Toolset for generating Multi-Armed Bandit problems according to a user-defined difficulty
Project description
MAB Forge
Designing algorithms for Multi Armed Bandit problems involves working on their numerical assessment. However, the conditions such algorithms are tested is fundamental for drawing correct conclusions.
This repository provides an algorithm for controlling the biases when generating bandits for evaluation.
Installation
pip install mab-forge
Library
To create a new MAB with difficulty level 2.4, simply do
import mab_forge
mu, std = mab_forge.new_mab(n_arms=3, d_target=2.4)
To better grap on the intuitions of what the difficulty means, check out our paper and other provided materials.
Besides, we also provide a method for normalizing bandits to their semi-unit circle representation. Please, refer to the paper and other materials for better understanding normalization.
import numpy as np
import mab_forge
mu = np.array([1., 3., 5.])
std = np.array([0.3, 7., 10.])
norm_mu, norm_std = mab_forge.normalize(mu, std)
Lastly, you can compute the minimum exploration regret for any bandit problem given a confidence level and a maximum number of steps with
import numpy as np
import mab_forge
mu = np.array([1., 3., 5.])
std = np.array([0.3, 7., 10.])
# When using min_regret, you have to provide the optimal arm at the first index.
idx = np.argsort(mu)[::-1]
mu = mu[idx]
std = std[idx]
regret = mab_forge.min_regret(mu, std, T=2000, z=2.96)
print(regret)
# message: Optimization terminated successfully
# success: True
# status: 0
# fun: 523.6313564965296
# x: [ 2.578e+02 2.000e+00]
# nit: 15
# jac: [ 2.000e+00 4.000e+00]
# nfev: 50
# njev: 14
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