Lore — Agent Task Manager
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Agent Task Manager
Lore was built entirely by AI agents. No code was written by hand. Every feature, test, refactor, and commit was executed by an AI worker operating under missions tracked in Lore itself. The human role was operator: writing requirements, reviewing output, unblocking missions, shipping releases.
That is not a gimmick. It is proof of concept. If you are running AI agents to build software, Lore is what gives them memory.
The Problem
Running AI agents on real software projects surfaces two problems quickly.
Agents lose track of work. Agents are stateless. They do not know what has been done, what is blocked, or what to do next unless you tell them. Without shared state, agents repeat themselves, contradict each other, and stall. You end up babysitting instead of operating.
Agents do not know your project. Every new conversation, the agent has no memory of your architecture decisions, your coding standards, the choices you made last sprint. You re-explain the same things session after session. New features drift from old ones. Consistency erodes.
Lore solves both.
What Lore Does
Lore is two systems in one tool.
Task engine — Quests, Missions, and Doctrines give agents structured state. An agent always knows what to work on, what it is blocked by, and how to behave: a Mission points at a doctrine mission file, and lore show hands the worker its instructions alongside its task. The orchestrator always knows what is done, what is in progress, and what is waiting.
Project memory (Codex) — A queryable knowledge graph of typed markdown documents living in .lore/codex/. Architecture decisions, conceptual guides, workflow standards, design records — all linked and searchable. Any agent can orient itself before acting. New features stay consistent with old ones. You stop repeating yourself.
Lore is dumb infrastructure. It stores state and answers queries. It does not orchestrate, spawn agents, or make decisions. All intelligence stays in the consuming orchestrator — Claude, Codex, Gemini, your own pipeline. Lore is the notepad with structure.
Install
pip install lore-agent-task-manager
Or with uv:
uv pip install lore-agent-task-manager
Then initialize a project:
lore init
Task Engine — Commands to Know
lore ready # what should I work on next?
lore show <id> # what is this quest or mission?
lore claim <id> # I am working on this
lore done <id> # finished
lore block <id> "reason" # stuck — here is why
lore health # audit project state — schemas, bindings, glossary
Quests group related work. Missions are individual tasks. An orchestrator creates them; agents claim and close them.
lore new quest "Build authentication"
lore new mission "Design auth schema" -q <quest-id>
lore list # open quests
lore list missions # open missions
Missions can depend on each other. lore ready only surfaces unblocked work — agents never pick up a task before its dependencies are done.
Project Memory — Codex Commands
lore codex search "auth" # find relevant documents
lore codex show <id> # read one document (or many at once)
lore codex map <id> # traverse the graph (bidirectional by default)
lore codex chaos <id> # random-walk traversal from a seed document
lore codex list # see everything
lore impacts <path> # which codex docs govern this file?
lore impacts <codex-id> # which files does this doc bind?
lore glossary search <term> # look up project vocabulary
The Codex is a graph of typed markdown documents. Documents link to each other via a related field, and bind to source files via a binds field. An agent reading a decision document can follow links to the conceptual guide, the workflow spec, and the code it governs — all in one traversal.
New agents orient using the Codex before doing anything else. This is how consistency survives across sessions, across agents, and across months of development.
Core Vocabulary
| Term | What it is |
|---|---|
| Quest | A body of work — a feature, bug fix, refactor, or spike |
| Mission | One task inside a Quest. The unit an agent picks up and closes. |
| Doctrine | A workflow template — a directory of prose: a design document describing the missions and their ordering, plus one mission file telling a worker how to do its part |
| Artifact | A reusable document template agents scaffold new files from |
| Watcher | A YAML definition for an agent that monitors and reacts to project state |
| Codex | The project knowledge graph — decisions, concepts, standards |
| Glossary | Project-specific controlled vocabulary, auto-surfaced on lore codex show |
| Source | Raw upstream material (tickets, transcripts) captured verbatim under codex/sources/ — deletable once facts are in canonical docs |
How It Fits Together
Lore is the foundation layer of the Camelot system:
Citadel → Realm → Lore
(UI) (AI orchestrator) (task engine — you are here)
- Lore stores all state. Zero dependencies on Realm or Citadel.
- Realm is the AI orchestration layer. It consumes Lore to run agents automatically.
- Citadel is the human-facing UI for monitoring and control.
Any orchestrator can consume Lore. The Camelot stack is one way to use it — not the only way.
Python API
Realm and other orchestrators consume Lore via Python import rather than CLI:
from lore.api import Quest, Mission, MissionStatus, DoctrineListEntry
lore.api.__all__ defines the stable public API surface. lore.api is a facade that re-exports selected names from the internal modules; every name in it carries semver stability guarantees, and anything not in __all__ is an internal detail that may change without notice.
Every CLI command is backed by a Python function. The CLI is a thin wrapper — the real interface is the Python modules underneath.
Philosophy
Three principles drive every design decision in Lore:
Dumb infrastructure. Lore stores data and answers queries — nothing more. No hidden state transitions, no autonomous decisions. Agents can rely on Lore doing exactly what they ask. All intelligence lives in the orchestrator.
Short commands. Most operations are lore [verb] or lore [verb] [id]. No flags required for common operations. Every CLI invocation costs context window — commands return everything needed in one call.
State is authoritative. If Lore says a Mission is blocked, it is blocked. No other system maintains a parallel copy. Agents trust the state they read.
Built by AI. Operated by a Human.
Every line of code in Lore was written by an AI agent. The human role throughout was: write a requirement, dispatch a mission, review the result, mark it done.
The requirements were tracked in Lore. The agents oriented using the Codex. The workflow followed Doctrines, and each worker's brief was the doctrine mission file it was pointed at.
Lore built itself using itself. That is what it is designed to let you do.
Requirements
- Python 3.11+
- uv (recommended)
Development
uv sync
uv run pytest
Release files for lore-agent-task-manager 0.12.0
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | |
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| lore_agent_task_manager-0.12.0.tar.gz | 4.2 MB | Details |
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| lore_agent_task_manager-0.12.0-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 4.6 MB
Release files / lore_agent_task_manager-0.12.0.tar.gz
| Download URL | lore_agent_task_manager-0.12.0.tar.gz |
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| Size | 4.2 MB |
| Tags | Source |
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