JANCTION Render
A cloud GPU render farm for Blender, built for AI agents. Render Blender scenes on JANCTION GPUs from Claude, ChatGPT, Claude Code, Codex, Cursor or any MCP client: an MCP server (remote and stdio) plus a CLI. Use it to render Blender without a GPU, or when rendering locally is slow.
- Input: a
.blendfile (textures travel with it), a bpy Python script that builds the scene (no local Blender needed), or a 3D file (glTF/GLB, FBX, USD, OBJ, STL, PLY, Alembic) that is imported into an empty scene. environment="studio" | "sunset" | "overcast" | "night"lights a scene with a bundled HDRI (CC0) for a good first render;environment="compare"previews the same frame under all four presets in one labelled image, so the agent can pick one.- A
.gltfor.objbrings its.bin/.mtl/ textures along automatically (from the same folder or the same URL folder). orbit=Trueturns any scene or imported model into a turntable: an orbit camera circles it once (orbit_frames, default 24; a preview shows 0/90/180/270 degrees, a final render withoutframe_endgives the whole turn as an MP4). Flat floors and walls are ignored when framing;orbit_target(object name orx,y,z) andorbit_distance(multiplier) adjust the shot.- While the GPU is lent to another workload, tools answer right away with the queued job and a wait estimate (how long it
has been out, how long it usually stays out, how much longer to expect;
eta.gate) instead of waiting. - While a job renders,
render_statuscounts finished frames inside the running chunk, so the ETA updates every few seconds. - In hosts that support MCP Apps (Claude web and desktop, among others), previews, progress and download links also appear
as an interactive panel in the chat: the image, a progress bar, "Open MP4", and preset buttons after an
environment="compare"preview. Both the remote connector and the stdio package ship the panel (janction_render/mcp_app.html); setJR_MCP_APPS=0to turn it off. - CC0 assets by name:
asset_search("wooden table")finds Poly Haven models, textures and HDRIs; passpolyhaven:<id>inasset_urls(remote) orassets(stdio) and the files land inJR_ASSETS_DIR/<id>/on the GPU, ready to import (bpy.ops.import_scene.gltf(filepath=os.path.join(os.environ['JR_ASSETS_DIR'], 'wooden_table_02', 'wooden_table_02_1k.gltf'))). Scene scripts canimport jr_assetsfor one-liners:jr_assets.import_model('wooden_table_02'),jr_assets.apply(floor, jr_assets.material('wood_floor_deck', scale=2))(diff / normal / roughness / metal wired into a Principled BSDF),jr_assets.world_hdri('studio_small_09'). Seesamples/polyhaven_room.py. scene_inforeads the scene without rendering (cameras, frame range, missing files).render_previewreturns 1-4 low-cost frames tiled in one image within seconds, so the agent can look, fix, and repeat.render_estimatesays how long a render will take ("about 3 minutes") and whether it fits today's free quota.render_finalrenders the frames on GPUs and joins them into an MP4;render_statusreports the remaining time.- Free beta: no charges. Each key gets 10 GPU-minutes per day; a final render is up to 240 frames at 1080p. Paid plans (per GPU second, prepaid credit) will be announced on the service page before they start.
- Inputs and results are deleted 24 hours after last use and are never used for training. A render you choose to
share (
render_share) gets a public page (/r/<id>, OGP for X and Discord) that stays until you unshare it.
Status
Free beta. Service page: https://render.janction.jp (/v1/health, /llms.txt, /faq). Blender 5.0, Cycles on GPU
(blender="5.2" selects Blender 5.2 when the worker has it; render_info lists what is available).
Guides: render farm for agents · without a GPU ·
Claude · ChatGPT · Claude Code ·
Codex · bpy scripts · API ·
comparison · Blender add-on ·
Maya / Houdini / Cinema 4D · 日本語は /ja/
Connect (remote MCP, nothing to install)
MCP server URL: https://render.janction.jp/mcp (Streamable HTTP). Auth is OAuth 2.1 with dynamic client
registration: pressing "Connect" opens a page that creates a free API key (or takes one you already have). A raw API key
also works as Authorization: Bearer jr_....
| client | how |
|---|---|
| Claude.ai (web, desktop, mobile) | Settings → Connectors → Add custom connector → paste the URL → Connect |
| ChatGPT | Settings → Connectors → Advanced → Developer mode → Create → paste the URL (OAuth) |
| Claude Code | claude mcp add --transport http janction-render https://render.janction.jp/mcp, then /mcp to authenticate |
| Cursor, Windsurf, other MCP clients | Streamable HTTP at the URL above (OAuth, or a Bearer API key header) |
Remote tools take scene_script (bpy code as text), scene_url (an https link to a .blend, .py or a 3D file) or
scene_id, plus asset_urls for textures or glTF .bin files; results come back as an inline image plus download links
that need no key and work for about 24 hours (render_download(only="mp4") for just the video).
