygame + LSP
inscript --version                         # InScript 1.1.0

Quick Start

inscript --repl               # interactive shell
inscript game.ins             # run a file
inscript --watch game.ins     # auto-rerun on save
inscript --fmt game.ins       # format code
inscript --test               # run test_*.ins files
inscript --check game.ins     # static analysis only

Language

// Arrow functions
let evens = [1,2,3,4,5].filter(fn(x) => x % 2 == 0)
let names = users.map(fn(u) => u.name).sorted()

// ADT enums + exhaustive pattern matching
enum Shape { Circle(r: float)  Rect(w: float, h: float) }

fn area(s: Shape) -> float {
    return match s {
        case Shape.Circle(r) if r > 10.0 { "large" }
        case Shape.Circle(r)             { 3.14159 * r * r }
        case Shape.Rect(w, h)            { w * h }
        case 0..=5                       { 0.0 }
    }
}

// Structs with priv, super, decorators
struct Entity {
    priv id: int = 0
    name: string
    fn update(dt: float) { }
}
struct Player extends Entity {
    fn update(dt: float) {
        super.update(dt)
        self.move(dt)
    }
}

// Result type chaining
fn divide(a: float, b: float) -> Result {
    if b == 0.0 { return Err("zero") }
    return Ok(a / b)
}
let r = divide(10.0, 2.0)
    .map(fn(v) => v * 3.0)
    .unwrap_or(0.0)

// Type aliases + nullable + union
type PlayerID = int
fn find(id: PlayerID?) -> string|nil { ... }

// Rest destructuring
let [first, ...rest] = [1,2,3,4,5]
print(rest)   // [2, 3, 4, 5]

Developer Tools

Tool Command
Format inscript --fmt file.ins · --fmt-check for CI
Watch inscript --watch file.ins (auto-rerun on save)
Test inscript --test (discovers test_*.ins)
REPL inscript --repl · .doc math for live module docs
Check inscript --check file.ins (static analysis)
LSP inscript --lsp (VS Code extension available)
Playground authorss81.github.io/inscript/playground.html

59 Game Modules

import "physics2d" as P  // RigidBody, World, collision callbacks
import "ecs"       as E  // Entity-Component-System
import "pathfind"  as N  // A*, Dijkstra, flow fields
import "tilemap"   as T  // load Tiled maps
import "camera2d"  as C  // follow, shake, zoom
import "particle"  as FX // emitter, burst, continuous
import "fsm"       as SM // state machine with guards
import "save"      as S  // save slots
import "audio"     as A  // load/play/stop/volume
import "localize"  as L  // multi-language strings
// + 49 more: animation, ecs, net_game, image, atlas, shader, ...

Testing Your Code

// test_game.ins
test "player moves right" {
    let p = Player{x: 0.0, y: 0.0}
    p.move(1.0, 0.0)
    assert(p.x == 5.0, "moved right")
}

test "score increases" {
    let g = Game{}
    g.add_score(100)
    assert(g.score == 100, "score added")
}
inscript --test              # ✅ 2/2 tests passed  12ms
inscript --test --verbose    # shows each test name

GitHub Actions (auto-publish)

The .github/workflows/publish.yml workflow automatically publishes to PyPI when you push a version tag:

git tag -a v1.2.0 -m "InScript v1.2.0"
git push origin v1.2.0
# → tests run, then auto-uploads to PyPI

Setup: add PYPI_API_TOKEN to GitHub repo secrets.


Upgrading

pip install --upgrade inscript-lang   # from v1.0.x

All v1.0.x syntax is fully backward compatible. No changes needed.


Roadmap

Version Focus
v1.1.0 ← you are here First stable — all tooling complete
v1.2.0 Type safety — generic enforcement, type narrowing
v1.3.0 Performance — C extension (5-15× speedup)
v2.0.0 Ecosystem — package registry, Studio IDE, WASM

ROADMAP.md · Audit (9.5/10) · Docs


MIT License · GitHub · PyPI

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

inscript_lang-1.8.1.tar.gz (216.4 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

inscript_lang-1.8.1-py3-none-any.whl (221.6 kB view details)

Uploaded Python 3

File details

Details for the file inscript_lang-1.8.1.tar.gz.

File metadata

  • Download URL: inscript_lang-1.8.1.tar.gz
  • Upload date:
  • Size: 216.4 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.1.0 CPython/3.13.12

File hashes

Hashes for inscript_lang-1.8.1.tar.gz
Algorithm Hash digest
SHA256 79e5f06f22e9e5d6003422dceedc13637c0154c7c87d0d0d6eabc02f914418a4
MD5 ea1b44fc8d55b657ea72124456b99598
BLAKE2b-256 576e9dc8aa035bf801664a025bec6ee43b2a335eaaa06bf962c9cd27cd604000

See more details on using hashes here.

File details

Details for the file inscript_lang-1.8.1-py3-none-any.whl.

File metadata

  • Download URL: inscript_lang-1.8.1-py3-none-any.whl
  • Upload date:
  • Size: 221.6 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.1.0 CPython/3.13.12

File hashes

Hashes for inscript_lang-1.8.1-py3-none-any.whl
Algorithm Hash digest
SHA256 b5bb6348ce92ec4e99524a0ae09e026d46270eaadbc71236d5e06de6544697fd
MD5 3cd7d82f087217800749abd05f2f7b93
BLAKE2b-256 2f1eeab00dbe3a89fc40d557bbfbfba5da0f9bc2d046230ab7d5cae4924690c4

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page