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Python bindings and Rust tooling for working with KingsIsle class and binary XML data

Project description

kiclass

kiclass is a Rust-powered Python extension for working with KingsIsle class definition files and binary XML data.

It can:

  • load class tables from .cdb definition files,
  • convert definition XML files into .cdb,
  • merge client and server definition tables,
  • deserialize KI binary XML files into dynamic Python objects,
  • serialize parsed objects back to JSON or XML,
  • expose the hashing helpers used by Wizard101 and Pirate101.
  • parse .nav zone navigation map files.

Install

From PyPI:

pip install kiclass

From source:

maturin develop --release

To build a wheel manually:

maturin build --release

CDB Setup

kiclass loads class definitions from .cdb files. These are compiled class tables generated from KingsIsle definition XML files.

Typical layout:

ClientDefs.xml
ServerDefs.xml
ClientDefs.cdb
ServerDefs.cdb
MergedDefs.cdb

Recommended workflow:

  1. Obtain ClientDefs.xml and ServerDefs.xml.
  2. Convert each XML file into a .cdb file.
  3. Merge the client and server .cdb files into one combined table.
  4. Load MergedDefs.cdb when reading binary XML files.

Example:

from kiclass import Mode, convert_xml_to_cdb, merge_cdb_defs

convert_xml_to_cdb("ClientDefs.xml", "ClientDefs.cdb", Mode.Wizard)
convert_xml_to_cdb("ServerDefs.xml", "ServerDefs.cdb", Mode.Wizard)
merge_cdb_defs("ClientDefs.cdb", "ServerDefs.cdb", "MergedDefs.cdb")

If you are working with Pirate101 data, use Mode.Pirate when generating the .cdb files.

kiclass expects the current .cdb file format. If your generated files are stale or invalid, regenerate them from the XML sources instead of relying on backwards compatibility.

Usage

Load a class table and read a binary XML file

from kiclass import KIBinaryFileReader, load_classes

classes = load_classes("MergedDefs.cdb")
reader = KIBinaryFileReader(classes)

result = reader.read_file("some_file.xml")

if result is None:
	print("Not a valid KI binary XML file")
elif not result.is_known():
	print(f"Unknown class id: {result.id()}")
else:
	print(result.class_name())
	print(result.to_json())

Create a class from the loaded table

from kiclass import load_classes

classes = load_classes("MergedDefs.cdb")
obj = classes.create_class("ClientObject")

if obj is not None:
	print(obj.class_name())
	print(obj.to_json())

Use the hashing helpers

from kiclass import Mode, hash_field_type, light_hash_string, wiz_hash_string

print(wiz_hash_string("ClientObject"))
print(light_hash_string("string"))
print(hash_field_type("m_templateID", "unsigned int", Mode.Wizard))

Notes

  • read_file() returns a dynamic class for known data, UnknownClass for valid but unmapped data, and None for invalid binary XML.
  • The loader expects .cdb files generated in the current format.
  • The repository includes scripts such as convert_worlddata.py and the easy_deserialize tooling for larger batch workflows.

Nav files

.nav files are zlib-compressed zone navigation maps. Each node represents a game zone and each edge a navigable connection (e.g. ship route, storm gate) between zones on the world map.

from kiclass import parse_nav

nav = parse_nav("zonemap.nav")

print(nav)                    # NavMap(nodes=3352, edges=10193)
print(nav.node_count)         # 3352
print(nav.edge_count)         # 10193

# Look up a zone by name
node = nav.node_by_zone("Aquila/AQ_Z00_Hub")
print(node.index, node.zone_name)

# Find all zones reachable from node 0
for nid in nav.neighbors(0):
    print(nav.get_zone_name(nid))

# Iterate all nodes / edges
for node in nav.nodes:
    print(node.index, node.zone_name)

for edge in nav.edges:
    print(edge.from_node, "->", edge.to_node)

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