LoL History API
A local Windows bridge for League of Legends match history, player rank, and deterministic match analysis.
The service reads credentials from the logged-in League client and exposes a small HTTP API for local tools or a bot. Authentication tokens are never returned by the API.
Project Structure
lol_history_api/
api.py aiohttp routes, validation, HTTP error mapping
service.py player and match-history use cases
clients.py LCU and Tencent RSO/SGP network clients
credentials.py League client process/log credential discovery
regions.py region whitelist and SGP URL routing
normalizers.py pure response and rank normalization helpers
matches.py stable match response construction
analytics.py ROFL-style deterministic metrics and scoring
python -m lol_history_api module entry point
tests/ unit tests with no live League client required
Dependencies flow inward from HTTP to services to clients/pure transformations. Network code is isolated from scoring and response normalization, so each layer can be tested independently.
Start
python -m pip install -r requirements.txt
python -X utf8 -m lol_history_api
The League client must be running and logged in.
Endpoints
Health
GET /health
Regions
GET /lol/regions
Player and Current Rank
GET /lol/player?game_name=Player&tag_line=1234
GET /lol/player?region=HN10&game_name=Player&tag_line=1234
The normalized player.ranked object contains:
{
"available": true,
"solo": {
"queue_type": "RANKED_SOLO_5x5",
"tier": "DIAMOND",
"division": "II",
"league_points": 70,
"wins": 120,
"losses": 98,
"games": 218
},
"flex": null,
"queues": [],
"raw": {}
}
The LCU client may expose rank for an arbitrary PUUID through ranked-stats/{puuid}. If that is unavailable, the bridge only falls back to current-ranked-stats when the requested PUUID belongs to the currently logged-in account. In other cases available is false instead of failing the whole request.
Match History
GET /lol/history?game_name=Player&tag_line=1234&count=10
GET /lol/history?region=HN10&game_name=Player&tag_line=1234&count=10
count is limited to 1-20.
Each match keeps the original compatible summary fields and adds:
player: complete target participant payload.participants: all participant payloads returned upstream.participant_identities: LCU participant-to-player mapping.participant_analyses: normalized ROFL-style analysis for every participant.teams: team and objective payloads.analysis: deterministic ROFL-style target-player analysis.raw: complete upstream match payload.
The analysis object includes:
- Position, team, level, items, summoner spells, and perks.
- KDA, champion damage, damage taken, healing, shielding, crowd control, and time dead.
- Gold, lane minions, jungle minions, and total CS.
- Vision score, wards placed, wards cleared, and control wards.
- Turrets, dragons, barons, elders, heralds, Atakhan, stolen objectives, and objective damage.
- Kill participation, damage share, gold share, and per-minute rates.
- Combat, economy, farm, objective, vision, teamplay, survival, and total score.
ROFL Comparison
The API can produce analysis close to the final-statistics portion of rofl_analysis, but it cannot invent fields that the selected LCU/SGP response does not contain.
Match history usually provides final participant and team statistics. A .rofl replay may contain additional replay metadata, while neither source reliably provides voice communication or complete decision-level interpretation. Frame-by-frame events, recalls, purchases, movement, and skill casts require a separate ROFL timeline parser and should remain a separate module from this HTTP history service.
Authentication
Localhost mode may run without a bridge token. Any non-localhost bind requires LOL_LCU_BRIDGE_TOKEN.
.\start_api.ps1 -BindAddress 0.0.0.0 -Port 18181 -Token "long-random-token"
Clients then send:
X-LCU-Bridge-Token: long-random-token
Do not expose the bridge directly to the public internet.
Tests
$env:PYTHONDONTWRITEBYTECODE='1'
python -B -m unittest discover -s tests -v
Python Client SDK
The package includes a small synchronous client for calling a deployed public API:
from lol_history_api import LoLHistoryClient
client = LoLHistoryClient(
base_url="http://111.228.5.172:18080",
api_key="your-public-api-key",
)
health = client.health()
result = client.history(
game_name="Player",
tag_line="1234",
region="黑色玫瑰",
count=10,
)
The SDK only needs the public API key. It never needs the private LOL_LCU_BRIDGE_TOKEN used by the Windows bridge.
Install the Python package
Install from a local checkout:
python -m pip install .
Install directly from a Git repository:
python -m pip install git+https://your-git-host/your-user/lol-history-api.git
Then call the deployed public API:
from lol_history_api import LoLHistoryClient
client = LoLHistoryClient(
base_url="http://111.228.5.172:18080",
api_key="your-public-api-key",
)
result = client.history("Player", "1234", count=10)
print(result["matches"])
The public client uses X-API-Key. It does not need the private LOL_LCU_BRIDGE_TOKEN used by the Windows bridge.
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