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Autodesk 3D Studio Blender Extension

Project description

Autodesk 3D Studio (.3ds)


Category
   Import-Export

Menu
   File --> Import/Export --> Autodesk 3DS (.3ds)

Version
   2.8.6

Authors
   Sebastian Schrand, Bob Holcomb, Campbell Barton

Maintainer
   Sebastian Sille (NRGSille)


Usage

For export:

from .io_scene_3ds.export_3ds import save_3ds

save_3ds(context, filepath="", collection="", items=[], scale_factor=1.0, global_matrix=None,
         use_selection=False, use_apply_transform=True, object_filter=None, use_invisible=False,
         use_keyframes=True, use_hierarchy=False, use_cursor=False)

PARAMETERS:

  • filepath (string, (optional, never None)) – File Path, Filepath used for exporting the file
  • collection (string, (optional, never None)) – Source Collection, Export only objects from this collection (and its children)
  • items (list, (optional, never None)) - List of objects, if not empty collection will be ignored
  • scale_factor (float in [0.001, 10000], (optional)) – Scale Factor, Scale all data by this factor
  • global_matrix (mathutils.Matrix(), (optional)) - Matrix to apply, if None, an identity matrix is taken
  • use_selection (boolean, (optional)) – Selected Objects, Export selected and visible objects only
  • use_apply_transform (boolean (optional)) - Apply matrix transformations before export
  • object_filter (enum in [WORLD, MESH, LIGHT, CAMERA, EMPTY, OTHER], (optional)) - Object types to export
  • use_invisible (boolean (optional)) - Export invisible objects
  • use_keyframes (boolean (optional)) - Export animation keyframes
  • use_hierarchy (boolean (optional)) - Export object hierarchy (use this option to keep hierarchy without keyframes)
  • use_cursor (boolean (optional)) - Export 3D cursor position

For import:

from .io_scene_3ds.import_3ds import load_3ds

load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
         FILTER=None, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None, CURSOR=False)

PARAMETERS:

  • filepath (string, (optional, never None)) – File Path, Filepath used for importing the file
  • CONSTRAIN (float in [0.000, 10000], (optional)) – Constrain size, Scale all data to the contrain size
  • UNITS (boolean (optional)) - The scale unit to convert the masterscale
  • IMAGE_SEARCH (boolean (optional)) - Search for associated image textures
  • FILTER (enum in [WORLD, MESH, LIGHT, CAMERA, EMPTY], (optional)) - Object types to import
  • KEYFRAME (boolean (optional)) - Import animation keyframes
  • APPLY_MATRIX (boolean (optional)) - Apply matrix transformations after import
  • CONVERSE (mathutils.Matrix(), (optional)) - Matrix to apply, if None, an identity matrix is taken
  • CURSOR (boolean (optional)) - Import 3D cursor position

The add-on has been moved from Blender Add-ons repository and it will now be maintained here by Sebastian Sille and the Blender community.
Bug reports will be tracked on the Issue page on this website.

The add-on was part of the Blender bundled add-ons. It is also available as an extension on the Extensions platform.

The manual is no longer available on Blender manual website instead it has been moved to this repository.
-->Autodesk 3DS IO manual<--

Add on release notes are no longer available on Blender developer docs instead they can be found here:
-->Autodesk 3DS IO release notes<--


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