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Luvatrix

Luvatrix is a Python app protocol and rendering runtime for building custom apps that can run headless, on macOS, as static browser-side web apps, and through scaffolded native Android/iOS projects.

Install

Base install:

pip install luvatrix

Optional platform/runtime extras:

pip install "luvatrix[macos]"
pip install "luvatrix[vulkan]"
pip install "luvatrix[macos,vulkan]"
pip install "luvatrix[web]"
pip install "luvatrix[android]"
pip install "luvatrix[ios]"

The base package intentionally includes common raster/data dependencies (numpy and Pillow). Platform-specific renderers still live behind extras. Extras are target-scoped: installing luvatrix[ios] does not install macOS PyObjC bindings, Vulkan bindings, web socket runtimes, or Android-only helpers. iOS ABI-specific packages are prepared by the native scaffold's ios/scripts/setup_ios.sh and copied into the app-owned PyPackages bundle.

Create An External App

Create a standalone app outside this repository:

luvatrix init-app my_app
cd my_app
luvatrix validate-app . --render headless
luvatrix run-app . --render headless --ticks 1

For an Android-only app, validate against the Android runtime from your development machine:

luvatrix init-app my_android_app --template camera
cd my_android_app
luvatrix validate-app . --render android-emulator
luvatrix run-app . --render headless --ticks 1

Build and serve a browser-side app:

luvatrix build-web . --out dist/web
luvatrix serve-web .

Run with macOS rendering:

pip install "luvatrix[macos,vulkan]"
luvatrix validate-app . --render macos
luvatrix run-app . --render macos

Native Scaffolds

Native Android and iOS projects are app-owned. Scaffold them into your app repository when you need native targets:

luvatrix init-native . --target android --out android
luvatrix init-native . --target ios --out ios

Then run with the app-owned native project:

luvatrix run-app . --render android-emulator --native-project android
luvatrix run-app . --render ios-simulator --native-project ios

Native prerequisites:

  • Android: Android SDK, ADB, Gradle/Android Gradle Plugin support, and a configured emulator or device.
  • iOS: Xcode, xcodegen, signing for physical devices, and the iOS Python support assets prepared by the scaffold's ios/scripts/setup_ios.sh.
  • Vulkan on macOS: the Python vulkan binding plus a native Vulkan SDK/loader such as Vulkan SDK or MoltenVK.

Native package sync also prunes unrelated platform runtimes from app bundles. Android bundles keep the Android runtime tree, iOS bundles keep the iOS runtime tree, and sibling macOS/web/native-template trees are left out unless that target is being packaged.

App Layout

A minimal Luvatrix app is just:

my_app/
├── app.toml
└── app_main.py

app.toml declares the app id, protocol version, entrypoint, capabilities, platform support, display metadata, and render preferences. The Python entrypoint returns an object compatible with init(ctx), loop(ctx, dt), and stop(ctx), or a subclass of luvatrix.app.App.

Public app-developer API:

from luvatrix.app import App, AppContext, validate_app_install

See docs/app_protocol.md in the repository for the detailed protocol contract.

Google Sign-In

Luvatrix provides an in-app sign-in control and an event-driven controller. The user starts inside the app, authenticates in Google's trusted system browser surface, and returns to the same app through its configured callback URL.

from luvatrix.app import App
from luvatrix.auth import (
    GoogleOAuthClient,
    GoogleOAuthConfig,
    GoogleSignInController,
    PlatformGoogleAuthSession,
    SecureTokenStore,
)
from luvatrix.auth.ui import GoogleSignInButton


class MyApp(App):
    def init(self, ctx):
        session = PlatformGoogleAuthSession(open_browser=my_native_bridge.open_google_auth)
        store = SecureTokenStore(
            read_secret=my_native_bridge.read_secret,
            write_secret=my_native_bridge.write_secret,
            delete_secret=my_native_bridge.delete_secret,
            key="google-account",
        )
        oauth = GoogleOAuthClient(
            GoogleOAuthConfig(
                client_id="YOUR_CLIENT_ID.apps.googleusercontent.com",
                redirect_uri="com.example.app:/oauth2redirect",
                scopes=("openid", "email", "profile"),
            ),
            token_store=store,
        )
        self.google = GoogleSignInController(
            oauth,
            session=session,
            invalidate=self.invalidate,
        )
        self.google_button = GoogleSignInButton(self.google)

    def loop(self, ctx, dt):
        state = self.input.snapshot()
        self.google_button.update(state, x=24, y=24, width=220, height=44)

    def render(self):
        with self.frame(clear=(14, 18, 26, 255)) as frame:
            self.google_button.render(frame, x=24, y=24, width=220, height=44)

The native callback handler calls session.deliver_callback(callback_url). Android bridges should open a Custom Tab and back SecureTokenStore with Android Keystore. iOS bridges should use ASWebAuthenticationSession and Keychain. InMemoryTokenStore remains available for tests, but production apps should not use it for long-lived refresh tokens. Mobile apps must not embed a Google client secret.

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