Claude Code plugin (the remote connector plus a skill with the workflow):
/plugin marketplace add JasmyLab-JANCTION/janction-render
/plugin install janction-render@janction-render
Install (stdio MCP, sends local files)
The package is on PyPI as janction-render.
# Claude Code (uvx runs it without a global install)
claude mcp add janction-render -e JANCTION_RENDER_SERVER=https://render.janction.jp -- uvx --from janction-render janction-render-mcp
# or with pip / pipx
pip install janction-render
claude mcp add janction-render -e JANCTION_RENDER_SERVER=https://render.janction.jp -- janction-render-mcp
Codex: add to ~/.codex/config.toml
[mcp_servers.janction-render]
command = "uvx"
args = ["--from", "janction-render", "janction-render-mcp"]
env = { JANCTION_RENDER_SERVER = "https://render.janction.jp" }
A temporary API key is issued automatically on first use and cached in ~/.janction-render.json; set
JANCTION_RENDER_API_KEY to pin one (quota and, later, credit belong to the key). The same key can be used from the
remote connector: paste it on the connect page.
Then, in Claude Code:
Build a small street scene in Blender with a camera fly-through and render a preview with janction-render.
Tools
| tool | what |
|---|---|
| `scene_info(scene_script | scene_url |
render_preview(..., frames="1-24", environment?, blender?) |
up to 4 frames (720p budget) tiled with frame labels; returns the image inline |
render_estimate(scene_id, frame_start, frame_end, width, height, samples) |
GPU seconds, queue wait, "about N minutes", fits today's free quota? No GPU time used |
render_final(scene_id, frame_start, frame_end, width, height, samples, fps, output, environment?, blender?, engine?, transparent?, notify_url?) |
frames (png / exr) or video (mp4 / webm / prores / gif / webp); transparent=True keeps an alpha background (png / exr / webm / gif / webp); notify_url gets one JSON POST when the job finishes; returns job_id + estimate |
render_status(job_id) |
progress and ETA (eta.human); render_download(job_id, only="mp4" / "frames" / "all") files or links; render_cancel(job_id) |
billing() |
free-beta quota (used today, daily limit, reset time); later balance and top-up link |
render_share(job_id, title?, note?, include_script?, listed?) |
a public page /r/<id> with the image or video, the conditions and (optionally) the script; survives the 24-hour expiry until render_unshare; listed pages appear in /gallery |
asset_search(query, kind) |
CC0 models / textures / HDRIs on Poly Haven by words; results carry polyhaven:<id> and the entry file |
render_info() |
workers online or gated (GPU lent to another workload), queue, expected wait, supported inputs, environment presets, Blender versions |
Options on render_preview / render_final: environment (studio, sunset, overcast, night, compare on previews; environment_strength,
environment_visible=False for a flat grey backdrop with HDRI lighting), orbit / orbit_frames / orbit_elevation (turntable),
blender ("5.2"), and assets (stdio: local files
sent with the scene, found in the script through os.environ["JR_ASSETS_DIR"]; a .blend's external files are collected
automatically with pip install janction-render[blend]) or asset_urls (remote).
CLI: janction-render inspect|preview|render|status|download|share|unshare|cancel|jobs|balance|topup|info.
Writing a scene script
import bpy, math
for ob in list(bpy.data.objects):
bpy.data.objects.remove(ob, do_unlink=True)
scene = bpy.context.scene
scene.frame_start, scene.frame_end = 1, 24
bpy.ops.mesh.primitive_monkey_add(location=(0, 0, 1))
cam = bpy.data.objects.new("Camera", bpy.data.cameras.new("Camera"))
scene.collection.objects.link(cam); scene.camera = cam
cam.location = (6, -6, 4); cam.rotation_euler = (math.radians(60), 0, math.radians(45))
sun = bpy.data.objects.new("Sun", bpy.data.lights.new("Sun", "SUN"))
scene.collection.objects.link(sun)
The service sets the engine (Cycles by default; engine="eevee" for cheaper animations: about half the per-frame cost after ~7 s of shader compilation per job), resolution, samples and denoising; your script sets the scene, camera and frame range. In Blender 5.0 materials always use nodes: set the Principled BSDF Base Color, not diffuse_color.
