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Lagom, a type based dependency injection container

Project description

Lagom - Dependency injection container

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What

Lagom is a dependency injection container designed to give you "just enough" help with building your dependencies. The intention is that almost all of your code does't know about or rely on lagom. Lagom will only be involved at the top level to pull everything together.

An example usage can be found here: github.com/meadsteve/lagom-example-repo

Installation

pip install lagom
# or: 
# pipenv install lagom
# poetry add lagom

Usage

Everything in Lagom is based on types. To create an object you pass the type to the container:

container = Container()
some_thing = container[SomeClass]

Defining a singleton

container[SomeExpensiveToCreateClass] = SomeExpensiveToCreateClass("up", "left")

alternatively if you want to defer construction until it's needed:

container[SomeExpensiveToCreateClass] = Singleton(SomeExpensiveToCreateClass)

Defining a type that gets recreated every time

container[SomeClass] = lambda: SomeClass("down", "spiral")

if the type needs things from the container the lambda can take a single argument which is the container:

container[SomeClass] = lambda c: SomeClass(c[SomeOtherDep], "spinning")

if your construction logic is longer than would fit in a lambda a function can also be bound to the container:

@dependency_definition(container)
def my_constructor() -> MyComplexDep:
    # Really long
    # stuff goes here
    return MyComplexDep(some_number=5)

Alias a concrete instance to an ABC

container[SomeAbc] = ConcreteClass

Partially bind a function

Apply a function decorator to any function.

@bind_to_container(container)
def handle_some_request(request: typing.Dict, game: Game):
    # do something to the game
    pass

This function can now be called omitting any arguments that the container knows how to build.

# we can now call the following. the game argument will automagically
# come from the container
handle_some_request(request={"roll_dice": 5})

Invocation level caching

Suppose you have a function and you want all the dependencies to share an instance of an object then you can define invocation level shared dependencies.

class ProfileLoader:
    def __init__(self, loader: DataLoader):
        pass

class AvatarLoader:
    def __init__(self, loader: DataLoader):
        pass

@bind_to_container(container, shared=[DataLoader])
def handle_some_request(request: typing.Dict, profile: ProfileLoader, user_avatar: AvatarLoader):
    # do something to the game
    pass

now each invocation of handle_some_request will get the same instance of loader so this class can cache values for the invocation lifetime.

Alternative to decorator

The above example can also be used without a decorator if you want to keep the pure unaltered function available for testing.

def handle_some_request(request: typing.Dict, game: Game):
    pass

# This new function can be bound to a route or used wherever
# need
func_with_injection = container.partial(handle_some_request)

Full Example

App setup

from abc import ABC
from dataclasses import dataclass

from lagom import Container

#--------------------------------------------------------------
# Here is an example of some classes your application may be built from


DiceApiUrl = NewType("DiceApiUrl", str)


class RateLimitingConfig:
    pass


class DiceClient(ABC):
    pass


class HttpDiceClient(DiceClient):

    def __init__(self, url: DiceApiUrl, limiting: RateLimitingConfig):
        pass


class Game:
    def __init__(self, dice_roller: DiceClient):
        pass

#--------------------------------------------------------------
# Next we setup some definitions

container = Container()
# We need a specific url
container[DiceApiUrl] = DiceApiUrl("https://roll.diceapi.com")
# Wherever our code wants a DiceClient we get the http one
container[DiceClient] = HttpDiceClient

#--------------------------------------------------------------
# Now the container can build the game object

game = container[Game]

Modifying the container instead of patching in tests

Taking the container from above we can now swap out the dice client to a test double/fake. When we get an instance of the Game class it will have the new fake dice client injected in.

def container_fixture():
    from my_app.prod_container import container
    return container.clone() # Cloning enables overwriting deps

def test_something(container_fixture: Container):
    container_fixture[DiceClient] = FakeDice(always_roll=6)
    game_to_test = container_fixture[Game]
    # TODO: act & assert on something

Integrations

Starlette (https://www.starlette.io/)

To make integration with starlette simpler a special container is provided that can generate starlette routes.

Starlette endpoints are defined in the normal way. Any extra arguments are then provided by the container:

async def homepage(request, db: DBConnection):
    user = db.fetch_data_for_user(request.user)
    return PlainTextResponse(f"Hello {user.name}")


container = StarletteContainer()
container[DBConnection] = DB("DSN_CONNECTION_GOES_HERE")


routes = [
    # This function takes the same arguments as starlette.routing.Route
    container.route("/", endpoint=homepage),
]

app = Starlette(routes=routes)

Developing/Contributing

Contributions and PRS are welcome. For any large changes please open an issue to discuss first. All PRs should pass the tests, type checking and styling. To get development setup locally:

pipenv install --dev

then

./scripts/format.sh # To format the code
./scripts/test.sh # To make sure the build will pass

Design Goals

  • The API should expose sensible typing (for use in pycharm/mypy)
  • Everything should be done by type. No reliance on names.
  • All domain code should remain unmodified. No special decorators.
  • Usage of the container should encourage code to be testable without monkey patching.
  • Embrace modern python features (3.7 at the time of creation)

Project details


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0.6.1

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