Scripts run in an isolated container with no network. See samples/cube_scene.py.
HTTP API
POST /v1/keys -> {api_key} (header X-API-Key afterwards)
POST /v1/files multipart "file" (.blend|.py|.glb|.fbx|.usd|.obj|...) -> {scene_id}
POST /v1/files/{id}/assets multipart "files" textures, glTF .bin ... GET /v1/files/lookup?sha256= reuse an upload
POST /v1/estimate {kind, frames|frame_start/frame_end, width, height, samples, scene_id?} -> seconds, wall_seconds, human, quota
POST /v1/jobs {scene_id, kind: info|preview|final, frames|frame_start/frame_end, width, height, samples, camera, fps, output (png|exr|mp4|webm|prores|gif|webp), transparent, notify_url (https), engine (cycles|eevee),
environment, environment_strength, environment_visible, blender, orbit, orbit_frames, orbit_elevation}
GET /v1/jobs/{id} status, progress, eta, artifacts[], cost, warnings, info DELETE /v1/jobs/{id} cancel
GET /v1/jobs/{id}/artifacts/{name} PNG / MP4
POST /v1/jobs/{id}/share {title?, note?, include_script?, listed?} -> {share_id, url} DELETE /v1/jobs/{id}/share GET /v1/shares
GET /r/{share_id} public page (no key) GET /gallery
GET /v1/assets/search?q=&kind=models|textures|hdris CC0 assets (Poly Haven) -> spec polyhaven:<id>
POST /v1/files/{id}/assets/urls {urls: ["https://...", "polyhaven:<id>"]} fetch assets server-side
POST /mcp remote MCP (Streamable HTTP; Bearer api key or OAuth)
GET /.well-known/oauth-protected-resource/mcp OAuth discovery
POST /v1/billing/checkout {amount_yen} -> {checkout_url} POST /v1/billing/sync GET /v1/ledger GET /v1/me
GET /llms.txt /llms-full.txt /ja/llms.txt /faq /terms /privacy /legal /security /support
During the free beta a 429 quota_exceeded response carries resets_at; a 400 beta_limit means the job is too big
(split it). Once paid plans start, a 402 payment_required response carries checkout_url.
Blender add-on and DCC tools (for people, not agents)
- Blender extension (
addons/blender/, Blender 4.2+): a JANCTION Render panel under Properties → Render with Preview, Estimate and Final. A copy of the open file and the textures it references with relative paths are uploaded; results land next to the .blend. Install from the extension repositoryhttps://render.janction.jp/extensions/index.json(Preferences → Get Extensions → Repositories → + → Add Remote Repository), or install the zip fromhttps://render.janction.jp/extensions/janction_render-0.1.0.zip(python scripts/build_blender_addon.pybuilds it from this repository). Guide: https://render.janction.jp/blender-addon - Maya, Houdini, Cinema 4D (
integrations/): export to USD / FBX / Alembic, upload with textures, render with Cycles, open the result; Preview, Final (MP4) and Turntable. Standard-library Python only;jr_submit.pyis the shared client. Guide: https://render.janction.jp/maya-houdini-cinema4d
Self-hosting
The server (FastAPI + SQLite, with the remote MCP endpoint) and the worker (Blender in disposable Docker containers,
--network none --cap-drop ALL) live in the internal repository and are not part of this package yet. This repository
holds the client side: stdio MCP server, CLI, HTTP client, samples, the Claude Code plugin, the Blender add-on and the
DCC tools.
MCP registry
This server is listed in the official MCP registry as io.github.JasmyLab-JANCTION/janction-render (remote: https://render.janction.jp/mcp).
mcp-name: io.github.JasmyLab-JANCTION/janction-render
License
MIT (see LICENSE) for the package, the MCP servers, the CLI and the DCC tools. The Blender extension under
addons/blender/ is GPL-3.0-or-later, as Blender requires for add-ons. Operated by JasmyLab Inc.
Metadata
Release files for janction-render 0.4.6
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Source distribution (sdist)
| File | Size | Uploaded | |
|---|---|---|---|
| janction_render-0.4.6.tar.gz | 39.7 kB | Details |
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| janction_render-0.4.6-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 76.4 kB
Release files / janction_render-0.4.6.tar.gz
| Download URL | janction_render-0.4.6.tar.gz |
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| Size | 39.7 kB |
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| Uploaded via |
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